[POLL] What features should remain in Anniversary?

turul
turul Posts: 1,622 Chairperson of the Boards
edited October 2014 in MPQ General Discussion
Vote which feature would be great if it stayed post-anniversary. Pick 3
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Comments

  • Isn't that last one (Less teamup drops / boost drops back online) a permanent fixture to R62?
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    JessyC01 wrote:
    Isn't that last one (Less teamup drops / boost drops back online) a permanent fixture to R62?
    Of course it is, but the question still makes sense.. icon_e_smile.gif
    icon_e_smile.gif
  • Demiurge_Will has made a good point about why the drop rates are low in the token update thread, but still, higher drop rates for special occasios would be nice - like with Dino currently. That might make me buy token packs.

    Recently there have been several improvements to the playing experience IMO, and that the devs are more actively communicating (even if they're saying "no, you're not getting this" icon_e_biggrin.gif ) certainly is a large part of that. So keeping that degree of communication would be great too.
  • I was thinking about this last night. Everyone is concerned with the 3* in token problems, but I have another suggestion. No matter what is decided with 3*, lower all the odds for 2* characters and add in ISO and HP prizes of different amounts to compensate. With the huge influx of 2* covers as drops, I can't see many people minding. And the ISO and HP will help everyone. Heck, even a 100HP prize would cover a roster spot for a beginner, and please everyone else more than a 3* they already have. And if they have something similar to the 2900 HP prize at 1% imagine how exciting that would be to hit. I am sure the numbers would have to be tweaked, but I really hope that D3 will keep those types of prizes in packs.