Flagging a future concern about 4or and PvP reward structure

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Comments

  • vudu3 wrote:
    This won't work. If we did this then we'll essentially be self-sharding ourselves. Most top-level players already have the majority of 3* characters fully covered. So naturally we'd all opt for heroic tokens/extra ISO/etc. But then we'd need to score higher just for the same rank because everyone in our bracket has at least a halfway competent 3* roster. Eventually, people would pick up on this return to the cover brackets because they can place top 5 in the cover bracket with the same score as a top 25 win in the token bracket.

    I always figured that - if they did this - they'd also change the prize ranks. Probably have a pretty high lowest possible prize (like a heroic and 250 ISO), and spread out token ranks (like first gets a 4*+ next rank, top 10 3 tokens and 5k ISO and 100 hp, top 50 2 tokens 3k ISO and 50 HP) and to choose that path you'd have to have a minimum of covers for the prize character.

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