Attack Tiles Animation

Is anyone else annoyed by the animation of the attack tiles? I hate them even when they are friendly ones. The animation slows down the game so much that it gets boring. The worst case for me is when I play with LStorm or against her. When her black is on the board I want to kill myself. I don't care about the damage I will take more than i care that the game is going to take twice the time to finish.

Can they be fixed so that you don't see the animation and the damage is done right after you make your match? I don't want to see the damage floating from every tile up. Just sum it up will all the rest. Also the animation for the damage taken from enemy attack tiles is broken. You take the damage before the animation goes off. So why even have an animation?

EDIT: Changes "Strike Tiles" to "Attack Tiles"

Comments

  • h4n1s
    h4n1s Posts: 427 Mover and Shaker
    Strike tiles strike.png do additional damage to each match-3 (4,5) and to some abilities like espionage, world rupture etc.

    Attack tiles eattack.png do one damage at the end of turn (even if your whole team is stunned)

    But I agree some animations are just useless and repetitive, my favorite is Daken anytime somebody matches green........
  • Unknown
    edited October 2014
    h4n1s wrote:
    Strike tiles strike.png do additional damage to each match-3 (4,5) and to some abilities like espionage, world rupture etc.

    Attack tiles eattack.png do one damage at the end of turn (even if your whole team is stunned)

    But I agree some animations are just useless and repetitive, my favorite is Daken anytime somebody matches green........

    I still think they are redundant at some point, but I don't mind them coexisting as much as I mind the long animations at the end of each turn.

    And yes Daken putting strike tiles is just horrible. Such UI animations have to be fixed, especially when something is repeated many times in the same fight, the animation time should be minimized or removed at all.

    I should change the title and my content to "Attack Tiles" instead of "Strike Tiles".
  • MarcusGraves
    MarcusGraves Posts: 495 Mover and Shaker
    animations that need to be faster:

    -attack tiles
    -Pheromone Rage
    -Flame Jet
    -recharge
    -heat and healing
    -healing factor

    speed shot is the new standard for activation time on something, pop, pop, pop, pop and done
  • I would like the AI's World Rupture to resolve as fast as speed shot.
  • Punishers Molotov Cocktail is someone annoying as well.
  • Just played the first node of Prodigal Sun PvE with free Doc Oc and the game took so long because of his attack tiles.
  • Nellobee
    Nellobee Posts: 457 Mover and Shaker
    animations that need to be faster:

    -attack tiles
    -Pheromone Rage
    -Flame Jet
    -recharge
    -heat and healing
    -healing factor

    speed shot is the new standard for activation time on something, pop, pop, pop, pop and done

    Inspiration, however, should be altered to take five minutes. icon_e_smile.gif
  • Nellobee wrote:
    animations that need to be faster:

    -attack tiles
    -Pheromone Rage
    -Flame Jet
    -recharge
    -heat and healing
    -healing factor

    speed shot is the new standard for activation time on something, pop, pop, pop, pop and done

    Inspiration, however, should be altered to take five minutes. icon_e_smile.gif

    I'm okay with this. They should make a whole "Final Fantasy Bahamut summon" style animation for it.
  • hurcules
    hurcules Posts: 519
    adamLmpq wrote:
    Nellobee wrote:
    animations that need to be faster:

    -attack tiles
    -Pheromone Rage
    -Flame Jet
    -recharge
    -heat and healing
    -healing factor

    speed shot is the new standard for activation time on something, pop, pop, pop, pop and done

    Inspiration, however, should be altered to take five minutes. icon_e_smile.gif

    I'm okay with this. They should make a whole "Final Fantasy Bahamut summon" style animation for it.
    Speaking of length, Bahamut summon in any FF game has nothing on:

    Eden in FFVIII
    Knights of the Round in FFVII
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    adamLmpq wrote:
    I would like the AI's World Rupture to resolve as fast as speed shot.
    Wish granted!
  • Bowgentle wrote:
    adamLmpq wrote:
    I would like the AI's World Rupture to resolve as fast as speed shot.
    Wish granted!

    I would like HP to flow like wine.

    *Looks around expectantly*
  • hurcules
    hurcules Posts: 519
    Bowgentle wrote:
    adamLmpq wrote:
    I would like the AI's World Rupture to resolve as fast as speed shot.
    Wish granted!

    I would like HP to flow like wine.

    *Looks around expectantly*
    It does spill plenty already in Sentry PvP.

    Ohhhhh you meant Heroic Coins/Points, not Health Packs or Hit Points?