Best Active Abilities by Colour - Yellow

Pylgrim
Pylgrim Posts: 2,332 Chairperson of the Boards
edited October 2014 in MPQ General Discussion
I'll be running a set of polls to find out the best active abilities for each colour. To remain within the 15 limit of the poll, only 3 star.png and 4 star.png will be included. They will be up for 2 days each, and I'll run two, side by side. Let's start with Yellow.

EDIT. Red's poll is up too, in case you missed it viewtopic.php?f=7&t=17362
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Comments

  • icon_thor.pngyellowflag.png. By a lot.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Lerysh wrote:
    :thor: yellowflag.png. By a lot.
    Unfortunately this. Personally, Hood Yellow gets the most use from me outside Senty Yellow considering I use Hood on almost all my teams.
  • Thunder Strike and Battle Plan are the obvious easy picks but the 3rd best yellow is debatable:

    Sacrifice is used often for shield hopping
    Twin Pistols is getting a lot more use (especially with Surgical Strike fuelling it)
    Recovery is great for X-Force's sustainability but I've also used it then match the tile for burst damage with daken strike tiles
    Coercive Field can be very potent defense, almost but not quite a world rupture counter
  • over_clocked
    over_clocked Posts: 3,961
    Voted Recovery, Pistols and Thunder Strike.

    Sacrifice is vulnerable (only one tile) and not that great outside of WR + Sac combo, i.e. is limited in its use. I lost many a game where I could fire either WR (2 WRs even) or Sacrifice (2 Sacrifices even) but not both. Mags yellow while better than Bird Strike is still just a reactive protect tile ability. Spidey's yellow is horrible and only usable in case of lacking all other options. Lvl 1/2 Recharge is awesome but it's stuck on a terrible character. Avengers Assemble has a 15/20+ AP requirement to be of any use. Battleplan is so good now, but I still can't see myself running BP often, he's hard to fit on a team.

    Now Thunder Strike and Pistols are 2 yellow abilities that can be used any time (even then, Thunder Strike wants a good board), and Recovery is an amazing non-dupe Healing Factor ability.
    I tinykitty adore Twin Pistols. This ability has saved my booty numerous times. It's NOT that expensive since Hood steals colours passively and it's not rare to fire it every match if you don't run cheaper/better yellows.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Sacrifice is strictly inferior to BP (hey that's the same initials), if you have a choice between the two. So with that in mind, my 3rd choice is actually icon_ironman.png's recharge. Specifically at 1 cover.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Also, when you do the purple one, can you please include OBW's? I'm pretty sure that's a clear winner compared to pretty much every single other purpleflag.png power out there
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    For me, I had to go with Fury's Avengers Assemble. icon_e_biggrin.gificon_e_biggrin.gificon_e_biggrin.gif

    That is literally one of my top 5 favorite powers in the whole game. Plus, with enough green, red, blue, & purple Ap, it can take out the entire enemy team. Of course, by the time I gather all the required Ap to cast it, I've already gotten at least one of my opponents down to about 50% health. So I move the injured one to the back and target the one with the most health or the most dangerous, (sometimes the most dangerous enemy is not the one with the most health, just depends on who I'm fighting).

    Now let's not forget all the other abilities in play also. If Fury's yellow does not manage to take down the entire opposing team, then I still have all the other Ap colors I had to collect to use Avengers Assemble. So I just use his purple to finish off whomever is left standing. icon_twisted.gif

    Also, it's super cool to watch! icon_lol.gif

    JJ
  • Oh right, it wasn't on the list but definitely +1 for 1 cover recharge
  • NotYou13
    NotYou13 Posts: 104
    I voted icon_beast.pngicon_spiderman.pngicon_captainamerica.png for the lulz. Am I doing it right?
  • Thor and it isn't close.

    I could see an argument for Sentry's yellow, but that only appears strong because of its **** up nature when paired with WR. Outside of that combo, its just taking a large amount of damage for a strong strike tile. Not too broken in theory.

    I could also understand battle plan, but that isn't gamebreaking either.

    Thor's kit synergy is one of the best in the entire game (right behind Sentry) and its for that reason that it is so strong. Major shake up, damage and AP generation.
  • I am going to vote for IW's and assume that this poll is actually from the future when she's a usable character.
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    I assumed level 5 in all and went Thuder Strike, Sacrafice, Avengers assemble.

    Thuder Strike and Sacrafice are really good, but it is more about what they set up and what follow's them that makes them the best in the game. Thuder strike to CoTS, and Sacrafice to WR are basicly game enders.

    For stand alone damage Avengers assemble is the best if you have 5 colors in everything. This will preety much Nuke 1 character and you have enough for AP for Fury's other abilities as well.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    Riggy wrote:
    I am going to vote for IW's and assume that this poll is actually from the future when she's a usable character.

    This is just silly. The purpose of these polls is to show the Devs the opinions of people about the current state of the game.
  • HairyDave
    HairyDave Posts: 1,574
    Voted for Thunderstrike (it's stupid good), Battleplan and Coercive Field
    locked wrote:
    Mags yellow while better than Bird Strike is still just a reactive protect tile ability.

    True but apart from playing against super-strong strike tiles (Sacrifice or Threaten) it almost completely nullifies match damage and with a bit of luck you can even overwrite some threatening tiles (I took out a Sacrifice a couple of events back). It can make the rest of the match a breeze and it's a godsend in PVE.

    I like Twin Pistols but if you don't have five covers it does leave Hood a bit vulnerable. More than once I've had Hood get the snot kicked out of him after using it.
  • over_clocked
    over_clocked Posts: 3,961
    HairyDave wrote:
    Voted for Thunderstrike (it's stupid good), Battleplan and Coercive Field
    locked wrote:
    Mags yellow while better than Bird Strike is still just a reactive protect tile ability.

    True but apart from playing against super-strong strike tiles (Sacrifice or Threaten) it almost completely nullifies match damage and with a bit of luck you can even overwrite some threatening tiles (I took out a Sacrifice a couple of events back). It can make the rest of the match a breeze and it's a godsend in PVE.

    I like Twin Pistols but if you don't have five covers it does leave Hood a bit vulnerable. More than once I've had Hood get the snot kicked out of him after using it.
    True, true. Coercive is still decent at 3 covers even since it can overwrite strike tiles. But between ending a match sooner with an AP-earning move and stalling it with Coercive I usually go for AP.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    HairyDave wrote:
    Voted for Thunderstrike (it's stupid good), Battleplan and Coercive Field
    locked wrote:
    Mags yellow while better than Bird Strike is still just a reactive protect tile ability.

    True but apart from playing against super-strong strike tiles (Sacrifice or Threaten) it almost completely nullifies match damage and with a bit of luck you can even overwrite some threatening tiles (I took out a Sacrifice a couple of events back). It can make the rest of the match a breeze and it's a godsend in PVE.

    I like Twin Pistols but if you don't have five covers it does leave Hood a bit vulnerable. More than once I've had Hood get the snot kicked out of him after using it.

    Wow, I hadn't realised that the ability doesn't end the turn at 5 covers! Definitely re-speccing my Hood as soon as I get another yellow cover.
  • Pylgrim wrote:
    Riggy wrote:
    I am going to vote for IW's and assume that this poll is actually from the future when she's a usable character.

    This is just silly. The purpose of these polls is to show the Devs the opinions of people about the current state of the game.
    That was a joke. Hence the reason IW still has zero votes. icon_rolleyes.gif Also, the only thing this poll shows is which good abilities are attached to bad characters, which is pretty much already known. Otherwise, their vast system of metrics already shows which characters and abilities get used the most.
  • over_clocked
    over_clocked Posts: 3,961
    Riggy wrote:
    Pylgrim wrote:
    Riggy wrote:
    I am going to vote for IW's and assume that this poll is actually from the future when she's a usable character.

    This is just silly. The purpose of these polls is to show the Devs the opinions of people about the current state of the game.
    That was a joke. Hence the reason IW still has zero votes. icon_rolleyes.gif Also, the only thing this poll shows is which good abilities are attached to bad characters, which is pretty much already known. Otherwise, their vast system of metrics already shows which characters and abilities get used the most.
    I hope that's true because otherwise I don't understand why GSBW and Captain America and Moonstone and Bullseye and IM 40 still keep those horrible overpriced abilities (Pistol for GSBW, Tactics/Rifle are okay even if Rifle is expensive-ish still).

    DO PEOPLE ACTUALLY USE THAT
    IF SO
    PLEASE STOP
    Discard all TUps for those powers, too. The more data the better.
  • Wait, how is this a discussion? Sacrifice is, at this point, virtually the MVP of MPQ. It ends games pretty much on the spot. Throw one down, world rupture goes off, GG. On its own it's solid, but paired with another skill self-contained within the same character, it is the most broken **** in the game. Okay, sure, it's WR's fault, but Sacrifice makes the one-character 60-second kill a thing.

    Beyond that, Thunder strike comes in a clear second - standalone, one of the best skills in the game.

    Third place... I have to give it to Recharge, because 9 red AP for 6 yellow AP is one of the best trades ever.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Wait, how is this a discussion? Sacrifice is, at this point, virtually the MVP of MPQ. It ends games pretty much on the spot. Throw one down, world rupture goes off, GG. On its own it's solid, but paired with another skill self-contained within the same character, it is the most broken tinykitty in the game. Okay, sure, it's WR's fault, but Sacrifice makes the one-character 60-second kill a thing.

    Beyond that, Thunder strike comes in a clear second - standalone, one of the best skills in the game.

    Third place... I have to give it to Recharge, because 9 red AP for 6 yellow AP is one of the best trades ever.
    That's because of WR more than sacrifice. If you resist the urge to sacrifice every game, WR actually doesn't do that much self damage. And BP does almost as much strike.pngs for only 1 more AP with no self damage