Ability Banners display and interrupt game for too long.
Ability Banners - such as your powerups at the start of a round, or character-specific abilities (Daken's 'Healing and Heat', most damningly) take control away from the player for much too long.
When it is the player's turn, movement should be available immediately. This becomes increasingly important during the end stages of Lightning Rounds and other events.
When it is the player's turn, movement should be available immediately. This becomes increasingly important during the end stages of Lightning Rounds and other events.
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