Countdown timer bug
mohio
Posts: 1,690 Chairperson of the Boards
I first saw mention of this elsewhere on the forum, but it happened to me yesterday so I will go ahead and make an official report here. In the first sim node in the gauntlet: finale (DD, Muscle, Analyst) i made a match moving a red countdown tile on 2 over to where I could match it the next turn. However, a muscle's threaten CD down the board from it created a cascade when it went to 0 which brought the red CD tile below where the yellow one was. So, when the game went to tick down the rest of the CDs, it saw the red one again and it went to 0. I don't think it's intended for a single countdown tile to tick off twice in a turn simply because it moved positions on the board, yet this is exactly what happened.
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viewtopic.php?f=7&t=15895&start=60
I can confirm this. Had a match with MNMagneto yesterday.
There was an iron hammer with countdown 2 near the top, and a magnetic flux with countdown 1 further down.
1. Iron hammer drops to 1.
2. Magnetic flux drops to 0, going off. It drops Iron hammer down beneath where magnetic flux was.
3. Iron hammer drops to 0, going off as well.
I wish I had screenshotted it! Was super tired last night.0
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