HailMary, elsewhere wrote: For many 3* players, there's a zone at around 600 points in a typical PVP which acts like a general MMR Hell. I call it Point Purgatory. Essentially, what happens is that, roughly in the 600-700 score range, quite a few players see their opponent point values drop from 23-30 points to ~17-23 points no matter the number of skips. Players end up needing to muscle through those low-value fights just to break past 700 (or 750, if you're unlucky) and see worthwhile fights again. This is likely due to one of several "invisible switches" built into the PVP matchmaking framework, likely as an anti-tanking measure. Essentially, at around 700 points, your opponent pool gets cracked wide open. If, previously, pretty much only fellow L120 teams could see you, now top-end triple-L166 teams can suddenly see you, and they will hit you for easy points. This likely creates a dense boundary layer of players who are pummeled once they venture past 700, yet are relatively safe below, which stabilizes their scores in the 500-650 range until the last-hour feeding frenzy. This overly dense boundary layer, in turn, creates Point Purgatory, because most teams above 700 are essentially invisible until you trip that switch.
onimus wrote: Basic roadmap for PVP: 0-450: A bunch of easy level 94 teams worth 35-45 points. 450-550: A mix of easy level 94 teams and high level teams, all generally around 25-30 points. 550-750: A bunch of high level, low score teams worth 15-25 points. 750 and beyond: A bunch of Xforces, Hoods and Sentries worth 40-50 points. As far as I can tell, that's how it is for literally everyone. That's how its been for me all season and a bunch of my alliance members have said the same thing.