[UI Design] How do you train your characters?

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Comments

  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    There should be a single integrated character interface under the overall label of "Roster" where you can see each character and as part of that, if needed, level them up.

    The "Train" tab should be replaced with a "News" tab.

    I would also shorten "Recruit Heroes" to "Recruit".

    Longer term, I would consider having "Recruit" as part of the updated "Roster" interface because essentially, you are bringing characters into your roster but this requires a redesign focus alongside characters, rather than integrated into (as you would do with "Train").
  • And for the love of god can we PLEASE get a place to manage team ups and boosts that's outside the fight submenu.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    How do you guys not have this data already? Most apps can deliver data such as click rate and action flow

    In many EU countries that's technically illegal without prior consent from the consumer.
    On the Steam/PC version of MPQ there was no EULA presented upon installation or first start-up and no statement asking for that consent.
    If any monitoring of this kind is occuring for PC players, then Demiurge is operating on very shaky grounds with it.