DEVS: No more PVP/defence nerfs please!

turul
turul Posts: 1,622 Chairperson of the Boards
edited October 2014 in MPQ General Discussion
The game is now giving too much advantage to attacking team in pvps.

- only 1 teamup instead of 3 for defence team
- sentry teamups filtered (and maybe others ?? )
- teamup power now shown pre-battle
- unselectable teamup member from roster for defense

Please fix at least 2 of these problems so fights could be more balanced, and also, challanging.

Comments

  • Lystrata
    Lystrata Posts: 322 Mover and Shaker
    How is showing the TeamUp pre-battle an advantage/disadvantage to anyone? It's not as though anyone's going to base their attack team on what the defence team's TU is... I hope. icon_eek.gif

    It's merely an informative icon, which you could learn IG with a few clicks anyway.

    Can't see that the others are massively problematic either, given there needs to be some recognition of the fact that attack teams need to heal afterwards, while defence teams can just keep batting. So to speak.
  • I'm very new to the game, but it makes me wonder, why you can switch defender characters' position at all? Attacker already has massive advantage by controlling by human vs computer. And with this mechanic defending team can't tank for squishier characters. Am I missing something?
  • Kaervek wrote:
    I'm very new to the game, but it makes me wonder, why you can switch defender characters' position at all? Attacker already has massive advantage by controlling by human vs computer. And with this mechanic defending team can't tank for squishier characters. Am I missing something?
    Because letting you choose targets add strategy to game (who to focus or stun) and because that keeps low hp support characters in check. If you couldn't focus fire oBW (or Hood) and was forced to deal with them protected by tank characters entire game things would get... ugly.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Guys, you do understand that this game requires fairly long play sessions to do well, right? Making concessions to the defensive team is only going to benefit people who have a financial interest in how many health packs get sold.
  • The problem is that the game punishes you for an offensive loss absolutely brutally - much more so than pretty much any similar game I've ever played - and if you went into a match with about a 50/50 shot at winning it would be functionally unplayable. There's also a secondary thing to consider: people would tank more, and it would become even harder for lower rosters to do well, since they'd be getting hit as often on defense (just by tougher opponents), and they'd also be losing on offense.