Clintman wrote: I think MPQ would do well to put some decent rewards into the game, it takes way too long to make a character viable needing 10 covers to max them out to be competitive. The devs are far too stingy I think with rewards and I feel it turns people off.
ErikPeter wrote: I'm around. This is enough of a diversion I should probably post a new thread for it, but hell. Clintman wrote: I think MPQ would do well to put some decent rewards into the game, it takes way too long to make a character viable needing 10 covers to max them out to be competitive. The devs are far too stingy I think with rewards and I feel it turns people off. The "10 covers" bit is the thing they need to reevaluate. You can talk a lot about max builds and stuff but the truth is that it is very fun to try new combinations. Getting more use out of your roster. But in most situations, the "shiny new" characters are bad because they can't be levelled up at all (unless you're a whale who wants to spend 50 bucks on covers). I think that some day (sooner is better) D3 will be forced to go back to the drawing board and eliminate the level progression for number of covers. 2*s should start with a level cap of 70 that goes up 2 per additional cover. Except screw that, the whole level system should be tweaked so that 1*s aren't immediately useless and 2*s can stay relevant a bit longer. That way, spending the ISO is the major advancement, and number of covers is almost entirely what differentiates a strong character from a weak one (beyond rarity). Just imagine how diverse the PvP format could be if all 3*s could get leveled to 140ish with only a couple covers! The devoted players are still rewarded because their maxed characters have a slightly higher cap and much more effective powers (e.g. LazyCap's red, Xforce black at 1 vs 5), but a player with a weaker roster can still dump ISO on their favorite character and actually use them instead of leaving them on the bench at 43 and continuing to use no one but the 2 highest characters they have. Imagine the thrill of winning a new character and knowing, "hey, I could spend some ISO and rotate this guy into PvP right now"? Sure he'd be **** with only a cover or two but you could still USE him. Imagine how the 2-star-to-3-star transition meta would shift for the better if the people who won a few Blade covers could immediately level him to 100 and sub him in for OBW... I'll say it again. IMAGINE IF YOU COULD ACTUALLY USE YOUR FAVORITE CHARACTERS, RIGHT AWAY. How cool would that be? I know, right? Babykitty cool.
My blade is 4/2/3 at level 114. And just to highlight, I'm F2P so it doesn't take a whale to be able to do this.
Shadow wrote: Actually, the new characters are usable within 2 weeks of their release. I usually have no issue picking up 9 or 10 covers for the new releases and pump them to level 100 almost immediately. At this stage, if you really want to, you can use that char in SHIELD sim with no adverse consequences. Or play them when starting out on a new PvP. My blade is 4/2/3 at level 114. And just to highlight, I'm F2P so it doesn't take a whale to be able to do this.
Phumade wrote: My blade is 4/2/3 at level 114. And just to highlight, I'm F2P so it doesn't take a whale to be able to do this. Huh, My alliance partner has his blade at 4/1/4 I'm at 4/2/3 myself. I'm at a loss to figure out how why he 4 green and 1 purple, while I've got 2 purple 3 green
yogi_ wrote: Shadow wrote: Actually, the new characters are usable within 2 weeks of their release. I usually have no issue picking up 9 or 10 covers for the new releases and pump them to level 100 almost immediately. At this stage, if you really want to, you can use that char in SHIELD sim with no adverse consequences. Or play them when starting out on a new PvP. My blade is 4/2/3 at level 114. And just to highlight, I'm F2P so it doesn't take a whale to be able to do this. Really? How? What percentage of the playerbase has 9 or 10 covers for a 3* within two weeks? 0.XX%?
noone_ wrote: yogi_ wrote: Shadow wrote: Actually, the new characters are usable within 2 weeks of their release. I usually have no issue picking up 9 or 10 covers for the new releases and pump them to level 100 almost immediately. At this stage, if you really want to, you can use that char in SHIELD sim with no adverse consequences. Or play them when starting out on a new PvP. My blade is 4/2/3 at level 114. And just to highlight, I'm F2P so it doesn't take a whale to be able to do this. Really? How? What percentage of the playerbase has 9 or 10 covers for a 3* within two weeks? 0.XX%? Yeah this is only possible with two top 10 finishes and one top 10 alliance finish with one as a reward or token drop to get to 10 if you buy no other packs. This is not at all reasonable for the average player by statistically literal definition. F2P or not.
HailMary wrote: Correction: assuming zero lucky token pulls, this requires T10 placement in the intro PVE (1% of players), an individual T5 PVP finish (1%), membership in a T100 PVP alliance (accounting for varying alliance sizes, maybe 2%?), membership in a T100 PVE alliance (again, 2%?), and hitting 1100 in the subsequent PVP for the progression cover (~1%?). At the end of all this, I'm gonna peg the 10-cover population at around 0.5% of the total playerbase.
noone_ wrote: HailMary wrote: Correction: assuming zero lucky token pulls, this requires T10 placement in the intro PVE (1% of players), an individual T5 PVP finish (1%), membership in a T100 PVP alliance (accounting for varying alliance sizes, maybe 2%?), membership in a T100 PVE alliance (again, 2%?), and hitting 1100 in the subsequent PVP for the progression cover (~1%?). At the end of all this, I'm gonna peg the 10-cover population at around 0.5% of the total playerbase. You're right, I was being lazy when I posted and didn't think about it hard enough. My point though wasn't to get the stats exactly right but more to point out the ignorance of the statement, "it's not that hard to 9-10 cover something within two weeks as F2P." It's literally impossible for 98% and realistically for 99.5% to do this if your guesses are correct.
ErikPeter wrote: they can't be levelled up at all (unless you're a whale who wants to spend 50 bucks on covers)".
Clintman wrote: I find that I wish I wanted to play again but when I do I feel like it is a waste of time. I don't really want to dedicate a day worth of play just to do an event. It would be nice to be able to play whenever you want to and feel like you are making some meaningful progress toward something. As some of you with long memories know I stopped playing when I got into Brave Frontier and have been playing that steadily, putting my money into that game rather then into MPQ. I spent quite a bit on MPQ and did enjoy it for the time that I played. I just found that the gameplay got stale. Playing BF there are new events all the time, some get recycled but by and large there is constantly new content which is fun and exciting. I really would like it if MPQ would get away from the pure PVP aspect of the game and have more static missions you can play at your leisure, and have actual good rewards. I see what they did with the gauntlet and even after taking a break for the past few months I looked at the top end rewards and feel they are garbage, so why bother?
Clintman wrote: Have you guys been seeing a resurgence of older players returning to the game? Or does it seem like once people fade out they never return?