Suggested fixes to semi malfunctioning abilities

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turul
turul Posts: 1,622 Chairperson of the Boards
edited November 2014 in MPQ General Discussion
X-Force recovery
When tile is destoyed by enemy, enemy recieves cascade bonus dmg & AP, may get even extra turn.
There should be no tile destruction on enemy match, or CD tile should be switch-replaced to a hulk-style anger CD tile.
Also, Should not destroy already destroyed tiles.

Dr Octopus
Should make attack tiles multiple times on dual special tiles match. Should include match-4 outer tiles.

Mystique
Should be able to create 2 shapeshift CD-tiles instead of replace icon_evil.gif

CD tiles granting bonus every turn while on board.
Shapeshift CD
Colossus CD
any other similar (future) CD
should not be affected by Hood Intimidation or OBW anti-gravity, or any other (future) ability.

Invisible woman
Should destroy locked tile too, and/or should not lose turn. Locking 1-turn CD and then shattering bubbles and losing turn sucks.
Also, friendly bonus tile should be active and protected by bubble.

Falcon
Fix on redwing vs redwing.

Daredevil
Dual stun-trap matching should affect two enemies.

Abilities that have only secondary affects in situations should make an "Are you sure?"
Patch red
Xforce black (if no strongest color, only drains)
Mistique Shapeshift, see above
Patch green if zero open green tile

Please upvote if you agree, and provide extra suggestions.
Also, would be nice to see some developers comments

Comments

  • Agree with most of the first parts.

    Mystique: No. She can only shift into one character at a time. Plus practially, if she gets 2 of those tiles out there, it's practically game over. Good luck trying to hit any ability at 1AP a match.

    IW: without losing turn it's way too powerful.
    It'd be nice if they could differentiate between friendly/enemy bubbles. Friendly would allow your tiles ability but not the enemy's, acting as a tile shield.

    Falcon: Falcon's are the only countdowns that you want to disappear. It'd be slightly better if it became an enemy countdown.

    Patch red: Can you still launch this if Patch doesn't tank anything?
    XForce black: No, look at the board and know your enemy.
    Mystique: not sure what you mean here.
    Patch's green: still deals damage -> this is really your fault for not looking at the board.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
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    daibar wrote:
    Agree with most of the first parts.

    Mystique: No. She can only shift into one character at a time. Plus practially, if she gets 2 of those tiles out there, it's practically game over. Good luck trying to hit any ability at 1AP a match.

    And how fun would be two tiles? Also, i think 16AP purple = 2 CD tiles is not overpowered
    IW: without losing turn it's way too powerful.
    It'd be nice if they could differentiate between friendly/enemy bubbles. Friendly would allow your tiles ability but not the enemy's, acting as a tile shield.
    4**** should be somewhat powerful icon_e_smile.gif
    Patch red: Can you still launch this if Patch doesn't tank anything?
    XForce black: No, look at the board and know your enemy.
    Mystique: not sure what you mean here. (Double shapeshift => no two CD)
    Patch's green: still deals damage -> this is really your fault for not looking at the board.
    Of course these are not that important and could be blamed on users fault. However i listed them because of annoyance factor.
  • stevenbrule
    stevenbrule Posts: 62 Match Maker
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    Agreed on Redwing vs. Redwing. Having a better cover-rating can work against you in this case and get their Redwing active sooner.