what if boosts are disabled for a heroic event

Unknown
edited September 2014 in MPQ General Discussion
Would the result be:

1. Half of the people quit the game.
2. Record breaking health pack sales
3. Scaling overflow in the negative direction leading to negative enemy levels.

Okay, maybe they don't want to do that, but I think they should do it on a heroic event and then it'd be obvious how messed up those are in general.
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Comments

  • Trisul
    Trisul Posts: 887 Critical Contributor
    Not sure about any of those, but the game would be more balanced, that's for sure.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    My bets on number 2.
  • Trisul wrote:
    Not sure about any of those, but the game would be more balanced, that's for sure.

    Well, boosts and scaling basically cancel each other out because the more you boost the harder the game scales everything, though it's especially apparent in the heroic events where the community scaling from those who boost really impacts those who do not.
  • That's a vote for number 3 then. When you become dependent on boosts to beat the nodes, that's bad for everyone. If you use a boost to beat a specific node in crunch time, that's not bad. Really, the PvE guide in the Tips section should be required reading for everyone.
  • FaerieMyst
    FaerieMyst Posts: 319 Mover and Shaker
    I'm okay if boosts are disabled. I don't use them because it isn't in my best interest. If I beat a level with boosts, it will just get harder and then I am dependent on the boosts. If I lose, then it doesn't get harder because the existing level is a challenge already.
  • Since use of boosts is mostly needed by people with 3* rosters who have become overscaled and people with weaker rosters who make up the majority will be completely unaffected I think it would simply stop certain people playing competetively and have minimal impact on community scaling.

    Also if you're willing to P2W then you're still since since health packs sub in perfectly well for boosts in this heroic. I''ve only used (a few) iso boosts on 3 of the nodes to remove the need to spend HP on health packs and my scaling is pretty bad so I imagine you can get all the score you want without boosts as long as you'll pay for the health packs.

    Overall... don't see much point in it.
  • Iso boosts cost way less than health packs in terms of impacting whether you'll beat a particularly hard node.

    I don't think they really should turn them off during a heroic event would be disastrous in all likelihood (with a slim chance of being wildly profitable), but maybe they should just do it just so that they can see how messed up the overall balance is. For a mechanism that's been quoted as 'cheaty', which I completely agree, it's also built into the PvE game right now on the heroic events due to scaling. Well it also affects PvP but mostly just the Sentry bombs. Without boosts you just won't be able to Sentry bomb as effectively but it's not like score past 1300 means anything in terms of advancement besides bragging rights.
  • HairyDave
    HairyDave Posts: 1,574
    Is boosting a thing in PVE? Maybe that's why I never go so well...
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Phantron wrote:
    I don't think they really should turn them off during a heroic event would be disastrous in all likelihood (with a slim chance of being wildly profitable), but maybe they should just do it just so that they can see how messed up the overall balance is. For a mechanism that's been quoted as 'cheaty', which I completely agree, it's also built into the PvE game right now on the heroic events due to scaling. Well it also affects PvP but mostly just the Sentry bombs. Without boosts you just won't be able to Sentry bomb as effectively but it's not like score past 1300 means anything in terms of advancement besides bragging rights.

    The ramification of taking away boosts is huge. While it prevent sentry blitz, it also makes it difficult for players to challenge stronger opponents.

    For example, a 2* team of mmn and cstorm can challenge a max hulk and thor, when they go in with boosts. While they may still lose, the thrill of winning the fight makes it a more enjoyable experience.

    Similarly, a team of max spidey and gsbw, could try their luck against a max lthor and Xforce if they go in with full boosts. But it may be impossible without boosts.

    The boosts have been such an intricate part of the game x that d3 should need to talk long and hard about removing it. I am not arguing for keeping it (as I see how it skew the game and prevents them from creating characters with low ap power). But they NEED to be careful in handling it.
  • I'm just going to put this here. Bring back random boost drops! Quit making boosts the domain of the ISO and HP rich. How about a break for the common man eh?

    Don't boost PvE events unless 100% needed during the last 2 hours. But don't take boosts out either.
  • Sure a major boosting habit is expensive, but mild boosting can help you win more which can earn you more iso, or at least enough to cover the boosts you used and it is a net gain in points to win more before running out of health packs.
  • HairyDave wrote:
    Is boosting a thing in PVE? Maybe that's why I never go so well...

    Well, I usually don't boost in PvE because PvE is where I make my iso and if I'm going to end up with a negative iso income I might as well not even play PvE, but given most cheap combos in PvE would totally spank any PvP team why would boosting not matter even more than PvP? At least in PvP it's sort of a luxury, but on PvE anything with an AP accelerator goon on a major damage ability is usually mandatory to have boosts once their levels are high.
  • atomzed wrote:
    Phantron wrote:
    I don't think they really should turn them off during a heroic event would be disastrous in all likelihood (with a slim chance of being wildly profitable), but maybe they should just do it just so that they can see how messed up the overall balance is. For a mechanism that's been quoted as 'cheaty', which I completely agree, it's also built into the PvE game right now on the heroic events due to scaling. Well it also affects PvP but mostly just the Sentry bombs. Without boosts you just won't be able to Sentry bomb as effectively but it's not like score past 1300 means anything in terms of advancement besides bragging rights.

    The ramification of taking away boosts is huge. While it prevent sentry blitz, it also makes it difficult for players to challenge stronger opponents.

    For example, a 2* team of mmn and cstorm can challenge a max hulk and thor, when they go in with boosts. While they may still lose, the thrill of winning the fight makes it a more enjoyable experience.

    Similarly, a team of max spidey and gsbw, could try their luck against a max lthor and Xforce if they go in with full boosts. But it may be impossible without boosts.

    The boosts have been such an intricate part of the game x that d3 should need to talk long and hard about removing it. I am not arguing for keeping it (as I see how it skew the game and prevents them from creating characters with low ap power). But they NEED to be careful in handling it.

    For PvP MMR should have precedence over any other game mechanism, since as long as it does what it claims to do you should be matched with the right opponent, and on the other hand if it doesn't do what it is supposed to then having boosts isn't going to help you very much either. It matters more for PvE because the community scaling is forced upon everyone which can be increased by boosting. For a mechanism that's described as 'cheaty' by D3, the PvE game would definitely collapse without it. If you're only boosting in the last 2 hours or so of a heroic event then you're not competitive. With most PvE events in the form of 'grinder always win', every match along the way counts and if you have an average quality heroic roster strength you can't keep up with just your health pack regen on the level high 100+ nodes since they're almost always loaded with cheap tricks while a good heroic roster would be Thor or Patch going 1on3, which is still pretty hard even when they're level 256, and you can certainly get much worse roster selection too.
  • Well looks like D3 have gone the over direction as some people have infinite boosts. People using them might live to regret using them however if they totally mess up their PvE enemy levels however, but knowing D3 it will take a few attempts to fix the problem so they good for another few weeks at least.
  • Sumilea wrote:
    Well looks like D3 have gone the over direction as some people have infinite boosts. People using them might live to regret using them however if they totally mess up their PvE enemy levels however, but knowing D3 it will take a few attempts to fix the problem so they good for another few weeks at least.

    With the weak rubberbanding you might as well take whatever points you can get now regardless of how the scaling turns out. The scaling has been resetting on each new sub so even if you end up with 395s at the end of this sub whatever lead you got due to infinite boosts is still going to stay with you while the scaling almost certainly will not.
  • How much do boosts cost?

    I haven't had to buy boosts since I started the game, but now I am getting low on the +1 AP and +1 match damage boosts?

    Did they reduce boosts drops?

    Yes , I'm out of touch, thank you.
  • MikeHock wrote:
    How much do boosts cost?

    I haven't had to buy boosts since I started the game, but now I am getting low on the +1 AP and +1 match damage boosts?

    Did they reduce boosts drops?

    Yes , I'm out of touch, thank you.

    They stopped dropping a while ago. The drop used to be enough that you can probably rotate boosts of different colors. Sure it was never enough that you can use the same boost every fight but you also don't need the same AP boost for every fight and use the weaker boosts for the easier but still potentially problematic nodes.
  • Phantron wrote:
    MikeHock wrote:
    How much do boosts cost?

    I haven't had to buy boosts since I started the game, but now I am getting low on the +1 AP and +1 match damage boosts?

    Did they reduce boosts drops?

    Yes , I'm out of touch, thank you.

    They stopped dropping a while ago. The drop used to be enough that you can probably rotate boosts of different colors. Sure it was never enough that you can use the same boost every fight but you also don't need the same AP boost for every fight and use the weaker boosts for the easier but still potentially problematic nodes.

    How much are the +1 AP boosts and the 20% mactch damage boosts? Are they ISO or HP?

    Seems like they're trying to replace boosts with team ups, maybe because people are complaining about sentry + boosts = super quick win.
  • MikeHock wrote:
    How much are the +1 AP boosts and the 20% mactch damage boosts? Are they ISO or HP?

    Seems like they're trying to replace boosts with team ups, maybe because people are complaining about sentry + boosts = super quick win.

    200 iso for 5 of the boosts that aren't all color/all AP I think though I haven't bought new match damage ones in a long time (not worth it).

    They're clearly trying to replace it since the boosts stopped dropping on the patch that added the teamups instead, and they've been saying teamup feels fair while boosts feels 'cheaty'. I agree with that assessment but as long as you can buy boosts with only iso I'll definitely go with the 'cheaty' method. Even if you could have any base max level teamupX3 for free every fight, they'd still not be as useful as the doing 2X AP+3 for 2 colors, or even just one, since even if you have very good teamups you sure don't have any reliable way to get them to activate quickly while the AP boosts will always do what you expect them to do. Of course getting useful teamups themselves is far from trivial.
  • hex706f726368
    hex706f726368 Posts: 421 Mover and Shaker
    Phantron wrote:
    They're clearly trying to replace it since the boosts stopped dropping on the patch that added the teamups instead, and they've been saying teamup feels fair while boosts feels 'cheaty'. I agree with that assessment but as long as you can buy boosts with only iso I'll definitely go with the 'cheaty' method.

    Ugh, please don't reinforce the company propaganda as truth. Boosts are the health conserving/speed match method, while team-ups are the health eating alternative. Nothing fair or cheaty about either method since we are all playing by the same rules.

    I can probably count on 1-hand the number of times I've used boosts in PvE. I've needed them a few times to insure a victory on a high point highly scaled node at the very end of an event to either hold onto or leap ahead with my rank when I'm at the edge of a reward tier.