Bonus Cascade Damage as a boost

FaustianDeal
FaustianDeal Posts: 760 Critical Contributor
I was also thinking another interesting idea for a boost would be one that does additional damage for every match *after the first* for a given move. (I tried to search for this, but I think cascades have a sliding scale reduction in damage as they continue - this boost would be able to counteract or reverse that so that damage increased as the cascade went on.)

The 'critical boost' is in a category similar to this one - where there are 3 ways the boost can be triggered to the players benefit:
1 - use of character abilities that lead to cascades
2 - direct intent of the player to select a move where secondary and tertiary matches are known to result
3 - happy accidents