Patch Notes Discussion - R62 (Live, 10/10/14)

David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited October 2014 in MPQ General Discussion
Thunder rumbles in the distance as a mighty roar is heard...

Hey all - R62 is now live!

You've heard about Thor: Goddess of Thunder and Devil Dinosaur's imminent arrivals - now, here's more to sink your teeth into!

Requested updates to Team-Ups
    • You can now decline a Team-Up after a battle. • Changed the art for the Discard Team-Up button. • There’s a new Team-Up AP Boost, and Team-Up Tile Damage Boost. • Team-Up AP is now included in the All AP Boost. • Team-Ups have an info button in the corner that shows their cost and effects.
Character Updates
    • Colossus's Airborne now correctly shows the amount of time remaining for a teammate. • Colossus's
Immovable Object no longer activates while he is Stunned.
• Colossus no longer guards or takes reduced damage when the Countdown tile from Immovable Object is Locked.
• Moonstone's Gravity Warp now affects Invisibility tiles.
• Hawkeye (Modern)'s Electric Arrow and She-Hulk's Reprieve can now affect the enemy's Team-Up AP.

UI, Tweaks and Bugfixes
    • Streamlined the launch to get you into the game faster. • New FAQ to help answer your questions. You can find it by tapping the Settings icon on the Chapter select screen, then tapping the “?” icon. • Credits, feedback and version number have also been moved into Settings. • Events now correctly show their complete time remaining. • Boosts may now drop after missions. Team-Ups drop less frequently. • "FIGHT" button now correctly appears when a required character for a mission returns from being away. • Fixed a bug that allowed stunned characters to move the board if they had fired an ability that indirectly resulted in them getting Stunned. • When a Critical tile is part of multiple simultaneous matches, it now increases the damage of each. • Fixed a crash when a Control Shift Team-Up is used by a 1-person or 2-person team on a Countdown Tile that affects the character that placed it.

PC
    • The enemy's Team-Up ability tab is hidden if the enemy team has no Team-Ups. • Fixed a graphical glitch that flashed a bunch of zeroes when returning a character from being away.
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Comments

  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    edited October 2014
    Hurray for the buffs to She-Hulk and Hawkeye.
    The Team-Up info button is good.
    Glad to see boosts coming back in drops.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    • Boosts may now drop after missions. Team-Ups drop less frequently.

    THANK YOU!

    Also, neat little tweak on critical tiles boosting damage of all matches they're involved in instead of just one. That's the sort of thing that should slightly favor the human side of a fight since we can seek multiple matches out. Although cascades are going to get more painful now...
  • we desperately need a feature where when there is a new team up and our slots are maxed at 20+ we have the ability to delete one. Often the slots fill up quick and we head into a Lvl 200+ fight wishing we had deleted a worthless TU and open a spot up. Cant say how many times it happened, very frustrating.
  • the new characters, like deadpool , captain marvel , will be added on this patch?
  • • Boosts may now drop after missions. Team-Ups drop less frequently.

    THANK YOU!

    Also, neat little tweak on critical tiles boosting damage of all matches they're involved in instead of just one. That's the sort of thing that should slightly favor the human side of a fight since we can seek multiple matches out. Although cascades are going to get more painful now...


    My sentiments exactly. This is the ONE thing that jumped out at me.
  • gambl0r312
    gambl0r312 Posts: 254 Mover and Shaker
    silverrex wrote:
    we desperately need a feature where when there is a new team up and our slots are maxed at 20+ we have the ability to delete one. Often the slots fill up quick and we head into a Lvl 200+ fight wishing we had deleted a worthless TU and open a spot up. Cant say how many times it happened, very frustrating.

    With this new update, it looks like you can just run battles at 19/20 total Team Ups instead of 20/20 and just keep declining to keep that last spot open until you get the Team Up you are looking for...

    not ideal, as I like your idea better, but it's at least Something instead of having no options at all....
  • • Hawkeye (Modern)'s Electric Arrow and She-Hulk's Reprieve can now affect the enemy's Team-Up AP. (What about OBW, Hood, and other AP steelers?)

    • Boosts may now drop after missions. Team-Ups drop less frequently. (Woot)
  • Trisul
    Trisul Posts: 887 Critical Contributor
    Hurray for the buffs to She-Hulk and Hawkeye.
    Actually, they are more like nerfs since destroying TUAP is useless if the AI has already used their 1 Teamup. It's only better than before if you are specifically trying to avoid their assigned teamup before it happens. Not a major change, but overall a nerf nonetheless.

    I was hoping for a character balance pass, guess I'll keep waiting. Maybe r63.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    Yeah, I'd much rather have that change apply to powers that steal AP instead of just those that decrease it to zero, because if the enemy team has already used their team-up, draining TUAP to zero does nothing but stealing it still fuels my own.
  • "David wrote:
    Moore"]
      • Changed the art for the Discard Team-Up button. • Team-Up AP is now included in the All AP Boost.

    I hope the artwork for the phone UI takes up like a quarter of the team up tile. That stupid little button is hard to press.

    Team-Up AP is actually ALREADY in the All AP Boost, so... dunno what you did there. Similarly it's already reduced by IM40's abilities. It's being treated like a big boy color. Now if only we could steal it with OBW and others.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    No tutile.png steal for hood and OBW though? Eh, that's probably for the better during pves anyway.

    Also yay for the multi-match redcrit.png thing which was long overdue. The second match still has the 25% reduction for being a combo though, right?
  • MarvelMan
    MarvelMan Posts: 1,350
    Whoa. Dont see a single thing I dont like in this one! Way-to-go!
  • Can you guys fix the bug that crash the game after selling over 85 covers?
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    MikeyMan wrote:
    Can you guys fix the bug that crash the game after selling over 85 covers?
    We made a fix to that back in R60 and haven't seen any reports of it after that. If you're still getting that issue, can you please put in a ticket so we can track it more easily?
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    "David wrote:
    Moore"]

    You can now decline a Team-Up after a battle.
    Can this be done AFTER you raise your shields?
    Otherwise, I am going to be filling up team ups to 20 just for those precious seconds, you will lose trying to hit our shields to avoid being asked the question..
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    If we are getting Dino now, that means we can get his TU. What about his old ones?

    If, (i hope this don't happen), Dino's green ability gets changed, (less damage or something) what happens to his old TU that I have saved? Do they stay the same, or change to match his current power levels? If they do change, I guess i should use 'em while I got 'em, huh?
  • IceIX wrote:
    MikeyMan wrote:
    Can you guys fix the bug that crash the game after selling over 85 covers?
    We made a fix to that back in R60 and haven't seen any reports of it after that. If you're still getting that issue, can you please put in a ticket so we can track it more easily?
    Will do.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    If we are getting Dino now, that means we can get his TU. What about his old ones?

    If, (i hope this don't happen), Dino's green ability gets changed, (less damage or something) what happens to his old TU that I have saved? Do they stay the same, or change to match his current power levels? If they do change, I guess i should use 'em while I got 'em, huh?
    Devil Dino (Classic) and Devil Dino (Gigantic Reptile) are two "different" characters in-engine, much like the three different Black Widows. So changes to the one that cameos in The Hunt won't change the newly playable one unless we manually go in and make it so.
  • Boost drops are back, so is it like, after a fight you get a TU or a random boost? Or is it all entirely random?
  • Thanks for the boosts. I missed them. icon_e_biggrin.gif