Design error with Immovable Object?
dreamwanderings
Posts: 36
Up to now, all Countdown tiles were triggers, aiming to reach zero, and counter powers worked accordingly (Anti-Gravity Device increased their values, Control Shift decreased the value after taking control).
Immovabe Object works the other way round. Shouldn't the above-mentioned counter powers also "counter" it appropriately (Anti-Gravity Device by decreasing its value, Control Shift by increasing its value after taking control) ?
Immovabe Object works the other way round. Shouldn't the above-mentioned counter powers also "counter" it appropriately (Anti-Gravity Device by decreasing its value, Control Shift by increasing its value after taking control) ?
0
Comments
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see Falcon's Redwing ability.
Redwing - Blue Passive
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
Level Upgrades
Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.
Besides X-Force's yellow heal, Redwing's is probably the only CD that you'd usually want to match yourself when possible.
I, for one, am happy to see variation on the limited theme that the developers have access to.0
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