Polarity's Character Ability Statistical Analysis (1/6/15)
NorthernPolarity
Posts: 3,531 Chairperson of the Boards
Introduction
Ever wanted to know how many cascades are caused by a surgical strike? What about what the probability is for activating Blade's thirst passive assuming that you avoid red matches for levels 4 and 5? There have been some simple scripts written for calculating the odds of some basic statistics such as the expected number of tiles matched from Loki's illusion, but up until this point, there hasn't been a dedicated program that would take more complicated variables such as cascades and board position into account. In order to do this, we basically need to recreate the MPQ game engine from scratch, and well, I've had some time on plane rides to and from break to start writing that up. The current version is semi-stable enough that it's stable enough to produce accurate...ish results, so I've decided to publish what I currently have. The simulator isn't complete enough to fully simulate a game just yet, but I figure that posting these results would hopefully start some discussion and help me debug the program. Specifically, the Loki stats look a little high, but I'm not sure if that's because of a bug in my code or if the results are actually right: having other peoples data (specifically on how many times it does not result in any matched tiles) would greatly help with this.
(Source Code Here: https://github.com/NorthernPolarity/MPQSimulator)
Current Simulator Status:
Imagine MPQ without any crit tiles or anything pertaining to damage, and thats basically the state of what my simulator can do right now. This means that cascades and match-4s destroying entire rows are all currently supported in the simulator.
Destroy tile and swap tile abilities are currently the only abilities that are supported right now.
Simulation Details:
For each simulation run, I construct a new, valid initial board, and then simulate the ability used on that board. Each simulation is run 200,000 times and averaged out to the numbers that you see here.
Remember that a match-4 destroys an entire row of tiles, which is 8 destroyed tiles.
For destroy tile abilities, these numbers are the tiles destroyed from ensuing cascades and matches, NOT including the tiles destroyed from casting the ability itself.
[anchor=devildino4]Devil Dinosaur (Gigantic Reptile)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP: 19180 Tile damage: 11/73/9/64/82/10
Devil Dinosaur waves his foreshortened forearms ferociously, moving one Black tile to the top left of the board.
Probability of a cascade occurring: 0.09173399999999998
Average tiles destroyed: 0.458432
Average Tiles destroyed by color:
BLACK: 0.09777 tiles destroyed
RED: 0.059668 tiles destroyed
BLUE: 0.059498 tiles destroyed
TEAMUP: 0.06071 tiles destroyed
YELLOW: 0.059544 tiles destroyed
GREEN: 0.06112 tiles destroyed
PURPLE: 0.060122 tiles destroyed
Level Upgrades
[anchor=daken3]Daken (Classic)[/anchor]
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/12/61/70/13/79/4.0
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Probability of a cascade occurring: 0.16993800000000003
Average tiles destroyed: 0.998456
Average Tiles destroyed by color:
BLUE: 0.045092 tiles destroyed
GREEN: 0.615916 tiles destroyed
BLACK: 0.067416 tiles destroyed
PURPLE: 0.06869 tiles destroyed
YELLOW: 0.066726 tiles destroyed
TEAMUP: 0.066914 tiles destroyed
RED: 0.067702 tiles destroyed
[anchor=doctordoom3]Doctor Doom (Classic)[/anchor]
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 8500 Tile damage: 11/12/79/61/13/70
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
Probability of a cascade occurring: 0.512268
Average tiles destroyed: 4.201884
Average Tiles destroyed by color:
BLUE: 0.100682 tiles destroyed
YELLOW: 0.31765 tiles destroyed
TEAMUP: 0.313732 tiles destroyed
RED: 0.317342 tiles destroyed
PURPLE: 0.316376 tiles destroyed
GREEN: 0.313246 tiles destroyed
BLACK: 2.522856 tiles destroyed
[anchor=humantorch3]Human Torch (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5950 Tile damage: 13/79/12/11/61/70/3.0
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
Probability of a cascade occurring: 0.305805
Average tiles destroyed: 1.860545
(Some help on verifying these numbers would be greatly appreciated).
[anchor=loki3]Loki (Dark Reign)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5023 Tile damage: 11/10/12/69/54/61/3.0
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Probability of a cascade occurring: 0.6881280000000001
Average tiles destroyed: 6.029014
Average Tiles destroyed by color:
YELLOW: 0.936542 tiles destroyed
PURPLE: 0.937994 tiles destroyed
TEAMUP: 0.409472 tiles destroyed
BLUE: 0.933416 tiles destroyed
RED: 0.936088 tiles destroyed
BLACK: 0.936684 tiles destroyed
GREEN: 0.938818 tiles destroyed
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Probability of a cascade occurring: 0.79647
Average tiles destroyed: 8.551478
Average Tiles destroyed by color:
BLACK: 1.392442 tiles destroyed
TEAMUP: 0.194494 tiles destroyed
RED: 1.392654 tiles destroyed
GREEN: 1.392828 tiles destroyed
PURPLE: 1.390598 tiles destroyed
YELLOW: 1.39293 tiles destroyed
BLUE: 1.395532 tiles destroyed
[anchor=magneto3]Magneto (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 61/70/79/11/12/13/3.2
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
Probability of a cascade occurring: 0.692705
Average tiles destroyed: 6.470575
Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
Probability of a cascade occurring: 0.30454000000000003
Average tiles destroyed: 1.977335
Mystique (Raven Darkholme)
3 Star Rarity (Rare) Interview at Marvel.com.
At Max Level: HP: 5950 Tile damage: 12/13/70/79/11/61/3.0
Blue brings us Infiltration, which works to power her other two abilities. This ability acts much like Doctor Doom’s Technopathic Strike in that it converts tiles from one color to another. In this case, Raven changes a certain number of basic Red, Green, and Yellow tiles to Purple and Black ones. Higher levels of the ability increase the number of tiles affected. With this, Mystique can better control the incoming damage the opponents are able to put out, since those colors she converts are the ones most often used in directly damaging abilities. Transforms 5 tiles
Probability of a cascade occurring: 0.40357
Average tiles destroyed: 2.79847
Average Tiles destroyed by color:
GREEN: 0.144645 tiles destroyed
PURPLE: 0.988965 tiles destroyed
BLUE: 0.197105 tiles destroyed
YELLOW: 0.14456 tiles destroyed
TEAMUP: 0.196405 tiles destroyed
BLACK: 0.98514 tiles destroyed
RED: 0.14165 tiles destroyed
[anchor=thepunisher3]The Punisher (Dark Reign)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/61/12/13/70/79/4.0
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Probability of a cascade occurring: 0.37356
Average tiles destroyed: 2.358616
Average Tiles destroyed by color:
YELLOW: 0.338282 tiles destroyed
TEAMUP: 0.33645 tiles destroyed
GREEN: 0.336656 tiles destroyed
BLACK: 0.336926 tiles destroyed
RED: 0.33823 tiles destroyed
BLUE: 0.337034 tiles destroyed
PURPLE: 0.335038 tiles destroyed
[anchor=storm3]Storm (Mohawk)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link
At Max Level: HP: 5100 Tile damage: 70/12/11/13/79/61/3.5
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
Probability of a cascade occurring: 0.585045
Average tiles destroyed: 4.444835
Clouds darken the battlefield and lightning streaks across the sky as Storm's awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 38 damage per tile.
Probability of a cascade occurring: 0.52984
Average tiles destroyed: 3.923435
[anchor=thor3]Thor (Modern)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
At Max Level: HP: 10200 Tile damage: 70/79/12/11/61/13/3.5
Thor brings his hammer down on the enemy, dealing 44 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow tiles to the board.
Probability of a cascade occurring: 0.26688
Average tiles destroyed: 1.674645
Average Tiles destroyed by color:
GREEN: 0.10305 tiles destroyed
TEAMUP: 0.11666 tiles destroyed
BLUE: 0.104855 tiles destroyed
YELLOW: 1.03711 tiles destroyed
PURPLE: 0.10463 tiles destroyed
BLACK: 0.10498 tiles destroyed
RED: 0.10336 tiles destroyed
A lightning bolt pierces the sky and rips into the target, dealing 154 damage. A storm is brewing; 4 Green tiles are added to the board.
Probability of a cascade occurring: 0.362105
Average tiles destroyed: 2.460635
Average Tiles destroyed by color:
YELLOW: 0.15433 tiles destroyed
TEAMUP: 0.173805 tiles destroyed
BLACK: 0.15225 tiles destroyed
PURPLE: 0.1547 tiles destroyed
GREEN: 1.5233 tiles destroyed
BLUE: 0.1514 tiles destroyed
RED: 0.15085 tiles destroyed
[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 3520 Tile damage: 7/22/6/7/25/9
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Probability of a cascade occurring: 0.704602
Average tiles destroyed: 6.195122
Average Tiles destroyed by color:
GREEN: 0.882762 tiles destroyed
TEAMUP: 0.886968 tiles destroyed
PURPLE: 0.881424 tiles destroyed
YELLOW: 0.887794 tiles destroyed
RED: 0.885588 tiles destroyed
BLACK: 0.885824 tiles destroyed
BLUE: 0.884762 tiles destroyed
Single, Green Colored CD Tile Being Destroyed
Probability of a cascade occurring: 0.17865799999999998
Average tiles destroyed: 1.002972
Average Tiles destroyed by color:
BLACK: 0.150524 tiles destroyed
TEAMUP: 0.150732 tiles destroyed
YELLOW: 0.150504 tiles destroyed
BLUE: 0.150536 tiles destroyed
PURPLE: 0.15124 tiles destroyed
RED: 0.15094 tiles destroyed
GREEN: 0.098496 tiles destroyed
"Immediate" Goals:
Finishing adding all abilities that are currently supported (destroy random colored tiles, swap tiles, change tile colors).
Adding support for abilities that destroy tiles in a particular pattern at random (X-Force).
Implementing crit tiles.
The Distant Future Goals:
Accounting for match 5 potential after cascades (the idea being that after you use an ability, if the resulting board has a match-5 available, then that should be counted as part of the cascade since the player can just perform the match-5 and continue cascading).
Programming an AI so we can simulate full matches.
Simulating damage dealt and taken.
Simulating more accurate board states (average board a player sees probably has a higher density of TU tiles since we tend to not match TU tiles).
Support for board tile types (attack, defense, etc)
Super crazy idea - you take a picture of your game just before you want to use say GSBW and send it to MPQSimulator, who will then tell you exactly where to place the tiles to optimize tiles destroyed / cascade potential.
Contributors
HUGE thanks to eeeeeee, who has done a ton of refactoring on the code and implementing of new features.
Ever wanted to know how many cascades are caused by a surgical strike? What about what the probability is for activating Blade's thirst passive assuming that you avoid red matches for levels 4 and 5? There have been some simple scripts written for calculating the odds of some basic statistics such as the expected number of tiles matched from Loki's illusion, but up until this point, there hasn't been a dedicated program that would take more complicated variables such as cascades and board position into account. In order to do this, we basically need to recreate the MPQ game engine from scratch, and well, I've had some time on plane rides to and from break to start writing that up. The current version is semi-stable enough that it's stable enough to produce accurate...ish results, so I've decided to publish what I currently have. The simulator isn't complete enough to fully simulate a game just yet, but I figure that posting these results would hopefully start some discussion and help me debug the program. Specifically, the Loki stats look a little high, but I'm not sure if that's because of a bug in my code or if the results are actually right: having other peoples data (specifically on how many times it does not result in any matched tiles) would greatly help with this.
(Source Code Here: https://github.com/NorthernPolarity/MPQSimulator)
Current Simulator Status:
Imagine MPQ without any crit tiles or anything pertaining to damage, and thats basically the state of what my simulator can do right now. This means that cascades and match-4s destroying entire rows are all currently supported in the simulator.
Destroy tile and swap tile abilities are currently the only abilities that are supported right now.
Simulation Details:
For each simulation run, I construct a new, valid initial board, and then simulate the ability used on that board. Each simulation is run 200,000 times and averaged out to the numbers that you see here.
Remember that a match-4 destroys an entire row of tiles, which is 8 destroyed tiles.
For destroy tile abilities, these numbers are the tiles destroyed from ensuing cascades and matches, NOT including the tiles destroyed from casting the ability itself.
[anchor=devildino4]Devil Dinosaur (Gigantic Reptile)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP: 19180 Tile damage: 11/73/9/64/82/10
Devil Dinosaur waves his foreshortened forearms ferociously, moving one Black tile to the top left of the board.
Probability of a cascade occurring: 0.09173399999999998
Average tiles destroyed: 0.458432
Average Tiles destroyed by color:
BLACK: 0.09777 tiles destroyed
RED: 0.059668 tiles destroyed
BLUE: 0.059498 tiles destroyed
TEAMUP: 0.06071 tiles destroyed
YELLOW: 0.059544 tiles destroyed
GREEN: 0.06112 tiles destroyed
PURPLE: 0.060122 tiles destroyed
Level Upgrades
-
Level 2: Also moves one Red tile.
Probability of a cascade occurring: 0.16137199999999996
Average tiles destroyed: 0.860412
Average Tiles destroyed by color:
BLACK: 0.110118 tiles destroyed
RED: 0.152672 tiles destroyed
BLUE: 0.120632 tiles destroyed
TEAMUP: 0.119456 tiles destroyed
YELLOW: 0.11764 tiles destroyed
GREEN: 0.12018 tiles destroyed
PURPLE: 0.119714 tiles destroyed
Level 3: Also moves one Green tile.
Probability of a cascade occurring: 0.22321000000000002
Average tiles destroyed: 1.237676
Average Tiles destroyed by color:
BLACK: 0.158364 tiles destroyed
RED: 0.163098 tiles destroyed
BLUE: 0.176912 tiles destroyed
TEAMUP: 0.177918 tiles destroyed
YELLOW: 0.177264 tiles destroyed
GREEN: 0.20775 tiles destroyed
PURPLE: 0.17637 tiles destroyed
Level 4: Also moves one Yellow tile.
Probability of a cascade occurring: 0.278366
Average tiles destroyed: 1.598566
Average Tiles destroyed by color:
BLACK: 0.16814 tiles destroyed
RED: 0.213838 tiles destroyed
BLUE: 0.236418 tiles destroyed
TEAMUP: 0.235758 tiles destroyed
YELLOW: 0.247566 tiles destroyed
GREEN: 0.26131 tiles destroyed
PURPLE: 0.235536 tiles destroyed
Level 5: Also moves a Purple and a Blue tile.
Probability of a cascade occurring: 0.347738
Average tiles destroyed: 2.121538
Average Tiles destroyed by color:
BLACK: 0.253218 tiles destroyed
RED: 0.261364 tiles destroyed
BLUE: 0.354934 tiles destroyed
TEAMUP: 0.34608 tiles destroyed
YELLOW: 0.292494 tiles destroyed
GREEN: 0.315838 tiles destroyed
PURPLE: 0.29761 tiles destroyed
[anchor=daken3]Daken (Classic)[/anchor]
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/12/61/70/13/79/4.0
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Probability of a cascade occurring: 0.16993800000000003
Average tiles destroyed: 0.998456
Average Tiles destroyed by color:
BLUE: 0.045092 tiles destroyed
GREEN: 0.615916 tiles destroyed
BLACK: 0.067416 tiles destroyed
PURPLE: 0.06869 tiles destroyed
YELLOW: 0.066726 tiles destroyed
TEAMUP: 0.066914 tiles destroyed
RED: 0.067702 tiles destroyed
-
Level 2: Increases cleared strike tile damage to 58.
Level 3: Converts up to 3 Strike tiles (730 Base Damage + 420 per Strike tile * 3 tiles = 1990 damage).
Level 4: Converts up to 4 Strike tiles (730 Base Damage + 420 per Strike tile * 4 tiles = 2410 damage).
Level 5: Increases cleared Strike tile damage to 70 (730 Base Damage + 511 per strike tile * 4 tiles = 2774 damage).
[anchor=doctordoom3]Doctor Doom (Classic)[/anchor]
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 8500 Tile damage: 11/12/79/61/13/70
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
Probability of a cascade occurring: 0.512268
Average tiles destroyed: 4.201884
Average Tiles destroyed by color:
BLUE: 0.100682 tiles destroyed
YELLOW: 0.31765 tiles destroyed
TEAMUP: 0.313732 tiles destroyed
RED: 0.317342 tiles destroyed
PURPLE: 0.316376 tiles destroyed
GREEN: 0.313246 tiles destroyed
BLACK: 2.522856 tiles destroyed
-
Level 2: Transforms 7 tiles.
robability of a cascade occurring: 0.575122
Average tiles destroyed: 5.109416
Average Tiles destroyed by color:
BLUE: 0.10473 tiles destroyed
YELLOW: 0.391226 tiles destroyed
TEAMUP: 0.391518 tiles destroyed
RED: 0.390358 tiles destroyed
PURPLE: 0.386444 tiles destroyed
GREEN: 0.389048 tiles destroyed
BLACK: 3.056092 tiles destroyed
Level 3: Transforms 8 tiles.
Probability of a cascade occurring: 0.624556
Average tiles destroyed: 5.984008
Average Tiles destroyed by color:
BLUE: 0.102096 tiles destroyed
YELLOW: 0.462784 tiles destroyed
TEAMUP: 0.462774 tiles destroyed
RED: 0.464472 tiles destroyed
PURPLE: 0.462226 tiles destroyed
GREEN: 0.461336 tiles destroyed
BLACK: 3.56832 tiles destroyed
Level 4: Transforms 9 tiles.
Probability of a cascade occurring: 0.660236
Average tiles destroyed: 6.743458
Average Tiles destroyed by color:
BLUE: 0.097204 tiles destroyed
YELLOW: 0.526532 tiles destroyed
TEAMUP: 0.52636 tiles destroyed
RED: 0.526658 tiles destroyed
PURPLE: 0.526934 tiles destroyed
GREEN: 0.529698 tiles destroyed
BLACK: 4.010072 tiles destroyed
Level 5: Transforms all basic Blue tiles.
Probability of a cascade occurring: 0.708704
Average tiles destroyed: 8.303106
Average Tiles destroyed by color:
BLUE: 0.072712 tiles destroyed
YELLOW: 0.659816 tiles destroyed
TEAMUP: 0.659096 tiles destroyed
RED: 0.658918 tiles destroyed
PURPLE: 0.659422 tiles destroyed
GREEN: 0.65993 tiles destroyed
BLACK: 4.933212 tiles destroyed
[anchor=humantorch3]Human Torch (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5950 Tile damage: 13/79/12/11/61/70/3.0
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
Probability of a cascade occurring: 0.305805
Average tiles destroyed: 1.860545
-
Level 2: 248 damage.
Level 3: 319 damage
Level 4: 389 damage
Level 5: 460 damage
(Some help on verifying these numbers would be greatly appreciated).
[anchor=loki3]Loki (Dark Reign)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5023 Tile damage: 11/10/12/69/54/61/3.0
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Probability of a cascade occurring: 0.6881280000000001
Average tiles destroyed: 6.029014
Average Tiles destroyed by color:
YELLOW: 0.936542 tiles destroyed
PURPLE: 0.937994 tiles destroyed
TEAMUP: 0.409472 tiles destroyed
BLUE: 0.933416 tiles destroyed
RED: 0.936088 tiles destroyed
BLACK: 0.936684 tiles destroyed
GREEN: 0.938818 tiles destroyed
-
Level 2: Changes the location of 18 colored tiles.
Probability of a cascade occurring: 0.72986
Average tiles destroyed: 6.767658
Average Tiles destroyed by color:
YELLOW: 1.050648 tiles destroyed
PURPLE: 1.05467 tiles destroyed
TEAMUP: 0.464912 tiles destroyed
BLUE: 1.049222 tiles destroyed
RED: 1.048222 tiles destroyed
BLACK: 1.052072 tiles destroyed
GREEN: 1.047912 tiles destroyed
Level 3: Changes the location of 22 colored tiles.
Probability of a cascade occurring: 0.750724
Average tiles destroyed: 7.2153
Average Tiles destroyed by color:
YELLOW: 1.119284 tiles destroyed
PURPLE: 1.120554 tiles destroyed
TEAMUP: 0.495888 tiles destroyed
BLUE: 1.123598 tiles destroyed
RED: 1.118448 tiles destroyed
BLACK: 1.119518 tiles destroyed
GREEN: 1.11801 tiles destroyed
Level 4: Changes the location of 26 colored tiles.
Probability of a cascade occurring: 0.759622
Average tiles destroyed: 7.399498
Average Tiles destroyed by color:
YELLOW: 1.146806 tiles destroyed
PURPLE: 1.150456 tiles destroyed
TEAMUP: 0.510474 tiles destroyed
BLUE: 1.14881 tiles destroyed
RED: 1.149742 tiles destroyed
BLACK: 1.14733 tiles destroyed
GREEN: 1.14588 tiles destroyed
Level 5: Changes the location of 32 colored tiles.
Probability of a cascade occurring: 0.759988
Average tiles destroyed: 7.432984
Average Tiles destroyed by color:
YELLOW: 1.160318 tiles destroyed
PURPLE: 1.152388 tiles destroyed
TEAMUP: 0.50907 tiles destroyed
BLUE: 1.15506 tiles destroyed
RED: 1.151638 tiles destroyed
BLACK: 1.152512 tiles destroyed
GREEN: 1.151998 tiles destroyed
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Probability of a cascade occurring: 0.79647
Average tiles destroyed: 8.551478
Average Tiles destroyed by color:
BLACK: 1.392442 tiles destroyed
TEAMUP: 0.194494 tiles destroyed
RED: 1.392654 tiles destroyed
GREEN: 1.392828 tiles destroyed
PURPLE: 1.390598 tiles destroyed
YELLOW: 1.39293 tiles destroyed
BLUE: 1.395532 tiles destroyed
-
Level 2: Changes the location of 18 colored tiles.
Probability of a cascade occurring: 0.8378220000000001
Average tiles destroyed: 9.740064
Average Tiles destroyed by color:
BLACK: 1.585076 tiles destroyed
TEAMUP: 0.224488 tiles destroyed
RED: 1.590054 tiles destroyed
GREEN: 1.58356 tiles destroyed
PURPLE: 1.587174 tiles destroyed
YELLOW: 1.583846 tiles destroyed
BLUE: 1.585866 tiles destroyed
Level 3: Changes the location of 22 colored tiles.
Probability of a cascade occurring: 0.859708
Average tiles destroyed: 10.538032
Average Tiles destroyed by color:
BLACK: 1.713142 tiles destroyed
TEAMUP: 0.24264 tiles destroyed
RED: 1.716022 tiles destroyed
GREEN: 1.713856 tiles destroyed
PURPLE: 1.716996 tiles destroyed
YELLOW: 1.716912 tiles destroyed
BLUE: 1.718464 tiles destroyed
Level 4: Changes the location of 26 colored tiles.
Probability of a cascade occurring: 0.8718319999999999
Average tiles destroyed: 10.979988
Average Tiles destroyed by color:
BLACK: 1.784592 tiles destroyed
TEAMUP: 0.254284 tiles destroyed
RED: 1.792782 tiles destroyed
GREEN: 1.7833 tiles destroyed
PURPLE: 1.78927 tiles destroyed
YELLOW: 1.788108 tiles destroyed
BLUE: 1.787652 tiles destroyed
Level 5: Changes the location of 32 colored tiles.
Probability of a cascade occurring: 0.877366
Average tiles destroyed: 11.208996
Average Tiles destroyed by color:
BLACK: 1.825024 tiles destroyed
TEAMUP: 0.2625 tiles destroyed
RED: 1.822766 tiles destroyed
GREEN: 1.82243 tiles destroyed
PURPLE: 1.82404 tiles destroyed
YELLOW: 1.822218 tiles destroyed
BLUE: 1.830018 tiles destroyed
[anchor=magneto3]Magneto (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 61/70/79/11/12/13/3.2
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
Probability of a cascade occurring: 0.692705
Average tiles destroyed: 6.470575
-
Level 2: Deals 43 damage per tile.
Level 3: Deals 49 damage per tile.
Level 4: Deals 59 damage per tile.
Level 5: Deals 81 damage per tile.
Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
Probability of a cascade occurring: 0.30454000000000003
Average tiles destroyed: 1.977335
-
Level 2: Does 126 damage for each swap.
Level 3: Swaps up to 6 tiles.
Probability of a cascade occurring: 0.29413500000000004
Average tiles destroyed: 1.916975
Level 4: Does 169 damage for each swap.
Level 5: Swaps up to 7 random tiles and does 224 damage for each swap.
Probability of a cascade occurring: 0.26805999999999996
Average tiles destroyed: 1.73974
Mystique (Raven Darkholme)
3 Star Rarity (Rare) Interview at Marvel.com.
At Max Level: HP: 5950 Tile damage: 12/13/70/79/11/61/3.0
Blue brings us Infiltration, which works to power her other two abilities. This ability acts much like Doctor Doom’s Technopathic Strike in that it converts tiles from one color to another. In this case, Raven changes a certain number of basic Red, Green, and Yellow tiles to Purple and Black ones. Higher levels of the ability increase the number of tiles affected. With this, Mystique can better control the incoming damage the opponents are able to put out, since those colors she converts are the ones most often used in directly damaging abilities. Transforms 5 tiles
Probability of a cascade occurring: 0.40357
Average tiles destroyed: 2.79847
Average Tiles destroyed by color:
GREEN: 0.144645 tiles destroyed
PURPLE: 0.988965 tiles destroyed
BLUE: 0.197105 tiles destroyed
YELLOW: 0.14456 tiles destroyed
TEAMUP: 0.196405 tiles destroyed
BLACK: 0.98514 tiles destroyed
RED: 0.14165 tiles destroyed
-
Level 2: Transforms 6 Tiles
Probability of a cascade occurring: 0.47714999999999996
Average tiles destroyed: 3.534995
Average Tiles destroyed by color:
GREEN: 0.174155 tiles destroyed
PURPLE: 1.25528 tiles destroyed
BLUE: 0.249835 tiles destroyed
YELLOW: 0.17296 tiles destroyed
TEAMUP: 0.25289 tiles destroyed
BLACK: 1.256795 tiles destroyed
RED: 0.17308 tiles destroyed
Level 3: Transforms 7 Tiles
Probability of a cascade occurring: 0.546075
Average tiles destroyed: 4.356165
Average Tiles destroyed by color:
GREEN: 0.20703 tiles destroyed
PURPLE: 1.55399 tiles destroyed
BLUE: 0.31593 tiles destroyed
YELLOW: 0.205615 tiles destroyed
TEAMUP: 0.31733 tiles destroyed
BLACK: 1.55187 tiles destroyed
RED: 0.2044 tiles destroyed
Level 4: Transforms 8 tiles.
Probability of a cascade occurring: 0.6090249999999999
Average tiles destroyed: 5.24024
Average Tiles destroyed by color:
GREEN: 0.23634 tiles destroyed
PURPLE: 1.87576 tiles destroyed
BLUE: 0.388435 tiles destroyed
YELLOW: 0.239535 tiles destroyed
TEAMUP: 0.38246 tiles destroyed
BLACK: 1.88098 tiles destroyed
RED: 0.23673 tiles destroyed
Level 5: Transforms 10 tiles.
Probability of a cascade occurring: 0.71912
Average tiles destroyed: 7.28177
Average Tiles destroyed by color:
GREEN: 0.3083 tiles destroyed
PURPLE: 2.619425 tiles destroyed
BLUE: 0.55659 tiles destroyed
YELLOW: 0.310495 tiles destroyed
TEAMUP: 0.556525 tiles destroyed
BLACK: 2.623495 tiles destroyed
RED: 0.30694 tiles destroyed
[anchor=thepunisher3]The Punisher (Dark Reign)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/61/12/13/70/79/4.0
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Probability of a cascade occurring: 0.37356
Average tiles destroyed: 2.358616
Average Tiles destroyed by color:
YELLOW: 0.338282 tiles destroyed
TEAMUP: 0.33645 tiles destroyed
GREEN: 0.336656 tiles destroyed
BLACK: 0.336926 tiles destroyed
RED: 0.33823 tiles destroyed
BLUE: 0.337034 tiles destroyed
PURPLE: 0.335038 tiles destroyed
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Level 2: Increases Strike tile strength to 14.
Level 3: Creates 2 Strike tiles.
Level 4: Increases Strike tile strength to 17.
Level 5: Creates 3 Strike tiles.
[anchor=storm3]Storm (Mohawk)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link
At Max Level: HP: 5100 Tile damage: 70/12/11/13/79/61/3.5
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
Probability of a cascade occurring: 0.585045
Average tiles destroyed: 4.444835
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Level 2: Shatters 9 tiles.
Probability of a cascade occurring: 0.6075550000000001
Average tiles destroyed: 4.706675
Level 3: Shatters 10 tiles.
Probability of a cascade occurring: 0.62503
Average tiles destroyed: 4.953605
Level 4: Shatters 12 tiles.
Probability of a cascade occurring: 0.6579699999999999
Average tiles destroyed: 5.41383
Level 5: Shatters 14 tiles.
Probability of a cascade occurring: 0.68544
Average tiles destroyed: 5.83543
Clouds darken the battlefield and lightning streaks across the sky as Storm's awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 38 damage per tile.
Probability of a cascade occurring: 0.52984
Average tiles destroyed: 3.923435
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Level 2: Deals 46 damage for each tile shattered
Level 3: Deals 53 damage for each tile shattered
Level 4: Deals 68 damage for each tile shattered
Level 5: Destroys 7 Team-Up tiles
Probability of a cascade occurring: 0.6119049999999999
Average tiles destroyed: 5.010295
[anchor=thor3]Thor (Modern)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
At Max Level: HP: 10200 Tile damage: 70/79/12/11/61/13/3.5
Thor brings his hammer down on the enemy, dealing 44 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow tiles to the board.
Probability of a cascade occurring: 0.26688
Average tiles destroyed: 1.674645
Average Tiles destroyed by color:
GREEN: 0.10305 tiles destroyed
TEAMUP: 0.11666 tiles destroyed
BLUE: 0.104855 tiles destroyed
YELLOW: 1.03711 tiles destroyed
PURPLE: 0.10463 tiles destroyed
BLACK: 0.10498 tiles destroyed
RED: 0.10336 tiles destroyed
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Level 2: 135 damage.
Level 3: 187 damage. (Max: 1370)
Level 4: 239 damage.
Level 5: 291 damage.
A lightning bolt pierces the sky and rips into the target, dealing 154 damage. A storm is brewing; 4 Green tiles are added to the board.
Probability of a cascade occurring: 0.362105
Average tiles destroyed: 2.460635
Average Tiles destroyed by color:
YELLOW: 0.15433 tiles destroyed
TEAMUP: 0.173805 tiles destroyed
BLACK: 0.15225 tiles destroyed
PURPLE: 0.1547 tiles destroyed
GREEN: 1.5233 tiles destroyed
BLUE: 0.1514 tiles destroyed
RED: 0.15085 tiles destroyed
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Level 2: Converts 5 tiles. 200 damage.
Probability of a cascade occurring: 0.45879000000000003
Average tiles destroyed: 3.404655
Average Tiles destroyed by color:
YELLOW: 0.208055 tiles destroyed
TEAMUP: 0.25313 tiles destroyed
BLACK: 0.208625 tiles destroyed
PURPLE: 0.209495 tiles destroyed
GREEN: 2.10045 tiles destroyed
BLUE: 0.21319 tiles destroyed
RED: 0.21171 tiles destroyed
Level 3: Converts 6 tiles. 246 damage.
Probability of a cascade occurring: 0.55051
Average tiles destroyed: 4.494845
Average Tiles destroyed by color:
YELLOW: 0.27996 tiles destroyed
TEAMUP: 0.34022 tiles destroyed
BLACK: 0.277645 tiles destroyed
PURPLE: 0.279625 tiles destroyed
GREEN: 2.756725 tiles destroyed
BLUE: 0.28058 tiles destroyed
RED: 0.28009 tiles destroyed
Level 4: Converts 7 tiles. 293 damage.
Probability of a cascade occurring: 0.636285
Average tiles destroyed: 5.747725
Average Tiles destroyed by color:
YELLOW: 0.354215 tiles destroyed
TEAMUP: 0.452115 tiles destroyed
BLACK: 0.35486 tiles destroyed
PURPLE: 0.355335 tiles destroyed
GREEN: 3.519175 tiles destroyed
BLUE: 0.357065 tiles destroyed
RED: 0.35496 tiles destroyed
Level 5: Converts 9 tiles. 339 damage.
Probability of a cascade occurring: 0.780725
Average tiles destroyed: 8.72598
Average Tiles destroyed by color:
YELLOW: 0.53998 tiles destroyed
TEAMUP: 0.720015 tiles destroyed
BLACK: 0.539935 tiles destroyed
PURPLE: 0.537825 tiles destroyed
GREEN: 5.311655 tiles destroyed
BLUE: 0.53791 tiles destroyed
RED: 0.53866 tiles destroyed
[anchor=juggernaut1]Juggernaut (Classic)[/anchor]
1 Star Rarity (Common) Discussion link
At Max Level: HP: 3520 Tile damage: 7/22/6/7/25/9
Juggernaut's momentum sends him barreling through the battlefield, destroying 16 random tiles. Does not generate AP.
Probability of a cascade occurring: 0.704602
Average tiles destroyed: 6.195122
Average Tiles destroyed by color:
GREEN: 0.882762 tiles destroyed
TEAMUP: 0.886968 tiles destroyed
PURPLE: 0.881424 tiles destroyed
YELLOW: 0.887794 tiles destroyed
RED: 0.885588 tiles destroyed
BLACK: 0.885824 tiles destroyed
BLUE: 0.884762 tiles destroyed
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Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Single, Green Colored CD Tile Being Destroyed
Probability of a cascade occurring: 0.17865799999999998
Average tiles destroyed: 1.002972
Average Tiles destroyed by color:
BLACK: 0.150524 tiles destroyed
TEAMUP: 0.150732 tiles destroyed
YELLOW: 0.150504 tiles destroyed
BLUE: 0.150536 tiles destroyed
PURPLE: 0.15124 tiles destroyed
RED: 0.15094 tiles destroyed
GREEN: 0.098496 tiles destroyed
"Immediate" Goals:
Finishing adding all abilities that are currently supported (destroy random colored tiles, swap tiles, change tile colors).
Adding support for abilities that destroy tiles in a particular pattern at random (X-Force).
Implementing crit tiles.
The Distant Future Goals:
Accounting for match 5 potential after cascades (the idea being that after you use an ability, if the resulting board has a match-5 available, then that should be counted as part of the cascade since the player can just perform the match-5 and continue cascading).
Programming an AI so we can simulate full matches.
Simulating damage dealt and taken.
Simulating more accurate board states (average board a player sees probably has a higher density of TU tiles since we tend to not match TU tiles).
Support for board tile types (attack, defense, etc)
Super crazy idea - you take a picture of your game just before you want to use say GSBW and send it to MPQSimulator, who will then tell you exactly where to place the tiles to optimize tiles destroyed / cascade potential.
Contributors
HUGE thanks to eeeeeee, who has done a ton of refactoring on the code and implementing of new features.
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Comments
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Changed formatting to be much more readable. (Thanks Nonce for letting me use his templates!) Added stats for Thor and Mystique.0
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Wow Northern, just wow.
On Loki's power its doesn't change place on 32 tiles, it swaps up to 32 pairs of colored tiles. Maybe that is what's bugging because those numbers actually look quite high as you say.
/z0 -
Thanks NP for all the effort! It looks impressive!0
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zeeke wrote:Wow Northern, just wow.
On Loki's power its doesn't change place on 32 tiles, it swaps up to 32 pairs of colored tiles. Maybe that is what's bugging because those numbers actually look quite high as you say.
/z
Yeah, I currently have it coded as 32 pairs of tiles. The numbers were even higher before, but locked pointed out that I was swapping TU tiles as well: the current ones look sort of right? Keep in mind that these tests are performed on boards with a roughly uniform distribution of tiles on average. I could see a case where the actual average board has a higher density of TU tiles than normal since players tend to match colored tiles and ignore TU tiles, which would lead to less cascades overall. The simulator unfortunately doesn't have the capability to account for this... yet, so I'm content with those numbers for now.0 -
What's the definition of a cascade? Does a single match-3 count as a cascade?0
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vudu3 wrote:What's the definition of a cascade? Does a single match-3 count as a cascade?
A cascade means that using the ability resulted in at least one-match 3 (or more) being generated afterwards.
So for example, you use Storm's green. That destroys 14 tiles or whatever at level 5. After the tiles have been destroyed and the board shifts accordingly from the initial tile destruction, there is a 68% chance that the new board will immediately contain 3 adjacent horizontal/vertical tiles which are matched away immediately in a "cascade", which further changes the board. The simulator right now accounts for all of the cascades that occur, including the ones caused by cascades themselves. What the simulator doesn't cover though, is tiles that are spawned in a position that aren't matched away immediately, but can be matched by the player in a match 5 formation to get an extra turn, which I think should be counted as a "cascade" -> a later update, I suppose.0 -
The part where the odds of a cascade actually drop slightly when you level up Magneto's blue from 1 to 3 (and then go back up from 3 to 5) kind of blows my mind.0
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CrookedKnight wrote:The part where the odds of a cascade actually drop slightly when you level up Magneto's blue from 1 to 3 (and then go back up from 3 to 5) kind of blows my mind.
It actually drops from 3->5 as well, which blew my mind when I first saw it too. It makes when you think about it: if there were 7 red/blue tiles and you swapped all of them, then that would lead to 0 cascades. The only time a cascade is caused is if you're only swapping some of the tiles so that a swapped red tile can be swapped into 2 adjacent, unswapped red tiles. This means that the less tiles you swap, the more cascades are caused, which is pretty crazy.0 -
Can you do a simulation of one coloured tile being destroyed? This would fit in with goons and many countdown abilities. I'm sure after the last heroic, people would be interested in Unstoppable Crash results.0
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Do you have any results on devil Dino that would lead to recommending 3, 4 or 5 purple covers? Mine is currently 3/5/5 but I have some covers expiring in a couple days0
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Red Panda wrote:Do you have any results on devil Dino that would lead to recommending 3, 4 or 5 purple covers? Mine is currently 3/5/5 but I have some covers expiring in a couple days
Done.daibar wrote:Can you do a simulation of one coloured tile being destroyed? This would fit in with goons and many countdown abilities. I'm sure after the last heroic, people would be interested in Unstoppable Crash results.
And done.
Let me know if there are any abilities that you guys are dying to know specifically. I'm going to add all of them eventually, but priorities could be helpful. Just note that X-Force and abilities that destroy patterns isn't really implemented yet, and is gonna take some time.0 -
NorthernPolarity wrote:Red Panda wrote:Do you have any results on devil Dino that would lead to recommending 3, 4 or 5 purple covers? Mine is currently 3/5/5 but I have some covers expiring in a couple days
Done.
3 purple - 22.3% chance of cascade
4 purple - 27.8% chance of cascade
5 purple - 34.8% chance of cascade
As expected, doesn't seem like going with 5 in purple is worth nerfing one--or both--of his other abilities.0 -
vudu3 wrote:3 purple - 22.3% chance of cascade
4 purple - 27.8% chance of cascade
5 purple - 34.8% chance of cascade
As expected, doesn't seem like going with 5 in purple is worth nerfing one--or both--of his other abilities.
Level 4 average tiles destroyed: 1.598566
Level 5 average tiles destroyed: 2.121538
I'm not so sure I agree. L3 to L5 purple makes getting any match at all over 50% more likely, and it gives you nearly 1 more AP on average, which is a pretty big deal for an ability you'll cast 2-4 times on offense and maybe twice that on defense. Also consider opportunity cost -- purple is getting better, with Mystique and Blade in the mix, but in general you'd rather cast almost any green, and usually you'll have a better red, too.
Sure, the damage difference for even L4 to L5 green/red is big (about 1k), so it's definitely not cut-and-dried, but I'm running mine 4/4/5 and have no plans to respec him (already tossed a green cover, in fact). I feel like Dino's main utility is defensive scarecrow, and if you're looking to get defensive wins, I think your best bet is to increase the chance the AI gets a lucky cascade or four.0 -
mischiefmaker wrote:vudu3 wrote:3 purple - 22.3% chance of cascade
4 purple - 27.8% chance of cascade
5 purple - 34.8% chance of cascade
As expected, doesn't seem like going with 5 in purple is worth nerfing one--or both--of his other abilities.
Level 4 average tiles destroyed: 1.598566
Level 5 average tiles destroyed: 2.121538
I'm not so sure I agree. L3 to L5 purple makes getting any match at all over 50% more likely, and it gives you nearly 1 more AP on average, which is a pretty big deal for an ability you'll cast 2-4 times on offense and maybe twice that on defense. Also consider opportunity cost -- purple is getting better, with Mystique and Blade in the mix, but in general you'd rather cast almost any green, and usually you'll have a better red, too.
Sure, the damage difference for even L4 to L5 green/red is big (about 1k), so it's definitely not cut-and-dried, but I'm running mine 4/4/5 and have no plans to respec him (already tossed a green cover, in fact). I feel like Dino's main utility is defensive scarecrow, and if you're looking to get defensive wins, I think your best bet is to increase the chance the AI gets a lucky cascade or four.
I tend to agree with mischiefmaker on this. Considering that the best value of dino is in defence. I had played against max dino, and man, the games were long bec he was using purple very often. As such, you really want to increase the % of the cascades, and having 5 purple helps.0 -
Since a cascade has to destroy at least 3 tiles, I'm assuming that the "average tiles destroyed" is the average number of tiles destroyed in all simulations. However, I think it might also be helpful for people to see the average number of tiles destroyed in only the situations where a cascade occurs. Based on the simulation results you posted, I believe these are those numbers. Please correct me if I'm wrong.
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Devil Dino -
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Level 1
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Total Tiles Destroyed: 4.997405542
BLACK Tiles Destroyed: 1.06579894
RED Tiles Destroyed: 0.6504458543
BLUE Tiles Destroyed: 0.6485926701
TEAMUP Tiles Destroyed: 0.6618047834
YELLOW Tiles Destroyed: 0.64909412
GREEN Tiles Destroyed: 0.6662742277
PURPLE Tiles Destroyed: 0.6553949463
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Total Tiles Destroyed: 5.331854349
BLACK Tiles Destroyed: 0.6823860397
RED Tiles Destroyed: 0.9460873014
BLUE Tiles Destroyed: 0.7475398458
TEAMUP Tiles Destroyed: 0.7402523362
YELLOW Tiles Destroyed: 0.728998835
GREEN Tiles Destroyed: 0.7447388642
PURPLE Tiles Destroyed: 0.7418511266
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Total Tiles Destroyed: 5.544894942
BLACK Tiles Destroyed: 0.7094843421
RED Tiles Destroyed: 0.7306930693
BLUE Tiles Destroyed: 0.7925809776
TEAMUP Tiles Destroyed: 0.7970879441
YELLOW Tiles Destroyed: 0.7941579678
GREEN Tiles Destroyed: 0.9307378702
PURPLE Tiles Destroyed: 0.7901527709
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Total Tiles Destroyed: 5.742676907
BLACK Tiles Destroyed: 0.6040249168
RED Tiles Destroyed: 0.7681900807
BLUE Tiles Destroyed: 0.849306309
TEAMUP Tiles Destroyed: 0.8469353297
YELLOW Tiles Destroyed: 0.8893543033
GREEN Tiles Destroyed: 0.9387281493
PURPLE Tiles Destroyed: 0.8461378186
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Total Tiles Destroyed: 6.10096682
BLACK Tiles Destroyed: 0.7281861631
RED Tiles Destroyed: 0.7516118457
BLUE Tiles Destroyed: 1.020693741
TEAMUP Tiles Destroyed: 0.9952320425
YELLOW Tiles Destroyed: 0.841133267
GREEN Tiles Destroyed: 0.9082642679
PURPLE Tiles Destroyed: 0.8558454929
Daken (Classic) - Chemical Reaction
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All Levels
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Total Tiles Destroyed: 5.875413386
BLUE Tiles Destroyed: 0.2653438313
GREEN Tiles Destroyed: 3.624357118
BLACK Tiles Destroyed: 0.3967093881
PURPLE Tiles Destroyed: 0.4042062399
YELLOW Tiles Destroyed: 0.3926490838
TEAMUP Tiles Destroyed: 0.3937553696
RED Tiles Destroyed: 0.3983923549
Human Torch (Classic) - Fireball
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All Levels
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Total Tiles Destroyed: 6.084089534
Loki - Illusions
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Level 1
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Total Tiles Destroyed: 8.725941711
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Total Tiles Destroyed: 9.302827555
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Total Tiles Destroyed: 9.558460412
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Total Tiles Destroyed: 9.760169246
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Total Tiles Destroyed: 9.803495658
Magneto (Classic) - Polarizing Force
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All Levels
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Total Tiles Destroyed: 9.3410254
Magneto (Classic) - Magnetized Projectiles
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Levels 1-2
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Total Tiles Destroyed: 6.492858081
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Total Tiles Destroyed: 6.517330478
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Total Tiles Destroyed: 6.490114154
Mystique - Infiltration
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Level 1
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Total Tiles Destroyed: 6.934286493
GREEN Tiles Destroyed: 0.3584136581
PURPLE Tiles Destroyed: 2.450541418
BLUE Tiles Destroyed: 0.4884034988
YELLOW Tiles Destroyed: 0.3582030379
TEAMUP Tiles Destroyed: 0.4866689794
BLACK Tiles Destroyed: 2.441063508
RED Tiles Destroyed: 0.3509923929
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Total Tiles Destroyed: 7.408561249
GREEN Tiles Destroyed: 0.3649900451
PURPLE Tiles Destroyed: 2.630786964
BLUE Tiles Destroyed: 0.5235984491
YELLOW Tiles Destroyed: 0.3624855915
TEAMUP Tiles Destroyed: 0.5300010479
BLACK Tiles Destroyed: 2.633962066
RED Tiles Destroyed: 0.3627370848
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Total Tiles Destroyed: 7.977228403
GREEN Tiles Destroyed: 0.3791237467
PURPLE Tiles Destroyed: 2.845744632
BLUE Tiles Destroyed: 0.5785469029
YELLOW Tiles Destroyed: 0.3765325276
TEAMUP Tiles Destroyed: 0.5811106533
BLACK Tiles Destroyed: 2.841862382
RED Tiles Destroyed: 0.3743075585
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Total Tiles Destroyed: 8.604310168
GREEN Tiles Destroyed: 0.3880628874
PURPLE Tiles Destroyed: 3.079939247
BLUE Tiles Destroyed: 0.6377981199
YELLOW Tiles Destroyed: 0.3933089775
TEAMUP Tiles Destroyed: 0.6279873568
BLACK Tiles Destroyed: 3.088510324
RED Tiles Destroyed: 0.3887032552
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Total Tiles Destroyed: 10.1259456
GREEN Tiles Destroyed: 0.4287184336
PURPLE Tiles Destroyed: 3.642542274
BLUE Tiles Destroyed: 0.7739876516
YELLOW Tiles Destroyed: 0.4317707754
TEAMUP Tiles Destroyed: 0.7738972633
BLACK Tiles Destroyed: 3.648201969
RED Tiles Destroyed: 0.4268272333
Storm (Mohawk) - Lightning Strike
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Level 1
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Total Tiles Destroyed: 7.59742413
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Total Tiles Destroyed: 7.746911802
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Total Tiles Destroyed: 7.925387581
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Total Tiles Destroyed: 8.228080308
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Total Tiles Destroyed: 8.513407446
Storm (Mohawk) - Mistress of the Elements
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Levels 1-4
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Total Tiles Destroyed: 7.404943002
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Total Tiles Destroyed: 8.188027553
Thor (Modern) - Mjolnir's Might
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All Levels
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Total Tiles Destroyed: 6.274898831
GREEN Tiles Destroyed: 0.3861285971
TEAMUP Tiles Destroyed: 0.4371252998
BLUE Tiles Destroyed: 0.3928919365
YELLOW Tiles Destroyed: 3.886053657
PURPLE Tiles Destroyed: 0.3920488609
BLACK Tiles Destroyed: 0.3933603118
RED Tiles Destroyed: 0.3872901679
Thor (Modern) - Thunder Strike
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Level 1
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Total Tiles Destroyed: 6.795363223
YELLOW Tiles Destroyed: 0.4262023446
TEAMUP Tiles Destroyed: 0.4799850872
BLACK Tiles Destroyed: 0.4204581544
PURPLE Tiles Destroyed: 0.4272241477
GREEN Tiles Destroyed: 4.206790848
BLUE Tiles Destroyed: 0.418110769
RED Tiles Destroyed: 0.4165918725
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Total Tiles Destroyed: 7.420944223
YELLOW Tiles Destroyed: 0.4534863445
TEAMUP Tiles Destroyed: 0.5517339088
BLACK Tiles Destroyed: 0.454728743
PURPLE Tiles Destroyed: 0.4566250354
GREEN Tiles Destroyed: 4.57823841
BLUE Tiles Destroyed: 0.4646788291
RED Tiles Destroyed: 0.4614529523
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Total Tiles Destroyed: 8.164874389
YELLOW Tiles Destroyed: 0.5085466204
TEAMUP Tiles Destroyed: 0.6180087555
BLACK Tiles Destroyed: 0.5043414289
PURPLE Tiles Destroyed: 0.5079380938
GREEN Tiles Destroyed: 5.007583877
BLUE Tiles Destroyed: 0.5096728488
RED Tiles Destroyed: 0.5087827651
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Total Tiles Destroyed: 9.033255538
YELLOW Tiles Destroyed: 0.5566923627
TEAMUP Tiles Destroyed: 0.7105542328
BLACK Tiles Destroyed: 0.5577060594
PURPLE Tiles Destroyed: 0.5584525802
GREEN Tiles Destroyed: 5.530815594
BLUE Tiles Destroyed: 0.5611714876
RED Tiles Destroyed: 0.5578632217
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Total Tiles Destroyed: 11.17676519
YELLOW Tiles Destroyed: 0.6916391815
TEAMUP Tiles Destroyed: 0.9222389446
BLACK Tiles Destroyed: 0.6915815428
PURPLE Tiles Destroyed: 0.6888789266
GREEN Tiles Destroyed: 6.803490346
BLUE Tiles Destroyed: 0.6889877998
RED Tiles Destroyed: 0.6899484454
Juggernaut - Unstoppable Crash
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All Levels
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Total Tiles Destroyed: 8.792370728
GREEN Tiles Destroyed: 1.252851965
TEAMUP Tiles Destroyed: 1.258821292
PURPLE Tiles Destroyed: 1.25095302
YELLOW Tiles Destroyed: 1.259993585
RED Tiles Destroyed: 1.25686274
BLACK Tiles Destroyed: 1.25719768
BLUE Tiles Destroyed: 1.255690447
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Disembiggen wrote:Since a cascade has to destroy at least 3 tiles, I'm assuming that the "average tiles destroyed" is the average number of tiles destroyed in all simulations. However, I think it might also be helpful for people to see the average number of tiles destroyed in only the situations where a cascade occurs. Based on the simulation results you posted, I believe these are those numbers. Please correct me if I'm wrong.
Your assumption is correct, but your numbers make me think that something is wrong with the simulation... (mjolnirs destroying 6 tiles on average when it actually does things? whaaa?) After programming in the rest of the current batch of characters I'm working on, I think I'll stop programming new abilities and start writing tests to make sure that what I'm doing is correct.0 -
Would it be possible to do this like:
% chance of destroying 3 tiles
% chance of destroying 6 tiles
etc? Because the magic behind cmags red and xforce's black is that they cause multi-level cascades. I mean obviously the first match after the skill is used is already very useful but I'd love to see something like that.
Maybe a google docs spreadsheet if it becomes too long?0 -
ark123 wrote:Would it be possible to do this like:
% chance of destroying 3 tiles
% chance of destroying 6 tiles
etc? Because the magic behind cmags red and xforce's black is that they cause multi-level cascades. I mean obviously the first match after the skill is used is already very useful but I'd love to see something like that.
Maybe a google docs spreadsheet if it becomes too long?
The averages that you currently see ALREADY account for multi-level cascades. That might explain why they're so high actually, but yeah, I was planning on having more detailed distributions as one of the next steps for the simulator. I'm kind of burnt out on programming this though, so don't expect any very major updates at a constant pace.0 -
NorthernPolarity wrote:Disembiggen wrote:Since a cascade has to destroy at least 3 tiles, I'm assuming that the "average tiles destroyed" is the average number of tiles destroyed in all simulations. However, I think it might also be helpful for people to see the average number of tiles destroyed in only the situations where a cascade occurs. Based on the simulation results you posted, I believe these are those numbers. Please correct me if I'm wrong.
Your assumption is correct, but your numbers make me think that something is wrong with the simulation... (mjolnirs destroying 6 tiles on average when it actually does things? whaaa?) After programming in the rest of the current batch of characters I'm working on, I think I'll stop programming new abilities and start writing tests to make sure that what I'm doing is correct.
Of all the simulations you've run, only Prehistoric Arms, Chemical Reaction, and Fireball have a lower average tiles destroyed in cascades then Mjolnir's Might. And no one thinks of those as being cascade starters, so it's not like Mjolnir's Might is in rarefied air or anything.
Thinking about it, though, a cascade has to have a minimum of 3 tiles destroyed. However, there really doesn't have to be an upper limit to how many tiles are destroyed. Something like Mjolnir's Might is rarely going to cause a 10+ tile cascade, but it will happen enough when you run 200,000 simulations. I think the averages work out all right for all simulations because for an ability with a low probability for cascade, the 0's will drag down the average to where it should be. However, when you take the average of only the cascades, it is probably being pulled too high by a group of outliers. The most common result for Mjolnir's Might is probably something between 4 and 5. But with a set minimum of 3 and no real maximum, large cascades can skew the average. It's possible that for low probability abilities, or maybe all abilities in general, instead of using a mean average for the the tiles destroyed when a cascade occurs, the median would be a better indicator of how many tiles are typically being destroyed.0 -
Just out of curiosity, does the simulation account for any particular color biases when considering the moves used? For example, if I gathered 10 green AP for Mohawk's green, the board will almost certainly have notably less green than other colors.
Either way, this is amazing. Really, really cool stuff, and thanks for making this. You rock!0
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