What do you miss most
ballingbees
Posts: 208 Tile Toppler
One year and 61 patches on, what do you miss most from the changes made to MPQ?
edit: swap in "characters revert to full health on level up" for "avoid"
edit: swap in "original Lightning Round 3* rewards" for "pre-level shift"
Not actually been in the game long enough to appreciate the changes before May, so if there's something you feel strongly about, I'd be glad to add to the list. This is NOT intended as a petition to bring back any of these changes - fixing a broken ability can only be a good thing for the game after all. It is for us to recall and think that hey, kinda missed that aspect of the game after it's gone. And newer players can appreciate how far the game has, er, progressed. And the anniversary seems like an appropriate time to take stock.
If there's one thing I missed most, its not starting on this game earlier. When the number of >3* characters were still manageable and reasonably within humanly(=non-whaley/zombiely) abilities to collect covers for.
edit: swap in "characters revert to full health on level up" for "avoid"
edit: swap in "original Lightning Round 3* rewards" for "pre-level shift"
Not actually been in the game long enough to appreciate the changes before May, so if there's something you feel strongly about, I'd be glad to add to the list. This is NOT intended as a petition to bring back any of these changes - fixing a broken ability can only be a good thing for the game after all. It is for us to recall and think that hey, kinda missed that aspect of the game after it's gone. And newer players can appreciate how far the game has, er, progressed. And the anniversary seems like an appropriate time to take stock.
If there's one thing I missed most, its not starting on this game earlier. When the number of >3* characters were still manageable and reasonably within humanly(=non-whaley/zombiely) abilities to collect covers for.
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Comments
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I miss a character reverting to full health on level up0
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my sanity!0
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You forgot sleep.
But I miss Storms red/yellow at 5 Ap. And selling 3* for Hp.0 -
True healing really damaged the game the most. I'm pretty much just using Patch/Daken in PVP now, except sometimes at the very end, because it's literally the only way to play in a sustained way during the week.
Though I also really, really miss when heroics were rare events.0 -
I literally miss nothing on this list. Every one of those changes improved the game, IMHO.
I miss the changes they haven't made yet more. I miss the changes that will make the *** transition easier. I miss the IW and IM40 and Bagman buffs. I miss the token solution. I miss the improvements they need to make to sharding.0 -
Underestimating X-Force? What was there to underestimate about old Bagforce?
"Laughing at X-Force" seems more appropriate0 -
Nellobee wrote:I literally miss nothing on this list. Every one of those changes improved the game, IMHO.
I miss the changes they haven't made yet more. I miss the changes that will make the *** transition easier. I miss the IW and IM40 and Bagman buffs. I miss the token solution. I miss the improvements they need to make to sharding.
Yeah, so, um......IW already got buffed (in May I think).0 -
MarvelMan wrote:Nellobee wrote:I literally miss nothing on this list. Every one of those changes improved the game, IMHO.
I miss the changes they haven't made yet more. I miss the changes that will make the *** transition easier. I miss the IW and IM40 and Bagman buffs. I miss the token solution. I miss the improvements they need to make to sharding.
Yeah, so, um......IW already got buffed (in May I think).
Yeah, but not enough. I'm guessing she'll probably be on the new list, once it's put together.0 -
I miss when this game was fun
I miss when this game was less cut-throat (see below)
I miss the good ol' days before alliances
I miss being able to progress
I miss using envionrnmental tiles to fill the board with Red or Blue or Green tiles (I don't care for team ups)
I miss 2AP Spidey Stun
I miss 5AP Classic Magneto Blue0 -
It would be awesome if they reintroduced environment abilities, re-balanced so nothing was useless or OP and re-costed to use teamup AP.0
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Voted:
- Environment tiles and hot dog stands
- Guaranteed featured cover in 10 pack
All told this game has drastically improved since I started playing 226 days ago. I do miss environmental tiles but that's not to say I hate the current iteration of TU's. They are very different mechanics and both are fun. If I had to choose one...I'd go back to the environmental system and buff the joke stages to be on par with the ice and jungle ones. I wish that if you equipped 0 TU's into a battle that the game reverted to the old environmental tiles system by default. Admittedly, that would be sloppy game design but it would be fun.
I never actually bought a 10 pack when featured characters were guaranteed but I always agreed with that design choice. I personally feel that a 10-pack purchased today should include a guaranteed 3* cover that you DO NOT OWN. This guarantees a level of satisfaction with every purchase.0 -
The free iso (was it 200 ? can t remember) after finishing for the first time any PVE nod0
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you forgot when lightning rounds always gave a 3 star cover or even the token that always gave a 3 star. these tokens just piss me of nowadays when I fight my brains out in LRs only to get a 2* cover from the LR token....0
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I selected five, but I miss Magneto's blue the most. The removal of board-control as a strategy has diminished the game experience tremendously. Now the game pretty much boils down to how much damage will you take each match and how long will your health-packs hold out before you have to wait for them to regenerate.
And the purported justification for nerfing Magneto's blue -- to curb PVE scaling -- turned out to be as tinykitty as every other excuse the Devs have given for game changes since scaling remains out of control.0 -
The level 230 cap for enemies in PVE
Bagman in heroic tokens (not really)0 -
Voted for pre-true healing.
Also miss when you could actually sell some 2* covers for a stingy amount of HP. Can't remember which covers those were though.0 -
Downvoting and reporting dozens of spam posts daily.
Wait... Huzzah! I don't miss that at all!
I miss old cMagneto's blue very much since we sorely lack similar 2* or 3* abilities; only cHawkeye/MMN can also create critical tiles for a reasonable cost. I miss cMags having a strong
Yelena, GSBW, Fury, Thor are all expensive-ish for crit tile generation.
I miss not having to worry about the littlest health losses on my characters, too. Now having a deep roster, especially true healers, high health characters and characters that can mitigate health losses like the Hood is a must.
Miss tokens having decent drop rates, too.
Don't miss the 3* covers being sold for HP since I could never afford to sell 3* covers back when that was still true; the ISO sell-back increase was appreciated since it turned out that ISO is the bottleneck of the long game and not HP.
Don't miss X-Force being a joke; one more enjoyable character for the players! I still believe in buffs more than nerfs (that does not include our glorious Fabio aka Sentry).0 -
Having fun0
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