Phantron wrote: The MMR is probably just a persistent ELO rating. You're pretty much wasting your time trying to tank those scores because it's a proven system that works and is very temper-proof unless you start purposely losing every game you play, but even then it would take around 10 games before the it gets corrected again.
Zathrus wrote: In my experience it takes closer to 100 games -- two full, hard played tournaments.
Kyosokun wrote: The system needs to be fixed, but unfortunately there is no magic bullet. Tanking is a least a band-aid.
ApolloAndy wrote: Does retreating count as a loss or do you actually have to get your characters downed?
Phantron wrote: Probably because you can lose games quickly if retreating count as a loss. Just take 3 level 1 guys and attack someone and retreat, yield, and then repeat it 3 times, and then wait 10 minutes to do it again (or use even more fodder characters).
Voxil wrote: So let me get this right. If I want to have a better distribution of beatable teams and fewer "OH MY GOD! HOW MUCH MONEY HAVE YOU SPENT!?" teams all I have to do is take the worst team I have, enter a tournament, lose, and then just watch the losses stack up? And that will improve the matches I get when playing a tourney I actually care about?
Demiurge_Will wrote: We're making and have recently made changes to matchmaking & the rating system, a couple of which are aimed at making tanking less important, less appealing, or less effective. (One thing we did recently is shift the matchmaking search window to give more weight to your event rating relative to your hidden persistent rating.) I'm not sure that we can ever totally eliminate manipulating your rating to gain an advantage - it's an issue in every sport with a rating system, even ones without asynchronous play and shields and all the other things that make rating in our game weirder than it is in, say, chess. But yeah, we hear you, it's a quirky way to get ahead and it can be less effective than it is now. We move slowly with this stuff because it's often very hard to predict what will happen with a rating/matchmaking system before you see it in action with a real player population, so we make small changes and watch for a bit before making another change, but you can expect more changes designed to make this better in the future.