POLL: What Mechanic is most fun to play?
Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
I thought it might be time to do another "Character Most Fun to Play" poll now that Mags had had his toys removed. Then I decided to break it into mechanics.
For least favorite powers, it's easy to see that unreliable powers are unpopular. They fit into:
1. Cost too high to bring into a game.
2. Too situational to matter much. Temp Healing, Bubbles+Crush, Mutagen+Animal
3. Unlikely to ever trigger. Daredevil's Traps, abilities which might remove counters
4. Random minor drain effects.
5. Weak, expensive defenses
For this poll, though, I'm covering the popular stuff. I'm seeing X-Force a lot in matches, and I wonder if that's because he's (1. Fun to play, 2. Fresh and interesting, 3. Powerful). Probably all three. I'm pretty sure he's the new "Most fun to play" character right now. But let's look at fun mechanics first.
For least favorite powers, it's easy to see that unreliable powers are unpopular. They fit into:
1. Cost too high to bring into a game.
2. Too situational to matter much. Temp Healing, Bubbles+Crush, Mutagen+Animal
3. Unlikely to ever trigger. Daredevil's Traps, abilities which might remove counters
4. Random minor drain effects.
5. Weak, expensive defenses
For this poll, though, I'm covering the popular stuff. I'm seeing X-Force a lot in matches, and I wonder if that's because he's (1. Fun to play, 2. Fresh and interesting, 3. Powerful). Probably all three. I'm pretty sure he's the new "Most fun to play" character right now. But let's look at fun mechanics first.
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Comments
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Rags is sad he didn't get a name drop for either of his powers (shake the room or don't like these colors). It's okay no one uses him anyhow.0
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Ive been running SuperSteve in Heavy Metal and I love the strategy of timing IMs recharge plus placing shields so they dont get matched or cascaded. I voted for MagsMN/BWGS for their tile placement ability.
Of course, Im one of the ones who was REALLY sad (curl up in bed, suck thumb, not shower....okay, j/k) when they nerfed CMag as I loved playing with his blue. Yes, it was over powered in that it was easy to chain over and over, but that was incredibly satisfying to be able to do. The two who do it best now.....are just too fluffy.0 -
For a Best Power in the Game poll, I'm thinking these are a good selection. World Rupture is broken, so I don't list it. Which powers should I add/remove?
Speed Shot - Purple PASSIVE
Pheremone Rage - Purple PASSIVE
Dormammu’s Aid - Blue PASSIVE
A Little Off the Top - Red 6
Demolition - 10
Surgical Strike - 11
Wind Storm - Blue 11
Star Spangled Avenger - Red 11
Rage of the Panther - Black 12
Call The Storm - Green 14
Whales! Whales! Whales! - Purple 14
Tentatively on the list
Anger - Black PASSIVE
Flame Jet - Green 5
Avengers Assemble! - 12
Sniper Rifle - Green 15
Possible substitution list
Energy Absorption - Yellow PASSIVE
Healing Factor - Yellow PASSIVE
Aggressive Recon - Purple 5
Supernova - 11 Red
Thunder Strike - Yellow 120 -
Nonce Equitaur 2 wrote:For a Best Power in the Game poll, I'm thinking these are a good selection. World Rupture is broken, so I don't list it. Which powers should I add/remove?
Speed Shot - Purple Passive
Pheremone Rage - Purple Passive
Dormammu’s Aid - Blue Passive
Anger - Black Passive
Flame Jet - Green 5 AP
A Little Off the Top - Red 6 AP
Demolition - 10
Surgical Strike - 11
Wind Storm - Blue 11 AP
Star Spangled Avenger - Red 11 AP
Rage of the Panther - Black 12 AP
Avengers Assemble! - 12
Call The Storm - Green 14 AP
Whales! Whales! Whales! - Purple 14 AP
Sniper Rifle - Green 15 AP
I understand WR but Supernova should be in0 -
Aggressive Recon.
Cap Marvel's passive perhaps.
Patch's regen maybe.
Thunder Strike.0 -
Dartmaster01 wrote:I understand WR but Supernova should be in
Supernova is more of a "You know what, I have health packs to burn, EVERYBODY DIES" thing.0 -
Infinite chains on classic Magneto's Magnetic Field!
Wait...
AP steal (Hood/oBW), then, and AP generation, be it through crazy cascades a la Storm/Juggernaut/Ragnarok/Loki/SexMagnet, or through colour conversion especially targeted like Doom/MMN/GSBW. Thor/Hulk are okay if random.0 -
I think I have actually said "And now you all die" when using some of those powers.0
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The most fun powers are board shakeups and the ones that make strike or attack tiles, but don't flood the board with them (yes psylocke, no daken or storm). It makes for intense, strategic, and interactive battles.
The least fun powers are invisible/random traps and "get X AP, kill someone/everyone" powers0 -
imo board shaking is the funniest kind of power
followed by 'I don't like these colors' for the chance to shake the board and a bit of tactic
finally traps! for the suspens and the potential game changer.
I know we are deeply divided regarding the traps. I belong to the tribe who firmly believe that Daredevil could be the funniest MPQ char if ever Demiurge wanted to fix his broken traps
I voted too for less fun but efficient powers that I like to use
AP steal and generation
and .... AOE 'you all die now' because it's <mwahaha!> another kind of fun0 -
I love following up Berserker Rage with Rage of the Panther
Best There Is at any tank who would otherwise be left standing after that.
Patch + Loki is really fun too, if you can keep Loki alive. Hell, Patch + Loki + BP is the best of all worlds unless you run afoul of an AP stealer.0 -
I'm stunned that stunning ranks so low.
I usually do it with DoubleCap these days (Captain America and Captain Marvel) Great for taking down Hulks.0 -
Nonce Equitaur 2 wrote:I'm stunned that stunning ranks so low.
I usually do it with DoubleCap these days (Captain America and Captain Marvel) Great for taking down Hulks.
Personally I find the board smashing abilities the most fun, even if they aren't all that effective. Traps can be a ton of fun too - there's a metagame of setting up a board so that they go off when you want/need them too.0 -
HairyDave wrote:It's a bloody useful tactic but it's kind of dull.
Personally I find the board smashing abilities the most fun, even if they aren't all that effective. Traps can be a ton of fun too - there's a metagame of setting up a board so that they go off when you want/need them too.
May be dull to you, but I find cap shields very strategic to play.0 -
I like abilities that make me think. Ones where I place tiles, or have to figure out if I can use them safely, etc. Stuns are second because then I am at least considering which enemy to target with them.0
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I know she's not very popular around here because of slowness, low hit points, and terrible AI usage, but I have the most fun with GSBW. Her and are great for strategic play. When done properly, the purple chains green into helpful critical tiles or destroys special tiles (through 4 in a row). Then when the Sniper Rifle is powered up, it turns into "And now you all die!" And if it's PVE and the enemies have too high of hitpoints for one shot of SR, then the SR still can knock out a large percentage of enemy special tiles while avoiding my own.
So her abilities include board shakeup, destroy special tiles, don't like these colors, and now you all die.
Also, when environmental tiles used to exist, she was a beast in the jungle. Her critical tiles that landed in environmental tiles would almost guarantee +5AP for the team. SR was even easier to shoot off then.0 -
seth_is_OK wrote:I know she's not very popular around here because of slowness, low hit points, and terrible AI usage, but I have the most fun with GSBW. Her and are great for strategic play. When done properly, the purple chains green into helpful critical tiles or destroys special tiles (through 4 in a row). Then when the Sniper Rifle is powered up, it turns into "And now you all die!" And if it's PVE and the enemies have too high of hitpoints for one shot of SR, then the SR still can knock out a large percentage of enemy special tiles while avoiding my own.
So her abilities include board shakeup, destroy special tiles, don't like these colors, and now you all die.
Also, when environmental tiles used to exist, she was a beast in the jungle. Her critical tiles that landed in environmental tiles would almost guarantee +5AP for the team. SR was even easier to shoot off then.
On a side not shouldn't we have a vote for suicide attacks with Sentry, Patch, Ares? Sentry and Patch have true everyone must Die attacks as they will kill allies and enemies?0
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