Colognoisseur wrote: On that train ride I decided my goal would be to get every character to max level.
hurcules wrote: 1) Streamlined level up system. I think 2 or 3 weeks into my MPQ life the cover leveling system was changed to the current state. Used to take 20(?) covers to increase a power level. My memory is a bit hazy on this one. Colognoisseur or other October players may be able to shed a light on this.
vudu3 wrote: Colognoisseur wrote: On that train ride I decided my goal would be to get every character to max level. What I am about to say/ask is not meant to be rude or disparaging in any way. As most of us on this board know, you max out characters immediately after they're released. Depending on your placement in PVE, you need to buy 9 or 10 covers at 1,250 HP a pop in order to do this which will cost more than a Stark Salary to do. I'm just wondering why you choose to do this instead of earn most through typical play. This isn't like an MMO where you can purchase high-level gear but then use it to earn even better gear. Once you get all the covers for a particular character you don't need any more of those covers. Doesn't this take the fun out of most events? You have very little need to push hard in any event that's not giving out a brand new character. I think that if I did what you do then I'd have quit a long time ago from boredom. I'm already at the point where there are very few covers I actually need and my enjoyment of events with prizes I do not need is definitely less than those where I still need covers. If nine out of every ten events was nothing more then a way to accumulate ISO I'd have little drive to continue playing the game.
IceIX wrote: hurcules wrote: 1) Streamlined level up system. I think 2 or 3 weeks into my MPQ life the cover leveling system was changed to the current state. Used to take 20(?) covers to increase a power level. My memory is a bit hazy on this one. Colognoisseur or other October players may be able to shed a light on this. Yep, maximum 50 covers to fully level a character, every 5 levels was an ability upgrade.
Colognoisseur wrote: I was very jealous of those who had IM30's with more than 13 covers after the transition to the current system.
Nonce Equitaur 2 wrote: Colognoisseur wrote: I was very jealous of those who had IM30's with more than 13 covers after the transition to the current system. They should give you a 15-cover IM30. If that's even possible any more. Might not be.
IceIX wrote: Nonce Equitaur 2 wrote: Colognoisseur wrote: I was very jealous of those who had IM30's with more than 13 covers after the transition to the current system. They should give you a 15-cover IM30. If that's even possible any more. Might not be. It's not. The system screams at us for even thinking of trying.
Ben Grimm wrote: IceIX wrote: Nonce Equitaur 2 wrote: Colognoisseur wrote: I was very jealous of those who had IM30's with more than 13 covers after the transition to the current system. They should give you a 15-cover IM30. If that's even possible any more. Might not be. It's not. The system screams at us for even thinking of trying. It allows them as PVE opponents, or is that basically a different system?
Colognoisseur wrote: vudu3 wrote: Colognoisseur wrote: On that train ride I decided my goal would be to get every character to max level. What I am about to say/ask is not meant to be rude or disparaging in any way. As most of us on this board know, you max out characters immediately after they're released. Depending on your placement in PVE, you need to buy 9 or 10 covers at 1,250 HP a pop in order to do this which will cost more than a Stark Salary to do. I'm just wondering why you choose to do this instead of earn most through typical play. This isn't like an MMO where you can purchase high-level gear but then use it to earn even better gear. Once you get all the covers for a particular character you don't need any more of those covers. Doesn't this take the fun out of most events? You have very little need to push hard in any event that's not giving out a brand new character. I think that if I did what you do then I'd have quit a long time ago from boredom. I'm already at the point where there are very few covers I actually need and my enjoyment of events with prizes I do not need is definitely less than those where I still need covers. If nine out of every ten events was nothing more then a way to accumulate ISO I'd have little drive to continue playing the game. It is a fair reply and I will try and clarify. For me a large part of the fun of a game like MPQ is figuring out which characters work well with each other. The closest analogy I have to this was when I played Magic: The Gathering trading card game. I wanted to win but I wanted to win using the best strategy and I want to be one of the first to find that strategy. So when a new M:TG set came out I went and bought four boxes of cards so I could have copies of all of the new cards and I could begin to play and figure out what the best new strategies were. In MPQ this plays out that I compete to win all the new covers I can in a PvE release. Then I buy the remaining 10 covers for 12,500HP which is less than a 20,000HP Stark Salary. Then I earn over a 100K Iso a week playing the game so I have the iso in the bank to max out the character. Then this is where I have my fun as I can use the new character as the featured character in the next PvE and in the PvP which features them. As a result because of scaling I get to try the new character at a high level in PvE almost immmediately and determine whether it is a good PvE character and with which other characters. Then in the PvP those of you who run into me in the first 24 hours of that will confirm you sometimes will catch me running some completely off the wall combo early on as I test to see what works. So as you see I am far from bored if you presume most release PvE take a week. The next PvE with the new character is another week which will overlap with the new character's PvP. By that time if i still want to fool around then the SHIELD Simulator is there. The rest of the time I play to support my Alliance mates and to get more iso for the next new character. I think this is the hardest thing for people to understand that there are many ways to enjoy and "win" MPQ which might not be the same as yours. I just explained what I consider "winning". Others finishing in first every PvP is winning. Others want to be part of a #1 Alliance Others want to max out a favorite character. The nice thing about all of this is each different player is happy if they can meet the goals that they consider winning. Hope that answer helped you see what me version of "winning" is.
Colognoisseur wrote: IceIX wrote: Nonce Equitaur 2 wrote: Colognoisseur wrote: I was very jealous of those who had IM30's with more than 13 covers after the transition to the current system. They should give you a 15-cover IM30. If that's even possible any more. Might not be. It's not. The system screams at us for even thinking of trying. Are there even any of those guys left? The group of us who have all just passed our one year anniversary has to be pretty small and then of those the ones who had a >13 cover IM30. Maybe one or two I'm guessing.