Another respec suggestion.

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Hi,

Yes this is another respec suggestion. I won't go on *why* to have a respec system because it has been debated extensively.

I think it would be cool if when you hit the limit cap, you can then use a cover for a skill to de-level that skill. Just as the buttons for level up dissapear when the cover is at skill level cap, new options could appear to de-level a skill. If you want to de-level, you spend a cover of that skill to de-level it, freeing a point to spend on other skill. I think this provides the chance to not throw away a fully leveled hero because you made a mistake ( i'm looking at you modern hawkeye and storm in my roster!! icon_mad.gif ) and still forces you spend some time (or money) to get the covers you need for fixing your mistake but is still a lot more forgiving than simply re-building a hero from scratch.

My 2 cents.

Comments

  • How would that affect the current level of the character?
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
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    So if you have a 4/4/5 Wolverine (g/r/y) and want to increase green to five, you'd need to first use a red cover to *delevel* it, and then a green one, and probably spend ISO again to bring the level back up? That seems way too harsh, like a way to punish players for asking to respec at all.
  • I didn't mention anything about the level of the hero, only levels of the skills. icon_e_confused.gif

    As a player, i'm ok with putting some extra time/money into fixing this kind of mistakes, but certainly wiping the levels seems too much and kindof defeats the purpose of not throwing away the whole hero. DayvBang got the idea of deleveling a skill right, but i don't know where the hero level got into the mix. Maybe i didn't put it clearly enough icon_e_sad.gif
  • You can only get to level max if you have 13 skills. So it stands to reason that taking away a skill is going to mess up your overall level.

    Ultimately it depends on how the code is written.
  • mischiefmaker
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    This suggestion has been made before. It's not bad, but it doesn't solve a few cases:

    - You have a 3/1/1 Spider Man, you accidentally level up his yellow. Doh! Now you have to wait until you get 7 more covers to unlock the de-level ability, then get another yellow to actually do the de-level.
    - You have a 5/5/1 Model 40. You accidentally use a yellow, but you really want him to be 5/5/1. With the feature as proposed, you're stuck.

    One way to address both these conditions is to always allow a cover to be used for either level up or level down, but I don't like that idea because it's really confusing to the player ("why would I ever want to level down a power?") and provides a kludgy UI where you either run the risk of mistaps (you mean to train up but accidentally train down) or have to provide confirm dialogs on everything (which doesn't really help because players eventually just get used to hitting confirm automatically).

    I much prefer the notion of letting the player pick what level to set the skill at, anywhere from 0 (potentially useful for Hawkeye's Avoid) up to the current level. Then you have a use for all 15 covers, with a cleaner UI.
  • Ohh! Now i see the issue with level of the hero. Yes, i didn't think of that icon_e_sad.gif

    Just to salvage the idea, i think it can be done in one step if some special UI is used (ask for 2 covers, one for de-level and one for level-up) without getting into consistency issues with the level of the hero.... but yea... i see what you are saying icon_e_sad.gif

    *EDIT: I forgot to say. I would really like an option like you are proposing.
  • mischiefmaker
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    Here is the full write up I did on how I'd imagine a slider-bar system could work, tied in to content: link
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
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    bigbadrat wrote:
    I didn't mention anything about the level of the hero, only levels of the skills. icon_e_confused.gif

    As a player, i'm ok with putting some extra time/money into fixing this kind of mistakes, but certainly wiping the levels seems too much and kindof defeats the purpose of not throwing away the whole hero. DayvBang got the idea of deleveling a skill right, but i don't know where the hero level got into the mix. Maybe i didn't put it clearly enough icon_e_sad.gif
    Character level is inherent to number of covers applied. They could code around this to cave levels in the background, but that's complicated. And why require *two* covers to respec? Even if they did preserve levels during the change the way you describe it, it's still pretty onerous.

    The best respec solution is to simply ask what power you want to level down when you try to apply the 14th cover. It doesn't allow for the odd IM40 5/5/1 preference, but that's an outlier.


    [edited for clarity]