Daken Strike Tile Bug
JamieMadrox
Posts: 1,798 Chairperson of the Boards
Here is a copy of the email I just sent to CS about what i believe is an error in how Daken's strike tiles are generated.
I've noticed that Daken's "Pheremone Rage" power triggers differently for players than it does for the AI and in such a way that it gives the AI an unfair advantage.
When either the player or the AI makes a green match and triggers PR, the player's strike tiles are created before the tiles cascade. Then the cascade happens. Once the cascade is complete, if there are no subsequent green matches, the AI's strike tiles are generated.
This means that the player's strike tiles can be cascaded away due to matches before the AI's are even created. Leaving the AI at an advantage. Since Daken's PR triggers when ANY green match is made, it should trigger at the same time for both sides; before or fter the cascade.
An even fairer way to have it trigger in these cases would be to have the strike tiles of the side that made the green match be generated first each time there is a match. For example:
AI makes a green match.
AI PR triggers generating strike tiles for AI.
Player PR triggers generating strike tiles for Player.
Cascade
OR
Player makes a green match.
Player PR triggers generating strike tiles for Player.
AI PR triggers generating strike tiles for AI.
Cascade
Alternatively the strike tiles can all be created after the cascade. Thanks for reading this and giving it some thought. It's an easily duplicatible bug, but if you can't seem to get it to work in your testing environment then I can video it happening the next time I take Daken in to a match against a Daken
0
Comments
-
That is the way this has functioned for quite some time. This is not a bug, or a new phenomenon. "Working as intended" is the only response you will probably get in the end.0
-
The1WhoKnocks wrote:That is the way this has functioned for quite some time. This is not a bug, or a new phenomenon. "Working as intended" is the only response you will probably get in the end.0
-
First response from D3P CS:Hello D3P Customer,
Thank you for contacting D3P Customer Support.
Thank you for bringing this to our attention!
We'll investigate this right away and see if it's intentional or not!
If you require further assistance, please do not hesitate to contact us again and it will be a pleasure to help you.
Best Regards,
D3Publisher Customer Support Team0 -
I have a desire to be negative about your negativity....0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements