All Alliances Increasing To 20 Member Slots
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Greetings,
It's looking good that an additional feature will be going into the R64 patch (currently slated for Monday, November 3, 2014).
- Alliance sizes have been set to 20 for all new and current Alliances.
Here's word from IceIX:
"As many of you on the forums well know, Alliances are cool. They're a great way of meeting people, having fun with friends, and competing with other Alliances on the leaderboards. And the bigger the Alliance, the more that's the case. Conversely, the process to get to that bigger Alliance just isn't very fun. It costs a decent amount of Hero Points per slot when you get up there in members and the methods for paying is a bit odd (the common practice of slot trading).
Overall, we look at Alliances as something that everyone should be able to get involved in and want to encourage players to seek out like-minded players in the Alliance system.
To that end, we have decided that we're going to set all Alliances to the maximum of 20 slots. This means that any Alliance, newly-formed Public ones, or long time Private 'You must be this tall' Alliances are on the same playing field in regards to membership capabilities. Which of course, translates to increased social opportunities, Team-Up sharing, and competition for those high end rewards. Those loosely-formed public Alliances probably won't be able to take on the vaunted likes of the X-Men, Immortal Rage, 5DV and the like, but now those same Alliances will give players a feel for what an Alliance can really be like instead of being only a shadow of what a functional 20-person one can achieve."
It's looking good that an additional feature will be going into the R64 patch (currently slated for Monday, November 3, 2014).
- Alliance sizes have been set to 20 for all new and current Alliances.
Here's word from IceIX:
"As many of you on the forums well know, Alliances are cool. They're a great way of meeting people, having fun with friends, and competing with other Alliances on the leaderboards. And the bigger the Alliance, the more that's the case. Conversely, the process to get to that bigger Alliance just isn't very fun. It costs a decent amount of Hero Points per slot when you get up there in members and the methods for paying is a bit odd (the common practice of slot trading).
Overall, we look at Alliances as something that everyone should be able to get involved in and want to encourage players to seek out like-minded players in the Alliance system.
To that end, we have decided that we're going to set all Alliances to the maximum of 20 slots. This means that any Alliance, newly-formed Public ones, or long time Private 'You must be this tall' Alliances are on the same playing field in regards to membership capabilities. Which of course, translates to increased social opportunities, Team-Up sharing, and competition for those high end rewards. Those loosely-formed public Alliances probably won't be able to take on the vaunted likes of the X-Men, Immortal Rage, 5DV and the like, but now those same Alliances will give players a feel for what an Alliance can really be like instead of being only a shadow of what a functional 20-person one can achieve."
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