"Thanks for listening and caring" Cheat Sheet

fight4thedream
fight4thedream GLOBAL_MODERATORS Posts: 1,980 Chairperson of the Boards
edited October 2014 in MPQ General Discussion
To celebrate the one year anniversary of MPQ, i have organized a "thanks for listening to us devs" cheat sheet that documents changes to the game that have been brought about through suggestions or requests of members from the community or that have been deemed beneficial to the game by the community. This is a gift to both the devs and the forum community, to help remind everyone that we are in this together and want to see the game improve and grow. Here is hoping for bigger and better things in Year 2 of MPQ!

MPQ Year 1


Praiseworthy events
Prodigal Sun (Sentry pVe)
Deadpool vs MPQ (pVe)
The Gauntlet (pVe)
Combined Arms (pVp)
Balance of Power (pVp)

Character improvements and adjustments
Change of 1*, 2*, 3*, 4* max stats "The great level shift"
X-Force buff (from zero to hero)
Black Panther Battle Plan buff
2* Hawkeye buff
2* Thor nerf
2* Wolverine nerf
3* Magneto nerf

Oops! Sorry about that! Here's a cookie! moments
Compensation for those affected by updating during middle of a pVe event that drastically changed scaling and gave those that waited to update an advantage
Postponement of Daken nerf

General game improvement

Change in cover upgrade system
Implementation of a health penalty for retreats
Allowing players to respec max covered characters
Shields in pVp
Re-vamped reward system that allows a single player to gain all three covers of a character
In-game announcement about Spider-man Nerf
Implementation of seasons
Introduction of a break between seasons
Sunder bug fix
The arrival of fresh über hamsters genetically engineered by the High Evolutionary to reduce server issues(has there been a significant server crash since Deadpool killed the last set of hamsters?)


Debatable changes
3* Ragnarok nerf
3* Spider-man nerf
Colossus's in-game symbol
Alliances
True Healing
Team-Ups and the loss of environmental tiles


...and saving the best for last:

The arrival of the promised one: Hi-Fi Guy! (Our community manager)

Thanks for your hard work and we look forward to what you have in store for us in Year 2. (o^-')o∠☆:゚*★

MPQ Year 2
???

Comments

  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,980 Chairperson of the Boards
    With the 1st Anniversary of MPQ just a few days away, i thought it would be a good idea to reflect on the "good" things that have occurred in the game over the past year. As many of us know, the forum can easily slip into a ragefest and, granted a lot of it is not without legitimate reason, but i think that it is also important as a community to remember that the devs are doing the best they can to keep the game fun and enjoyable for everyone and that they are listening to us (i know some of you don't believe it, but it's true. They just like to take their time sometimes lol). In my humble opinion, encouragement is just as important as critique when asking for improvement, so in keeping with that sentiment i ask that comments be kept respectful, encouraging and (mostly) on topic.

    What i am aiming to do is create a sort of cheat sheet that documents specific instances when the devs have either a.) implemented a change specifically requested by the forum community, and/or b.) have implemented a non-requested change that the community has seen as being beneficial overall to the game and/or community. This cheat sheet is intended to serve two purposes:

    1. To give the devs valuable feedback about what the community has seen as a positive change to help them with their decision making process for future improvements to the game.

    2. To remind the community that although there are periods of silence (which with the new community manager will hopefully be less frequent and long) between the devs and the forum community, they are listening to us and do implement some of our requests with the game.

    However, i can't and shouldn't do this alone. First, i started playing MPQ in February so there is a significant period that i am only vaguely familiar with; any insights from veterans about changes brought about during that time period would be much appreciated. Second, there are certain changes that remain debatable such as True Healing and the politics surrounding Colossus's in-game symbol as well as nerfing of characters so out of respect for those who have been negatively affected by these changes they shall be classified as "debatable change".

    However, i am open to moving topics from "debatable change" to "beneficial change" if someone presents a valid, reasonable argument that no one opposes or offers an equally valid counter-argument (with the exception of the Colossus issue since that matter hinges largely on cultural identity, politics and history and will have no "right" answer and goes beyond the scope of this cheat sheet).

    i am getting old and i play this game too much so my memory is not so great so if i miss something or make a mistake, please don't hesitate to bring it up or correct me! although the devs sometimes like to take their sweet time *cough Magneto Nerf* cough* Hawkeye buff*cough* *cough* *gag* *hairball* oh pardon me, anyway i will not be documenting how long it took the devs to implement these changes since it does not serve the purpose of our gift and since we have no idea what kind of internal politics are driving the development of the game. Better late than never i say! (except in pVp and pVe haha)

    Anyway, i love this game and understand it's still going through some growing pains but i believe it's heading in a better, faster, stronger (but hopefully not too much harder) direction! Keep up the good work devs, keep playing harder X-men and those that seek glorious honor in battle, and for the rest of us, keep having fun and letting the devs know what you like about the game, dislike, and any ideas you have to improve it!

    A true believer,
    fight4thedream

    P.S. - Also in the event of my sudden death or if i go M.I.A., please find someone to carry on my work. Thanks!

    (○´・д・)ノ
    キリトリ線
    ヽ(・д・`●)

    End notes:

    On nerfs:
    Why 3* Magneto is not in "Debatable changes"
    With the recent Magneto nerf, it seems the devs are gradually improving in this area. i believe everyone can agree that Ragnarok got hit the hardest, Spider-man while "double" nerfed is still somewhat occasionally useful and Magneto is still viable in pVp (not sure about pVe). However, many people were frustrated with the change in his colors and move set, even going so far as to call him a whole new character. I think now that the dust has settle and people have gotten a better feel for him post-nerf, he is seen as a successful "nerf" (although there are many that still miss his original blue power). Therefore, i decided to not include him in debatable changes. However, if anyone thinks otherwise by all means please explain your reasoning.

    Notes on debatable changes
    3* Ragnarok nerf: Although generally acknowledge as being OP, many players were left with a bitter taste after the nerf, especially those who had recently maxed the character. The main issue is he became for most purposes useless and players felt cheated of the Iso-8 and HP they invested in the character.

    3* Spider-man nerf: The next character to rise to prominence after the fall of Ragnarok, Spider-man was overwhelmingly seen as being OP since he could easily stunlock your whole team. Additionally, he was seen as boring to play with since he offers no significant offensive damage. Many have noted that he as nerfed "twice" with the implementation of True Healing and there calls for his yellow power to be changed to make him truly viable and fun to play with.

    Colossus in-game symbol:
    Please see the Use of sensitive symbols in MPQ - "Colossus" for an in-depth discussion on this matter. As far as I am concerned unfortunately there is no answer that will satisfy everyone, i respect both sides of the issue and ask that we refrain from debating the issue here in this thread. The reason I have placed it on this list is because it is an important matter that was brought up here and as a result led to a change that will be implemented in the game. Whether it is beneficial to the game or not is a matter of opinion. 'nuff said.

    Alliances:
    Some people love them, some people hate them but the question is have they improved the game? As sometimes noted, the forum was once a more positive, info sharing place but as soon as alliances were created all that goodwill and info sharing was reserved for off-site communication between alliance members. Additionally, with seasons and alliance ranking there was much complaining about pressure to perform and increased burn out. Some people thrive under pressure (i'm looking at you T10 alliances) while others prefer a more relaxed, casual play style so it seems to be more of a matter of taste than anything else. If the devs can make better use of alliances beyond simple one-upmanship contests than things might get more interesting. I guess only time will tell.

    True Healing:
    The most controversial change to happen in Year 1. i imagine there were a lot of ragequitters for this one and it certainly did not make life an easier for those making the transition between 2* and 3* level. However, the change did reduce the exploitation of OBW's special skill and there is certainly more diversity in the climb of pVp (not so much at the top mind you, although that seems to be changing as well with X-Force buff) so mission accomplished?

    Team-Ups
    Another controversial change that did not go so smoothly. Apparently added to give the game more variety and another strategic element. Again, some people like them, some people hate them but according to one forum member they seem to be more helpful for lower level players.
  • Wow......reading......and stuff. icon_eek.gif

    In all serious, thanks for this. Great job.
  • David [Hi-Fi] Moore
    David [Hi-Fi] Moore Posts: 2,872 Site Admin
    ...and saving the best for last:[/b]
    The arrival of the promised one: Hi-Fi Guy! (Our community manager)

    Awww. Thank you! Happy to help.

    (And now it's off to a meeting with the devs...)
  • Beast1970
    Beast1970 Posts: 421 Mover and Shaker
    To add to the general game improvement, I greatly supported the change to the cover upgrade scheme, where it used to take 5 individual covers to raise an ability one level, or in other words, to max one character color ability it would take 25 covers. The shift to the simple single cover upgrade greatly simplified things. I cannot even think of the problems the old system would cause with all the characters we have now.

    Additionally, introducing a health penalty for retreating also helped progress the game more fairly. For you young-uns, we used to be able to retreat from a match without losing any health at all, so frequently people would start a match, not see an insta-kill board, retreat and try again.
  • "David wrote:
    Moore"]

    (And now it's off to a meeting with the devs...)

    Hi-Fi: Hey guys and gals, something you wanted to see me about?

    Lead Dev: Yes. It seems like there's been a lot of...and I'm searching for a word here...well, an overall shift from negative responses to positive. People are saying things that appear like they enjoy the game. What is this?

    Hi-Fi: Uh...you mean, happiness?

    Dev: YES. That's the word. "Happiness." Now - how do we make money off it? Can it be bottled? Maybe we can give out happiness as the next Heroic PVE event.

    Other Dev: How about Happiness as our next 4* character? I don't know if they're a Marvel character, but hell, we threw Sentry in there, and he's in what...five Marvel comics? Howard the Duck has more history than him.

    And then David starts crying.
  • The most important thing they implemented was allowing us to respec characters. This game wouldn't be worth it without it.
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    Thank you for posting this. It's important to remember the positive as well as the drawbacks, especially in times of a lot of change.
  • h4n1s
    h4n1s Posts: 427 Mover and Shaker
    Dev: YES. That's the word. "Happiness." Now - how do we make money off it? Can it be bottled? Maybe we can give out happiness as the next Heroic PVE event.


    That would be the very first developer I encountered in my whole life who thinks business-wise! Where do they come from? I need to hire couple of those to my team as well!!
  • Linkster79
    Linkster79 Posts: 1,037 Chairperson of the Boards
    You class shields as a good thing?

    We pay a company money not to be able to play their game? Who ever at D3P came up with that idea got given the keys to the company.
  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,980 Chairperson of the Boards
    Thanks Beast1970 and MikeHock! I will update the cheat sheet accordingly. ゙☆⌒o(*^ー゚)b
    Linkster79 wrote:
    You class shields as a good thing?

    We pay a company money not to be able to play their game? Who ever at D3P came up with that idea got given the keys to the company.

    To be honest, I started playing the game after the implementation of shields for pVp. However, as I understand it pVp before the introduction of shields was basically a last hour slaughter fest meaning only those who could play in the final hour had a chance at gaining top prizes. Reaching 1300 points was nothing but a pipe dream then but thanks to shields and the escalating competition between alliances it is achievable by top level players who have some HP and are familiar with shield hopping. Having done my fair share of shield hopping it does add a level of excitement and fun that the game would not have if shields did not exist.

    Are they a source of revenue for the devs? Yes, I believe so. But do you need to spend money to shield hop? No, not really. Every pVp offers at least 200HP for high level players (more if you rank well and are in a good alliance). A 3hr shield costs 75HP meaning you can do two shield hops and still make off with at least 50HP in your pocket (and probably more as long as you are not in a death bracket). And that's only if you decide to shield every pVp.

    Are there issues with shields and shield hopping? Yes. There are various ways the devs can deal with it and perhaps they will. But I believe the benefits (being able to play early and achieve a high score to rank well, being able to reach the 1300 reward, the "fun of shield hopping") outweigh the detriments (getting 1st or sometimes even T5 in your bracket is probably P2W). But to be honest, the money argument doesn't seem to be very strong unless you want to focus on the issue of being 1st in a bracket.

    And if so, do you think it would be any easier if there were no shields?
  • Thanks Beast1970 and MikeHock! I will update the cheat sheet accordingly. ゙☆⌒o(*^ー゚)b
    Linkster79 wrote:
    You class shields as a good thing?

    We pay a company money not to be able to play their game? Who ever at D3P came up with that idea got given the keys to the company.

    To be honest, I started playing the game after the implementation of shields for pVp. However, as I understand it pVp before the introduction of shields was basically a last hour slaughter fest meaning only those who could play in the final hour had a chance at gaining top prizes. Reaching 1300 points was nothing but a pipe dream then but thanks to shields and the escalating competition between alliances it is achievable by top level players who have some HP and are familiar with shield hopping. Having done my fair share of shield hopping it does add a level of excitement and fun that the game would not have if shields did not exist.

    Are they a source of revenue for the devs? Yes, I believe so. But do you need to spend money to shield hop? No, not really. Every pVp offers at least 200HP for high level players (more if you rank well and are in a good alliance). A 3hr shield costs 75HP meaning you can do two shield hops and still make off with at least 50HP in your pocket (and probably more as long as you are not in a death bracket). And that's only if you decide to shield every pVp.

    Are there issues with shields and shield hopping? Yes. There are various ways the devs can deal with it and perhaps they will. But I believe the benefits (being able to play early and achieve a high score to rank well, being able to reach the 1300 reward, the "fun of shield hopping") outweigh the detriments (getting 1st or sometimes even T5 in your bracket is probably P2W). But to be honest, the money argument doesn't seem to be very strong unless you want to focus on the issue of being 1st in a bracket.

    And if so, do you think it would be any easier if there were no shields?

    Hi there icon_e_smile.gif

    I don't know if it'd be easier with or without shields, but the game is still a slaughterfest in the last hour of any event.

    "Every pVp offers at least 200HP for high level players (more if you rank well and are in a good alliance"
    What if you're not a high level player or aren't in a top 100 alliance? What if you don't want to devote half your life to MPQ? You're scr3w3d. Hero Points are not that easy to come by especially when you have to keep throwing them at roster slots.

    As is, the entire game is infinitely harder for me now than it was 6+ months ago.
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    I think David "Hi-Fi"'s impact has been good and since his carnation and MPQ seems to have made more positive changes - following what I hope is his feedback.
    With that said MPQ is still quite frustrating from a player perspective when you try to analyze some of the dev decisions, I mean sure, this game is a business for them.
    But the impression I get is that they seem to treat it as only that, sometimes removing or adding aspects to the game which in turns removes a more enjoyable element of the game for what is claimed to be "Better balance".

    I'm still baffled and not sure I'll ever understand their continued support of level scaling and refusing to divide new and older players into separate level based categories where they would each receive appropriate rewards for their level and the levels they are facing - as opposed to being ranked against new players for the same rewards on a ridiculously unbalanced playing field.

    h24F115DB

    That said, I hope the devs take David's feedback seriously (at least more than they've taken from the playerbase on teh forum) and continue to improve the state of the game.
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    While I appreciate the sentiment of this list, it basically reads like a dev work list summary and I don't really see that many examples of listening and/or caring.

    A lot of the items are highly subjective and open to interpretation, previous dev interaction (where was was some) has at times been extraordinarily poor (far from listening and caring) and in all reality, I highly doubt that the forum had more than minimal impact on most of these. Many people have suggested a lot of things over time on the forums and very, very few of them appear on this list.
  • yogi_ wrote:
    While I appreciate the sentiment of this list, it basically reads like a dev work list summary and I don't really see that many examples of listening and/or caring.

    A lot of the items are highly subjective and open to interpretation, previous dev interaction (where was was some) has at times been extraordinarily poor (far from listening and caring) and in all reality, I highly doubt that the forum had more than minimal impact on most of these. Many people have suggested a lot of things over time on the forums and very, very few of them appear on this list.

    Yeah, I don't remember anyone on the forum begging for a retreat penalty. Or a level shift to mess up any specific leveling they had done for tanking purposes. If I was more cynical (hard to believe, I know), I'd call astroturfing... I'm not sure how anyone could consider the Sunder bug fix a noteworthy "improvement" for anything other than the hilariously long time it took to fix. A lot of work went into the list, so I guess I shouldn't be so hard on it, but it's hard for me to look back fondly on the last year when the most significant items on the list boil down to "because money." And that's not including things like revamped cover pricing scheme which provide no value to the end user. Like I said, I'm cynical.
  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,980 Chairperson of the Boards
    Hey MikeHock(^-^)/
    MikeHock wrote:
    Hi there :)

    I don't know if it'd be easier with or without shields, but the game is still a slaughterfest in the last hour of any event.

    "Every pVp offers at least 200HP for high level players (more if you rank well and are in a good alliance"
    What if you're not a high level player or aren't in a top 100 alliance? What if you don't want to devote half your life to MPQ? You're scr3w3d. Hero Points are not that easy to come by especially when you have to keep throwing them at roster slots.

    As is, the entire game is infinitely harder for me now than it was 6+ months ago.
    To be frank with you, if you are not a high level player you probably shouldn't be shield hopping. By high level, i mean a player that has a solid 2* team and at least 2 viable 3* characters. And if you are going to do shield hopping seriously, then those two characters better fall under some combination of Sentry/X-force + Daken/Hood.

    i'm not going to lie, i also believe pVp is growing increasingly competitive which is natural as you will have more and more players who continue to progress in to 3* land and want to continue building the strenght of their roster. This will indeed have a negative effect on lower level players ability to rank highly in pVp and get said rewards.

    i think what Twsta has suggested in this thread is reasonable and would better facilitate both the progress and enjoyment of the game player-side. if it wasn't brought up in the current round of Q&A with the devs, it should be definitely brought up next time.

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    Hola Twysta! (*^ー^)ノ


    first, i just wanna say i'm a big fan of your work and am honored to get a meme by you in this thread!゙☆⌒o(*^ー゚)v [major bonus points for a Deadpool Spidey reference meme!]
    Twysta wrote:
    I think David "Hi-Fi"'s impact has been good and since his carnation and MPQ seems to have made more positive changes - following what I hope is his feedback.
    With that said MPQ is still quite frustrating from a player perspective when you try to analyze some of the dev decisions, I mean sure, this game is a business for them.
    But the impression I get is that they seem to treat it as only that, sometimes removing or adding aspects to the game which in turns removes a more enjoyable element of the game for what is claimed to be "Better balance".

    I'm still baffled and not sure I'll ever understand their continued support of level scaling and refusing to divide new and older players into separate level based categories where they would each receive appropriate rewards for their level and the levels they are facing - as opposed to being ranked against new players for the same rewards on a ridiculously unbalanced playing field.

    h24F115DB

    That said, I hope the devs take David's feedback seriously (at least more than they've taken from the playerbase on teh forum) and continue to improve the state of the game.
    i definitely think your idea about separating players into categories based on roster strength with respective rewards would definitely improve the sense of progression and enjoyment among the player base. Hopefully the devs take it under serious consideration.

    。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。〆(∀`*)


    Bonjour yogi_ ♪( ̄∠  ̄ )ノ
    yogi_ wrote:
    While I appreciate the sentiment of this list, it basically reads like a dev work list summary and I don't really see that many examples of listening and/or caring.

    A lot of the items are highly subjective and open to interpretation, previous dev interaction (where was was some) has at times been extraordinarily poor (far from listening and caring) and in all reality, I highly doubt that the forum had more than minimal impact on most of these. Many people have suggested a lot of things over time on the forums and very, very few of them appear on this list.
    there is a reason why i put the words listening and caring in the title since i knew some of the changes brought to the game were not specifically requested for by "the community" but i felt were made with the intention of improving the overall game experience.


    Those that fall under "listening":


    -Deadpool vs MPQ: Many forum members have been complaining about the length of pVe events, for better or worse. But luckily this was a short sweet event with new content and even that Greek dude spoke!
    -The Gauntlet (pVe): Forum members have been wanting to experience a true (non-competitive) pVe format for a long time and finally the devs decided to dip there toes in the water. Hopefully they decide to dive in!
    -Combat to Arms (pVp): Was suggested a while back by at least one if not a few people on the forum months before it saw the light of day
    -Character Buffs: N'uff said!
    -Compensation for inequality in scaling due to updating/not updating: considering how rare any compensation is due to server issues and what not, i think we can say that the forum definitely had a hand in getting this to happen.
    - Postponement of Daken nerf: The devs themselves came on the forum to apologize for the poor choice in timing.
    - In-game announcment about coming Spider-Man Nerf: This was specifically a topic brought up on the forum. Seeing how the recent nerf to Magneto was only mentioned after the fact in regards to sales for the character and not prior suggests that this was influenced by forum demand.
    - Speaking of nerfs: putting aside the calls for a Sentry nerf, the forum community has generally been anti-nerf or at least nerf reasonably after the Ragnarok fiasco. It seems we are getting more reasonable with each nerf so one can only hope that this trend continues.
    - Alliances: apparently people wanted to play with their friends. Although, i wonder how many people betrayed those friendships for greater honor, glory and loot! Muahaha!! [why are you laughing, you are still stuck in your friend alliance.] Hey dude, that is a line i can't cross, as much as it sometimes drives me crazy.
    -Introduction of break between seasons: specifically requested by a large portion of the forum community, although initially people were asking for a month long break lol
    -Sunder bug fix: yup, probably reported more times than you can count and took just as many days to fix but it did eventually happen icon_e_smile.gif
    - Change in cover upgrade system: was mentioned in the Podcast and by Beast1970 but i don't know enough about it to comment myself
    - Allowing players to respec: this was a big issue that was brought to the fore by members of the forum, or so i am led to believe.
    - Community Manager: We got the Hi-Fi guy! He seems pretty cool, no? icon_cool.gif
    - über hamsters: seriously has there been a significant server crash since the first Deadpool pVe?


    Those that fall under "caring":

    -Balance of Power (pVp): i like to think that this was the devs way of showing Phantron some love because "Balance of Power" is his main shpeel. And of course, Phantron was not very impressed with it haha love that dude!
    -Retreat penalty: let's be honest, if there was no penalty people would be exploiting this loophole like there was no tomorrow. A game is supposed to be challenging, not let me flip through this match as many times until i get an easy win board.
    -The great level shift: although there were mumbles about 2* teams being able to take down 3* teams, it was never really crystallized into a movement. i think the devs saw the problems and decided it made sense to make the different levels more distinct.
    -Black Panther Battle Plan buff: as far as i know, no one was really asking for it but it happened and made many people happy (and suprised)
    Implementation of seasons: Again, no one asked for it but it serves as a nice bonus for performance in pVp and simulator. It also induced the crazy competitive limbo we are currently in, for better or worse.
    - True Healing: As much as people want to push the health pack conspiracy agenda and what not, i do believe it accomplished to some degree the devs desire for people to use different characters. Well at least mid climb, we all know who we are running into once we get close to the top. <But seriously, OBW fell of the map after this change came.> Of course, it has not been without it's drawbacks. my two friends who play with me but are not forum members both mentioned how the move seriously crippled their play time. Hopefully the devs continue to look for ways to allow lower level players to paly as much as they want without having to tap the HP.
    - Team-Ups: My personal pet-peeve, but apparently it is helpful for lower level players and it seems they need all the help they can get.

    With that all being said, yes you are right that many of these are subjective and debatable. That is why i have taken the time to explain my reasoning behind my decisions behind my choices and am open to debating and changing the cheat sheet if a reasonable counter-argument is presented.

    i'm not trying to defend the devs; they have made some big mistakes and like to take their time making decisions. But as a person who makes mistakes and likes to take his sweet time to do things, too, i can't really fault them for it. What i am concerned about is the negative attitude that seems to permeate this place. We all love (or really like, or kind of like) this game, that's why we are here. i just wanted to remind everyone that although the devs are not without fault, they have come through for us and do care about the game.

    if you listened to the pod cast, both DW (demiurge_will) and that other dude from D3 both stressed that they are trying to make them game enjoyable for both Vets and n00bs. Obviously they can't take implement every request or suggestion, but it is clear to me that they do take this place seriously into their considerations.

    Whether or not it is clear to you, is a different matter. But for me, the point of this was to show those that do complain or vent in anger that it wasn't totally fruitless. That if you present a reasonable or interesting idea, the devs will consider it. It may not happen as quickly as your or i would like, but they are trying to make things better.

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    Nǐ hǎo wharrrgarbl (*^O^*)ノ

    i like your name wharrgarbl. it's so much fun to say! it's kind of like a battlecry. Maybe i will start using it as my battlecry from time to time! WHARRGARBL!!!! YEAH!!!!
    yogi_ wrote:
    While I appreciate the sentiment of this list, it basically reads like a dev work list summary and I don't really see that many examples of listening and/or caring.

    A lot of the items are highly subjective and open to interpretation, previous dev interaction (where was was some) has at times been extraordinarily poor (far from listening and caring) and in all reality, I highly doubt that the forum had more than minimal impact on most of these. Many people have suggested a lot of things over time on the forums and very, very few of them appear on this list.

    Yeah, I don't remember anyone on the forum begging for a retreat penalty. Or a level shift to mess up any specific leveling they had done for tanking purposes. If I was more cynical (hard to believe, I know), I'd call astroturfing... I'm not sure how anyone could consider the Sunder bug fix a noteworthy "improvement" for anything other than the hilariously long time it took to fix. A lot of work went into the list, so I guess I shouldn't be so hard on it, but it's hard for me to look back fondly on the last year when the most significant items on the list boil down to "because money." And that's not including things like revamped cover pricing scheme which provide no value to the end user. Like I said, I'm cynical.

    Anywhoo, i had to look up astroturfing <for those that don't know: the act of creating a small organization and making it appear to represent something popular for the purpose of promoting a particular entity, cause, etc. (a play on grassroots in the sense of a popular movement originating among the common people, ultimately from AstroTurf, a brand of artificial grass) although i am not common, i can assure you i'm not getting paid to write any of this. i wish i was in HP or ISO even but alas i'm just a dude that really likes this game. i'm aware of the length it took the sunder fix to be implemented and work and the Mags nerf and etc but better late than never i say! And you are free to be as cynical as you like. There is no right way to enjoy the cookie. We all come from different walks of life.

    tldr: the point of this was to show those that do offer suggestions, complaints, criticism or vent in anger that it wasn't totally fruitless. That if you present a reasonable or interesting idea, the devs will consider it. It may not happen as quickly as your or i would like, but they are trying to make things better and do care about the game. And if you hear from a distance a battlecry "WHARRGARBLLL!!" Watch out! i'm coming for you! \|  ̄□ ̄|/_______θ☆( *o*)/

  • "To be frank with you, if you are not a high level player you probably shouldn't be shield hopping. By high level, i mean a player that has a solid 2* team and at least 2 viable 3* characters. And if you are going to do shield hopping seriously, then those two characters better fall under some combination of Sentry/X-force + Daken/Hood."

    I don't shield hop; never did. I certainly don't have enough hero points to shield hop much; only 200 HP. I was a competitve player up until this spring or summer. I am now a casual player and I do have a handful of Level 100+ 3* characters (and Xforce)..... but none of the top dogs, like Sentry or Lazy whoever are high level. I appreciate you trying to offer some help, but I know that unless I pay money and re-arrange my schedule & devote my life around this game, I won't be progressing. No biggie; I still play and try to make the best of it.