Disable Team-Ups in PvE
Comments
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I don't mind AI Team-Ups. Of course sometimes, most of the time, it's a decent enough ability, but most of the time I don't care about losing a turn, losing some health or losing, period. If the AI is low level, they don't get anything good and can't hurt me; if they are scaled, I would like an extra ability to deal with them and get a sweet victory TUp reward as well.0
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I agree with disabling team ups for AI in PVE. With the scaling at high levels, having a Rage of Panther or some other sick ability come out of nowhere is frustrating to say the least. I chose to take on the node based on the enemies featured. Not enemies + random character ability.
I've never liked the Team Ups feature and i still dont mainly because the AI can use theirs willy nilly without thinking about whether they should since there is no 'loss' of the ability on their part. For players, we have to consider whether to use it or hold off on it unless necessary. If we use it, we have to collect it again. The AI doesnt have to.0 -
I agree with removing Teamups in PvE as well, especially for teams mixed with minions. It makes no sense to see minions using a Team Up after the "Hero" has gone down. It makes sense to have Team Ups availiable to PvP to add further protection for your team but it's just a nuisance in PvE.0
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Oldboy wrote:I agree with disabling team ups for AI in PVE. With the scaling at high levels, having a Rage of Panther or some other sick ability come out of nowhere is frustrating to say the least.
It's not really out of nowhere. First thing I do is check the AI teamup. If it's useless (like Trickery), I'll let them farm TU all day. If it's not, then I will determine how important it is to deny white relative to what else they can do.
That will be easier once you can start stealing white with Hood/OBW/Shulk/whoever, but for now it's part of the strategy, and not necessarily a bad part.0
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