Budget Player Cadet wrote: You want to move Falcon from the dustbin to the "viable characters" column? Make bird strike cost 6, and have it drop at least 2 offensive tiles instead of shield tiles. Boom, viable character who can kick **** on his own. You wanna know something tragic about falcon as he is now? Face him up against 2* Daken, and even with infinite AP in every color, he will probably lose.
homeinvasion wrote: mohio wrote: wirius wrote: I'm sorry, but you don't have the math, the underlying reasons for design, or an objective standard of balance to make those calls. Ideas are nice, but when you start to think you have all the answers? Might be time to re-evaluate. I too disagree with some of the things in the OP, but he simply stated some off-the-cuff, quick changes that could make him use these underused (and generally underpowered) characters. perhaps calling it "balancing act" in the title was a little much since there wasn't exactly effort put in to balance anyone, just make unplayable characters more playable. Anyway - include some examples and show that you actually read the OP and not just skim what is there and then misrepresent what was there in your reply. Thanks alot mate, I have been really torn over this, and all the hate I generated. It really means a lot to me.
mohio wrote: wirius wrote: I'm sorry, but you don't have the math, the underlying reasons for design, or an objective standard of balance to make those calls. Ideas are nice, but when you start to think you have all the answers? Might be time to re-evaluate. I too disagree with some of the things in the OP, but he simply stated some off-the-cuff, quick changes that could make him use these underused (and generally underpowered) characters. perhaps calling it "balancing act" in the title was a little much since there wasn't exactly effort put in to balance anyone, just make unplayable characters more playable. Anyway - include some examples and show that you actually read the OP and not just skim what is there and then misrepresent what was there in your reply.
wirius wrote: I'm sorry, but you don't have the math, the underlying reasons for design, or an objective standard of balance to make those calls. Ideas are nice, but when you start to think you have all the answers? Might be time to re-evaluate.
Lerysh wrote: Budget Player Cadet wrote: You want to move Falcon from the dustbin to the "viable characters" column? Make bird strike cost 6, and have it drop at least 2 offensive tiles instead of shield tiles. Boom, viable character who can kick **** on his own. You wanna know something tragic about falcon as he is now? Face him up against 2* Daken, and even with infinite AP in every color, he will probably lose. With infinite purple AP Falcon wins. Cover the board in shields, no room for red strikes, Daken dies to match 3 damage (very very slowly). Take all the blue tiles to stop his regen.
Okin107 wrote: On the other hand, homeinvasion can do better in some posts (can't quote it because it is deleted). Claiming you where "drunk" when you overreact is not getting out of the situation
Puce Moose wrote: I like Psylocke quite a bit, and I think a simple change to her blue would move her from mid/low tier to mid-high (for a given value of still below any Sentry/Hood/LDaken/Lthor), with the change of only a few words:Psylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a basic Blue tile to a 3 turn Countdown tile that steals up to 9AP from the enemies largest color pool. toPsylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a chosen basic tile to a 2[3] turn Countdown tile that steals up to 9AP from the enemy's color pool in the targeted tile's color. (It could likely be worded more cohesively, but I imagine the vibe is intact. (one turn countdown at level 5))
homeinvasion wrote: Okin107 wrote: On the other hand, homeinvasion can do better in some posts (can't quote it because it is deleted). Claiming you where "drunk" when you overreact is not getting out of the situation Hi Okin Yes I have anger and alcohol issues, both of which I learned in the Army. My anger is mostly under control apart from when drinking, when I can turn into an angry little man. I can see my drinking pattern by looking at my negative posts. In League of Legends I have to maintain 6 full accounts to dodge all the bans, my longest being 395 days. anyway it's not an excuse, I am aware of it and trying, I have made the decision to not be a violent person any more and will try not to post anything when drunk. Sober me is not a bad bloke
Okin107 wrote: I've learned to look past your "drunk" posts
homeinvasion wrote: Okin107 wrote: I've learned to look past your "drunk" posts Thanks
homeinvasion wrote: homeinvasion wrote: Okin107 wrote: I've learned to look past your "drunk" posts Thanks I took my name from an incident where two guys home invaded me, they smashed me in the head with a baseball bat and when I woke up I was handcuffed in the bathroom. There was so much blood on the floor they were slipping all over it. Anyway when I got free I went to the police and they arrested me for aggravated assault. apparently while unconscious I stabbed the tinykitty out of them. Anyway yes I am aware of my anger, I am trying.
Okin107 wrote: I guess if MPQ had balanced Sentry all that would have been avoided. Just a joke to spin the topic around. tinykitty happens, life goes on.