Stop character rotation

Unknown
edited November 2014 in MPQ General Discussion
I really do not like the character rotation solution. In the beginning it was fine, but after the recent announcements, it sucks. LThor and CMags going out does not make sense to me. I have them at 7 covers each and now they are just going to sit in my roster useless for an unkown amount of time.

This character rotation is really discouraging. I understand characters that need to be worked might go out, but perfectly good Middle to Top Tier chars like LThor and CMags? I was really looking forward to getting more covers for them. They are perfect characters for the transition. Also Patch and Punisher are still staying out. I have them at 6 covers each and those too are going to stay useless in my roster.

Please consider finding another solution to this problem. Splitting the tokens sound like a really good idea to make this work.
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Comments

  • brisashi
    brisashi Posts: 418 Mover and Shaker
    Agreed, there has to be a better way to encourage roster diversity than to restrict progression and punish mid tier players.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    I suspect Thor and Magneto (and probably Punisher and Patch) were chosen simply because a lot of players already have them cover maxed.
    It that is the case, I hope they will be brought back as soon as possible, but the realist in me says more and more characters needs to be removed from the pool as new characters are introduced...
  • Couldn't we remove, like, Beast? Or Iron Man 40? Yanno, **** characters, rather than transitioning players' B&B?
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Couldn't we remove, like, Beast? Or Iron Man 40? Yanno, tinykitty characters, rather than transitioning players' B&B?
    Beast is likely too new. Iron Man will probably be a featured character at some point during the season, so they can't remove him yet. We recently had Magneto and Thor tournaments though...
  • Quebbster wrote:
    Couldn't we remove, like, Beast? Or Iron Man 40? Yanno, tinykitty characters, rather than transitioning players' B&B?
    Beast is likely too new. Iron Man will probably be a featured character at some point during the season, so they can't remove him yet. We recently had Magneto and Thor tournaments though...
    Yes, but C.Mags and LThor are both good. They're both characters you want to have on your roster. IM40 and Beast suck ****.
  • Splitting sounds like a good idea. Make a Heroic 1 and Heroic 2. Whenever you are opening a heroic, allow player to choose, 1 or 2. Put a bigger button to show which heroes are included in each type than current token info button.
  • It would better if they would roll in Patch and Punisher. But this rotation is punishing me. I understand that many people might have the chars and not need them, but what about us that we are occupying a roster slot with chars that we will not be improving anytime soon. I understand the new chars are "exciting" (And I'm being generous by saying this), but if this keeps going on, I will never finish any char.

    It's very discouraging to know that you have an almost usable char but he is out of reach. I don't want to start building your new chars, I don't have the time and resources to do it. I want to be able to work towards building my current roster for which I spent a lot of time for.

    Seriously, how many chars do you expect to take out every month? I mean you introduced 4 the last month and you are taking out 2. I don't see how this is a viable solution for your model. I really hope you reconsider this as, or at least take out **** characters (Even new ones that are **** like Beast).
  • It really seems like they're seeing too many of these specific characters being played, and they're trying to encourage the lesser used characters by pushing the overused (thus useful) characters out of rotation.

    While this rotation hurts me as well, I think it will lead to a better overall environment. However, I think having hundreds of characters so that each match-up is unique is more in the long term interest, so people don't get bored. Having few, easier to max characters would benefit me directly, but I think it'd get boring using the same 3, 4 characters all the time.

    How many needed character covers are you getting from tokens anyways? Are you opening hundreds of heroic tokens each season to get the one cover you need?
  • daibar wrote:
    It really seems like they're seeing too many of these specific characters being played, and they're trying to encourage the lesser used characters by pushing the overused (thus useful) characters out of rotation.

    While this rotation hurts me as well, I think it will lead to a better overall environment. However, I think having hundreds of characters so that each match-up is unique is more in the long term interest, so people don't get bored. Having few, easier to max characters would benefit me directly, but I think it'd get boring using the same 3, 4 characters all the time.

    By removing them from rotation they do not stop them from being used. They just prevent people that need the covers from getting them. Those that have the chars are not affected in any way. The ones hurt by the change are the ones that have half finished chars.

    This specific rotation is hurtful to me as it so happens that 4 of those chars that are out are the ones that have most covers in my roster. This is not promoting me to play other chars, as the rest of my chars have less covers already. It just puts me further away from being stronger.
  • I see. So demiurge's previous system of 'winning the game' quickly told us you need to first max Sentry, Thor, CMags, Hood, BP.

    Now they've changed the system so that it's harder to follow that route. It's like having a highway and then putting a bunch of speed bumps in front of you to get you to take a detour, while you watch as further ahead the people who already have those characters maxed are zooming further and further away without problems. While it sucks, I think you're SOL. The top players already have those guys maxed. The number of players who are late into the 3* transition and want it in the next 2 months are few. There's not going to be enough outrage to get d3 to change their policies, particularly when new characters are more lucrative.
  • daibar wrote:
    I see. So demiurge's previous system of 'winning the game' quickly told us you need to first max Sentry, Thor, CMags, Hood, BP.

    Now they've changed the system so that it's harder to follow that route. It's like having a highway and then putting a bunch of speed bumps in front of you to get you to take a detour, while you watch as further ahead the people who already have those characters maxed are zooming further and further away without problems. While it sucks, I think you're SOL. The top players already have those guys maxed. The number of players who are late into the 3* transition and want it in the next 2 months are few. There's not going to be enough outrage to get d3 to change their policies, particularly when new characters are more lucrative.

    Getting those 3* before they went out of tokens was not exactly as fast as a highway.

    And the priority of maxing characters has nothing to do with taking them out of rotation. Their reasoning is to not dilute token pools. Well, at this point they are not diluted, but they are less helpful than before that's for sure.
  • The rotation system was a workable idea as a stopgap, but, on the timescale they're operating on, it's not a long-term solution. If they're going to continue it, they should do something like cycle the 3*s available each week, or even by day of the week (the mix is different Monday from Tuesday, but it'll be the same this Monday and next Monday, for example). Like I said elsewhere, the Magneto removal is particularly annoying, because they just made a bunch of people have to respec him and made one of the two covers respeccers would need virtually impossible to get for non-whales.
  • The odds of actually getting a 3*** from tokens is so slim it really doesn't even matter. Ha! Just have to hope to earn them in PVP!
  • andyc83 wrote:
    The odds of actually getting a 3*** from tokens is so slim it really doesn't even matter. Ha! Just have to hope to earn them in PVP!
    I was under the impression that characters who are out of the token rotation also won't be offered as rewards for PVP or PVE while they are out, which makes it impossible to earn them until they are back in.

    Can someone clarify whether or not this is true? It's something I've been wondering about for a while.
  • Krognar wrote:
    I was under the impression that characters who are out of the token rotation also won't be offered as rewards for PVP or PVE while they are out, which makes it impossible to earn them until they are back in.

    Can someone clarify whether or not this is true? It's something I've been wondering about for a while.

    That's my understanding as well.
  • Krognar wrote:
    andyc83 wrote:
    The odds of actually getting a 3*** from tokens is so slim it really doesn't even matter. Ha! Just have to hope to earn them in PVP!
    I was under the impression that characters who are out of the token rotation also won't be offered as rewards for PVP or PVE while they are out, which makes it impossible to earn them until they are back in.

    Can someone clarify whether or not this is true? It's something I've been wondering about for a while.
    Yes.
  • I'm not alone, great!

    I was a bit upset simply because those are two of the three 3* I'm working on now, I've got mags maxed at 114, and Thor I can get to 166 (131), I don't have the covers I want.

    I'll deal, it's not the end of the world or my roster (though now that I got a slotted XForce, I wanted Mags REAL bad).
    - Unreall
  • I would much rather they keep every character in rotation as well. The whole "We're taking them out to work on them", what the heck does that even mean? They're going to respec the individual abilities for testing? It would be great if we could open the token as soon as we get it and have the option to choose between good and evil at that time. It's annoying accepting a token or twenty and then going to another place to open them. As what has been stated in the forum before, with two different character pools (Good vs Evil) they wouldn't be limited on how many characters are in "play". With that then, when they run the two different types of PVP, you're forced with only winning one of those options off any tokens from said PVP and I'm ok with that.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    I am conflicted about the change. It feels like they want to lock in a situation where 2stars represent a fixed % of the drawn cards, if they hold rigidly to that then the individual drop rates for characters drops to nothing. Letting 3-stars comprise a larger percentage of the overall pool appears to be something they aren't flexing on. So either we live with drawing a Blade card (in any color) once every 500 heroic tokens, or we accept this as a compromise.

    My internal conflict comes from getting trainable draws from stockpiled heroic tokens on the first day of the rotation both times it has happened. I get so few trainable cards from token pops, so the first day of rotation is like a holiday for those of us stockpiling tokens.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Sounds like there are to many characters so they had to rotate out because people had such a low chance to get any single character. So to increase that chance, they rotate some out.

    Another way to increase that chance: Increase 3* drop rates from tokens! There are SOOOO many 3* characters now. If the drops were vastly increased, it is still going to take forever (the same amount of time as when the game launched) to get your characters covered. Every time a new character is introduced, the drop rate should be increased (and HP for slots decreased, and ISO drop rate increased...)