Blade Design Blog At Demiurge Site
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Hello everyone and Happy Halloween!
I'd like to direct you to a cool new blog post that went up today at the Demiurge Studios site. The post, written by Casey Malone, explores the design concepts and powers of Marvel Puzzle Quest's latest addition- Blade!
You can find it here: http://www.demiurgestudios.com/blog/des ... daywalker/
"Design of Blade (Daywalker)"
Quote:
"The first thing we considered when figuring out Blade was his, uh... blade. His sword! Representing Blade attacking you with a sword in an ability seems easy at first, but looking at the roster of Marvel Puzzle Quest characters we already have characters with two swords (Deadpool), a psychic sword (Psylocke), a big ol' battle axe (Ares), and characters with up to three tiny swords on each hand (I think you know who I'm talking about). So a big question when designing these abilities isn't about what kinds of attacks Blade can make, but HOW he makes them. The answer, for Blade, is ruthlessly."
I'd like to direct you to a cool new blog post that went up today at the Demiurge Studios site. The post, written by Casey Malone, explores the design concepts and powers of Marvel Puzzle Quest's latest addition- Blade!
You can find it here: http://www.demiurgestudios.com/blog/des ... daywalker/
"Design of Blade (Daywalker)"
Quote:
"The first thing we considered when figuring out Blade was his, uh... blade. His sword! Representing Blade attacking you with a sword in an ability seems easy at first, but looking at the roster of Marvel Puzzle Quest characters we already have characters with two swords (Deadpool), a psychic sword (Psylocke), a big ol' battle axe (Ares), and characters with up to three tiny swords on each hand (I think you know who I'm talking about). So a big question when designing these abilities isn't about what kinds of attacks Blade can make, but HOW he makes them. The answer, for Blade, is ruthlessly."
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