SaboUmaru wrote: 1. Knowledge of dropped tiles (which the AI has demonstrated knowledge of and uses when making matches) 2. Full sleeves (rows/columns) of the same color, which by the laws of probability does not truly happen as often as you force it to happen. 3. AI using FIVE OR MORE abilities in a turn. 4. Venom using Symbiote Snare every. effing. turn. 5. More than one countdown tile per ability per Thug character (e.g. Two 'Morale Boost's on the board on a constant basis) The game is fun and challenging on its own - introducing 'manufactured difficulty' is poor game design and a smack in the face to your customers.
SaboUmaru wrote: I like how people downvote valid complaints.
SaboUmaru wrote: Then it's on them to reduce the appearance of it. The player is the decider; perception is reality. In a game where a good portion of people are customers rather than just users, they deserve to not have their time wasted. Besides, you're only commenting on the dropped tiles - there are plenty of other things that need fixing.
SaboUmaru wrote: Then it's on them to reduce the appearance of it. The player is the decider; perception is reality.
Besides, you're only commenting on the dropped tiles - there are plenty of other things that need fixing.
SaboUmaru wrote: Maybe you enjoy spending money on something where you're an inch away from furthering your goal and then suddenly the AI team pulls 8 different skills and/or a 10x match chain out of their **** to win. I don't. These things are bugs.
I suppose you'll say it's okay for the AI team to have MUCH more AP than the player even when matching fewer tiles? In those games where the AI executes those high numbers of skills, I look at their AP and they have 40+ for everything where I have 15 at most. They're not matching any more than I am, they're getting an inflated amount of AP. It's a bug. It should be fixed.
MojoWild wrote: Not sure how that's cheating if it's using the abilities it has to choose from. I usually target Falcon first to prevent all those protect tiles and stop Redwing. Denying blue denies Magneto and prevents Redwing. Also you want to grab purple. Inspiration can't improve things that aren't there. If you can't prevent one thing, you have to adjust and try something else. I don't know who you were using. Maybe try characters that use the same colors so that you gain something when you match.
KevinMark wrote: with his shield tiles before, so I know how you feel but, no, 1 damage is not a bug. If you hover over shield tiles, you can see their strength on PC version. Not sure how it works on mobile if you're playing there.
SaboUmaru wrote: KevinMark wrote: with his shield tiles before, so I know how you feel but, no, 1 damage is not a bug. If you hover over shield tiles, you can see their strength on PC version. Not sure how it works on mobile if you're playing there. Oh, I do know that the 1 damage isn't a bug in itself; how we got to that point was. The AI should not have the ability to stonewall without recourse.