The Scaling Issue Needs to be Addressed
SunCrusher
Posts: 278 Mover and Shaker
I've had enough of this madness of watching Hard nodes skyrocket in difficulty while Trivial nodes are plummeting in difficulty and the fact that this totally goes against any and all normal logic that would normally be applied in this game.
Logically:
You'd expect that with all the people who keep griping and groaning about the Hard node and how they keep dying X number of times from the Juggernaut node and the Sentry node that the nodes might actually decrease in difficulty level.
You'd also expect that easy nodes like Trivial nodes would increase in difficulty levels because people ought to be able to pass these nodes easily.
We kind of sort of see this happening with the in-between Trivial, Normal, and Hard nodes - that slowly, the ones that people can do slowly rise with difficulty... or lower. I haven't seen this as much of late, but in earlier PvEs this was true.
But the opposite is what is happening on the Hard and Trivial nodes.
Hard node is shooting up 10+ levels, Trivial node - and I'm not even sure how MUCH more Trivial it can actually be - is dropping 10 levels. It doesn't happen immediately, but always on the last day, suddenly, this shift happens and why?
It certainly isn't because we have two different droves of people coming in during the last leg - one drove which is totally inept at match-3 and is dying on Trivial and one drove which is totally the bomb at match-3 and are able to blast through Hard with ease.
There's a big fat elephant in the room regarding this and I'm going to just be blunt and put it out in the open in a bid to hopefully get the development team to address this and put an end to not just 'the thing' that's happening, but also the supposed necessity of 'the thing'.
I'm not stupid; I know what people are doing to make the so-called Hard node 'more manageable'. I also know that what they're doing is what is also making the Trivial node plummet in points.
People are purposely dying on the Trivial node to try and reset the difficulty levels in the PvE; more specifically, they are trying to reset the difficulty level on the Hardest nodes.
And yes, for THEM, it works, but for everyone ELSE who isn't doing the same 'thing', they're watching their doable nodes plummet in point worth while their already challenging nodes shoot up in difficulty. Not because THEY CAN'T do Trivial and CAN do Hard nodes, but because the people in their 'community' have gamed the system to make the Hard doable by making the Trivial 'too hard' by force-dying on the node.
I've had enough of this junk and I doubt that I am the only one unless everyone here and playing MPQ has already jumped on the 'doing it' bandwagon.
Devs, in the interest of making a 'fun' and 'balanced' game, please address this issue and please address BOTH ends of the issue: 1) that people feel such a pressing need to game the system because their scaling has gone bonkers, and 2) that people who game the system are reaping the rewards of an easier gameplay while other people who would like to play the game as intended are punished for it and hit the scaling wall faster because then their scaling goes crazy as it's linked to the community.
I know this is Marvel PUZZLE QUEST but that's PUZZLE QUEST and not FIGURE THE BEST WAY TO GAME THE SYSTEM QUEST.
Logically:
You'd expect that with all the people who keep griping and groaning about the Hard node and how they keep dying X number of times from the Juggernaut node and the Sentry node that the nodes might actually decrease in difficulty level.
You'd also expect that easy nodes like Trivial nodes would increase in difficulty levels because people ought to be able to pass these nodes easily.
We kind of sort of see this happening with the in-between Trivial, Normal, and Hard nodes - that slowly, the ones that people can do slowly rise with difficulty... or lower. I haven't seen this as much of late, but in earlier PvEs this was true.
But the opposite is what is happening on the Hard and Trivial nodes.
Hard node is shooting up 10+ levels, Trivial node - and I'm not even sure how MUCH more Trivial it can actually be - is dropping 10 levels. It doesn't happen immediately, but always on the last day, suddenly, this shift happens and why?
It certainly isn't because we have two different droves of people coming in during the last leg - one drove which is totally inept at match-3 and is dying on Trivial and one drove which is totally the bomb at match-3 and are able to blast through Hard with ease.
There's a big fat elephant in the room regarding this and I'm going to just be blunt and put it out in the open in a bid to hopefully get the development team to address this and put an end to not just 'the thing' that's happening, but also the supposed necessity of 'the thing'.
I'm not stupid; I know what people are doing to make the so-called Hard node 'more manageable'. I also know that what they're doing is what is also making the Trivial node plummet in points.
People are purposely dying on the Trivial node to try and reset the difficulty levels in the PvE; more specifically, they are trying to reset the difficulty level on the Hardest nodes.
And yes, for THEM, it works, but for everyone ELSE who isn't doing the same 'thing', they're watching their doable nodes plummet in point worth while their already challenging nodes shoot up in difficulty. Not because THEY CAN'T do Trivial and CAN do Hard nodes, but because the people in their 'community' have gamed the system to make the Hard doable by making the Trivial 'too hard' by force-dying on the node.
I've had enough of this junk and I doubt that I am the only one unless everyone here and playing MPQ has already jumped on the 'doing it' bandwagon.
Devs, in the interest of making a 'fun' and 'balanced' game, please address this issue and please address BOTH ends of the issue: 1) that people feel such a pressing need to game the system because their scaling has gone bonkers, and 2) that people who game the system are reaping the rewards of an easier gameplay while other people who would like to play the game as intended are punished for it and hit the scaling wall faster because then their scaling goes crazy as it's linked to the community.
I know this is Marvel PUZZLE QUEST but that's PUZZLE QUEST and not FIGURE THE BEST WAY TO GAME THE SYSTEM QUEST.
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