"Instant Level Up Button" - Why is it implemented like this?

Let's say, hypothetically, I want to level up my She-Hulk for this event. She's at 3/5/3 and caps out at 140. Now, it offers to let me level her up to 132 for 82k ISO8. I don't have 82k ISO8. I have no interest in purchasing ISO8. What I do have, however (in this hypothetical), is 60k ISO8, which is:
A) Enough to get her pretty decently high
B) Incredibly annoying to give to her level by level

Seriously, I could be sitting here for half an hour just repressing and holding a button every two seconds. This isn't exactly uncommon - whenever a character I haven't spent much ISO on gets an event, I get a buncha new covers and usually want to drop some ISO into them so that my team's third member isn't a complete waste of space. And it can take ages. I spent quite a long time leveling Magneto from level 90 to level 130 the other day, lemme tell ya! Also, an added bonus: this helps showcase just how **** a deal the ISO-8 packs are. Oh, why won't it go up to level 140? Because my ISO + the largest ISO pack doesn't get me to 140. That is, what I have now plus $100 doesn't land me max level. Yeah, I think I'm gonna pass, thanks.

Seriously, this implementation is ****. Just let us throw chunks at a time at them. Or at least make the level slider not take several seconds to go up at high levels.

Comments

  • IlDuderino
    IlDuderino Posts: 427 Mover and Shaker
    I agree, it is not user friendly and I rarely use it as I have five decent 166 level 3*s and rarely want to max level the remaining 3*s but instead build them up a bit so they are useful in a particular event.

    The amount of iso given as available to level is also typically more than you have and by clicking on this it gives the devs a chance to sell you the iso balance - so this is as much a selling opportunity for them as it is a convenience option for the player icon_lol.gif
  • It's not there to provide us with useful information or a useful function; it's there to try and get people to buy ISO. I doubt it does, though.
  • Raffoon
    Raffoon Posts: 884
    Careful... if you mention that something is designed to get people to spend more money on the game, someone will yell conspiracy theory!

    Anyway, the reason that it's designed this way is to try and get you to spend more money on the game. Another example of how money trumps player experience in terms of priority.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    Ironically, what it does instead is showcase what a terrible value for money the Iso-8 purchases are. Yes, if I spend a hundred freaking dollars I can get this one character half the way to the level cap! Then I'll only have 19 and a half more people to max!
  • That should be a question for the next Dev's forum:

    How the hell do you set ISO pricing, and in what universe does $100 for about 35 levels of a 3* character make sense?
  • CNash
    CNash Posts: 952 Critical Contributor
    Also, it'd be interesting to see if there's any data on how many people purposefully part-level characters (by only holding down the button until the ISO bar to the next level is only partway full); as there's no benefit at all for doing so, I'd argue that the mechanic itself isn't practical and the button should instead just level the character up by 1.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    in what universe does $100 for about 35 levels of a 3* character make sense?
    In a universe where you want to monetize on items that are clearly pay-to-win / pay-to-progress, but at the same time want to advocate that your game is not pay-to-win. The argument being that it's too expensive to afford a full upgrade, so no-one is ever going to pay for the full fast-track. (To some people this is actually a sane argument; the poor souls...)
  • CNash wrote:
    Also, it'd be interesting to see if there's any data on how many people purposefully part-level characters (by only holding down the button until the ISO bar to the next level is only partway full); as there's no benefit at all for doing so, I'd argue that the mechanic itself isn't practical and the button should instead just level the character up by 1.

    Actually, if you watch the description of the ability as you are leveling, you will sometimes see the damage increase mid-level.
  • Kavel
    Kavel Posts: 85
    I manually put 80 levels on xforce (100-180) in one spending spree during the anniversary week event and it took maybe 5 minutes, and I doubt even that long. A little annoying, sure, but there is no scenario in the game where you're spending half an hour leveling a character.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    Current implementation is very dull, and I think nobody is using it until you have the iso to level it until the end (without buying iso). As it is right now, it is not useful and I really doubt nobody is spending more money in iso just because you can see where this money can get you (iso is so overpriced that it will probably do the opposite and advice people against buying it).
  • Raffoon
    Raffoon Posts: 884
    CNash wrote:
    Also, it'd be interesting to see if there's any data on how many people purposefully part-level characters (by only holding down the button until the ISO bar to the next level is only partway full); as there's no benefit at all for doing so, I'd argue that the mechanic itself isn't practical and the button should instead just level the character up by 1.

    Actually, if you watch the description of the ability as you are leveling, you will sometimes see the damage increase mid-level.

    Well, that's just plain weird.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    Raffoon wrote:
    CNash wrote:
    Also, it'd be interesting to see if there's any data on how many people purposefully part-level characters (by only holding down the button until the ISO bar to the next level is only partway full); as there's no benefit at all for doing so, I'd argue that the mechanic itself isn't practical and the button should instead just level the character up by 1.

    Actually, if you watch the description of the ability as you are leveling, you will sometimes see the damage increase mid-level.

    Well, that's just plain weird.
    It's an artifact of how the leveling system used to work way back when there were 50 covers per character instead of 13. The scalars are still in place so that each of the 50 milestones change the abilities, but they're now spread across 50/94/166/270 milestones instead. Most of the time, you never notice this anyway since rounding on the ability numbers means that the next scaled milestone takes care of the change. Sometimes though, it doesn't intersect with one or the other, so you get +1 damage on something midway through a level.
  • CNash wrote:
    Also, it'd be interesting to see if there's any data on how many people purposefully part-level characters (by only holding down the button until the ISO bar to the next level is only partway full); as there's no benefit at all for doing so, I'd argue that the mechanic itself isn't practical and the button should instead just level the character up by 1.

    I've done it once or twice, solely to get my iso8.png stash to a very even number. Or possibly to 80,085 at some point.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Lets just create a +1 level and a +10 level button, forget the other two...
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    IceIX wrote:
    Raffoon wrote:
    CNash wrote:
    Also, it'd be interesting to see if there's any data on how many people purposefully part-level characters (by only holding down the button until the ISO bar to the next level is only partway full); as there's no benefit at all for doing so, I'd argue that the mechanic itself isn't practical and the button should instead just level the character up by 1.

    Actually, if you watch the description of the ability as you are leveling, you will sometimes see the damage increase mid-level.

    Well, that's just plain weird.
    It's an artifact of how the leveling system used to work way back when there were 50 covers per character instead of 13. The scalars are still in place so that each of the 50 milestones change the abilities, but they're now spread across 50/94/166/270 milestones instead. Most of the time, you never notice this anyway since rounding on the ability numbers means that the next scaled milestone takes care of the change. Sometimes though, it doesn't intersect with one or the other, so you get +1 damage on something midway through a level.

    Huh?

    This was before my time. How did 50 covers work? Maybe some of you vet players can help explain this.
  • SodaPopinski
    SodaPopinski Posts: 59 Match Maker
    turul wrote:
    Lets just create a +1 level and a +10 level button, forget the other two...

    Agree... and the +10 seems like it would give the devs the "buy Iso" pop-up that would be much more likely to be purchased by some one who has a little short of 10 levels saved up. Smaller, more reasonable cost = more impulse buys...right...