Warning - Team Ups are no longer dropping!

Before you dive into the new events or continue with the ones finishing up and start throwing your Team Ups around, be aware that you will not be winning any new ones until the bug is fixed.

I am seeing this with my Steam version, dunno if it affects mobile users as well.
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Comments

  • kalirion wrote:
    Before you dive into the new events or continue with the ones finishing up and start throwing your Team Ups around, be aware that you will not be winning any new ones until the bug is fixed.

    I am seeing this with my Steam version, dunno if it affects mobile users as well.

    I still get Tup's. It's rarer BC boosts also drop now. You did update today correct?
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    You still get TUs and now boosts too. They just don't drop every match.
  • Got the update, see all the anniversary events, cleared every Deadpool vs. MPQ node once, done a bunch of PVP, haven't noticed a single boost (except for progression reward ones) or a team up.

    Though maybe some dropped and I just forgot. But definitely none in the last hour or so.
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    They are still dropping just far far less.

    I'd say the boosts and TU's are probably now a similar and likely small chance to gain - the TU flood is now over.
  • Ok, just got one. Damn these things are rare now...
  • ScrubJay
    ScrubJay Posts: 90 Match Maker
    I got a nice shiny new 3 team up AP boost from a match earlier.
  • That is why you join a decent alliance. My alliance keep me filled with OBW , Rag and Juggernaught TU so i couldnt careless if we dont get TU from fight anywhere.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    Sweet, so again, more advantage for defending teams (who will always have T-Us) and yet, another nerf to poor Storm.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Yeah, I probably really annoy my alliance members with my incessant requests for more OBW and MBW TUs
  • Pylgrim wrote:
    Sweet, so again, more advantage for defending teams (who will always have T-Us) and yet, another nerf to poor Storm.
    What nerf?
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    At current (we can always alter the odds if we need to), you have a 20% chance to get a Boost post battle. If a Boost doesn't drop, you have another 20% chance to get a Team-Up from that battle. Also don't forget that you can send and receive Team-Ups with your Alliance mates.
  • I have noticed my TU stocks going down recently, but on the other hand I'm not deleting one every fight when I want to try and get one. Strange that you put boosts in first, and not TUs.

    This reduces the effectiveness of TU farming from PvE, which is sad. Nothing like piling up Prehistoric Bites for 5k damage at 6 AP. Odds to get a TU now on any given fight are 16% (20% of the 80% you don't get boosts), which seems like it's low, personally, especially coming off of 100% drop rate.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    IceIX wrote:
    At current (we can always alter the odds if we need to), you have a 20% chance to get a Boost post battle. If a Boost doesn't drop, you have another 20% chance to get a Team-Up from that battle. Also don't forget that you can send and receive Team-Ups with your Alliance mates.
    Yeah, spam up your alliance chat to request five one-use skills once every half-hour when it takes at least two players hours to recover their characters. Team-up sharing is a good idea with an utterly awful implementation.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    The needle has been swung way too far. Team-Up skills feel more like an "oh ****, can I afford to use one?" problem now, where before it felt mandatory to use one every battle to keep stocks fresh.

    With a drop rate this low, having AP associated with them almost feels wrong.
  • over_clocked
    over_clocked Posts: 3,961
    IceIX wrote:
    At current (we can always alter the odds if we need to), you have a 20% chance to get a Boost post battle. If a Boost doesn't drop, you have another 20% chance to get a Team-Up from that battle. Also don't forget that you can send and receive Team-Ups with your Alliance mates.
    Team-Ups can be a very OP feature in a big alliance with plenty of maxed rosters; but can we please have something like _offering_ team-ups before they are even requested? My teammates don't always ask for Team-Ups for regular play, and not even always during intense end times, but I know that they would happily use them if they had some on hand. Due to timezone differences teammates can offer a team-up or two (just leave it for pickup in the chat) and go to sleep, instead of waiting for others to ask. I would happily buy even more slots for patrol characters if timers were a bit friendlier and if we could send more than 3, too.
  • IceIX wrote:
    At current (we can always alter the odds if we need to), you have a 20% chance to get a Boost post battle. If a Boost doesn't drop, you have another 20% chance to get a Team-Up from that battle. Also don't forget that you can send and receive Team-Ups with your Alliance mates.

    You know, while I've received a bunch of TUs now, I still haven't seen a single boost that wasn't from a progression reward.
  • Pylgrim wrote:
    Sweet, so again, more advantage for defending teams (who will always have T-Us) and yet, another nerf to poor Storm.

    I mean, defending blows. You're at the AI's mercy, and the AI just plays match-3 poorly and fires off any abilities that light up. I'm all for giving defenders more advantages.
  • SunCrusher
    SunCrusher Posts: 278 Mover and Shaker
    KevinMark wrote:
    Pylgrim wrote:
    Sweet, so again, more advantage for defending teams (who will always have T-Us) and yet, another nerf to poor Storm.
    What nerf?

    What's the use of a TU-only ability when TU drop rates have become potentially abysmally low depending on your luck in regards to how and what your drop rate spread looks like.

    I hate probability.

    In 100 attempts, you could get a TU every 5 times (this is the most common thought regarding probability but it's oftentimes wrong) OR you could get one, and then on your 20th round get another one and then on your 50th round get another one and then on your 60th-65th round get five in a row etc. OR you could get five in a row at the beginning and then no more for another 20 rounds etc...

    And all of these examples would eventually all equate to whatever percent and would be perfectly 'valid'.

    I played through the entire sub and got started with another round before I dropped my first TU and let's not talk about Boosts.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    IceIX wrote:
    At current (we can always alter the odds if we need to), you have a 20% chance to get a Boost post battle. If a Boost doesn't drop, you have another 20% chance to get a Team-Up from that battle. Also don't forget that you can send and receive Team-Ups with your Alliance mates.
    So it's a 36% chance to get something after a fight? That seems a bit low.

    During the last hour of the PvE I dumped teamups to try to farm some of the fury and lvl 200 people's TUs but all I was able was a lvl 121 unibeam and a TU AP boost
  • I really miss being able to pick up Venom stuns with consistency. 20% is probably low. Maybe like 50%, so 20% boost, 50% of 80% = 40% TU, 60% chance to get a something every fight. That would be ok-ish, and you could still farm them at that drop rate. 20% (really 16%) makes it irritatingly frustrating to try and farm them.

    Also curbs the large alliance advantage factor if they can reliably, if not 100%, be gotten from nodes again.