Attack Tiles Animation
Is anyone else annoyed by the animation of the attack tiles? I hate them even when they are friendly ones. The animation slows down the game so much that it gets boring. The worst case for me is when I play with LStorm or against her. When her black is on the board I want to kill myself. I don't care about the damage I will take more than i care that the game is going to take twice the time to finish.
Can they be fixed so that you don't see the animation and the damage is done right after you make your match? I don't want to see the damage floating from every tile up. Just sum it up will all the rest. Also the animation for the damage taken from enemy attack tiles is broken. You take the damage before the animation goes off. So why even have an animation?
EDIT: Changes "Strike Tiles" to "Attack Tiles"
Can they be fixed so that you don't see the animation and the damage is done right after you make your match? I don't want to see the damage floating from every tile up. Just sum it up will all the rest. Also the animation for the damage taken from enemy attack tiles is broken. You take the damage before the animation goes off. So why even have an animation?
EDIT: Changes "Strike Tiles" to "Attack Tiles"
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Comments
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Strike tiles do additional damage to each match-3 (4,5) and to some abilities like espionage, world rupture etc.
Attack tiles do one damage at the end of turn (even if your whole team is stunned)
But I agree some animations are just useless and repetitive, my favorite is Daken anytime somebody matches green........0 -
h4n1s wrote:Strike tiles do additional damage to each match-3 (4,5) and to some abilities like espionage, world rupture etc.
Attack tiles do one damage at the end of turn (even if your whole team is stunned)
But I agree some animations are just useless and repetitive, my favorite is Daken anytime somebody matches green........
I still think they are redundant at some point, but I don't mind them coexisting as much as I mind the long animations at the end of each turn.
And yes Daken putting strike tiles is just horrible. Such UI animations have to be fixed, especially when something is repeated many times in the same fight, the animation time should be minimized or removed at all.
I should change the title and my content to "Attack Tiles" instead of "Strike Tiles".0 -
animations that need to be faster:
-attack tiles
-Pheromone Rage
-Flame Jet
-recharge
-heat and healing
-healing factor
speed shot is the new standard for activation time on something, pop, pop, pop, pop and done0 -
I would like the AI's World Rupture to resolve as fast as speed shot.0
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Punishers Molotov Cocktail is someone annoying as well.0
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Just played the first node of Prodigal Sun PvE with free Doc Oc and the game took so long because of his attack tiles.0
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MarcusGraves wrote:animations that need to be faster:
-attack tiles
-Pheromone Rage
-Flame Jet
-recharge
-heat and healing
-healing factor
speed shot is the new standard for activation time on something, pop, pop, pop, pop and done
Inspiration, however, should be altered to take five minutes.0 -
Nellobee wrote:MarcusGraves wrote:animations that need to be faster:
-attack tiles
-Pheromone Rage
-Flame Jet
-recharge
-heat and healing
-healing factor
speed shot is the new standard for activation time on something, pop, pop, pop, pop and done
Inspiration, however, should be altered to take five minutes.
I'm okay with this. They should make a whole "Final Fantasy Bahamut summon" style animation for it.0 -
adamLmpq wrote:Nellobee wrote:MarcusGraves wrote:animations that need to be faster:
-attack tiles
-Pheromone Rage
-Flame Jet
-recharge
-heat and healing
-healing factor
speed shot is the new standard for activation time on something, pop, pop, pop, pop and done
Inspiration, however, should be altered to take five minutes.
I'm okay with this. They should make a whole "Final Fantasy Bahamut summon" style animation for it.
Eden in FFVIII
Knights of the Round in FFVII0 -
Paintsville wrote:
Ohhhhh you meant Heroic Coins/Points, not Health Packs or Hit Points?0
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