homeinvasion wrote: I had several of these on the weekend but with max Patch, I take a turn AI just cascades to about 80 AP, no joke, then just cycles through abilities till dead, I had many games where I took a turn then the AI just killed my max 166 team at full health. I actually had 3 first/ second turn wipes in a row. As in wipe me out, use three health packs, wipe me out, buy 5 more, wipe me out, then a third time. I just switch the game off when the AI decides to be a tinykitty. I also had about 5 games where I did world rupture that never went off because the AI expertly matched away all of the countdowns. I also noticed a new feature where the AI uses abilities after my whole team is dead, as in last member of my team dies to Rage of the Panther so the game should end then the AI just keeps using abilities after the game is 'over'
homeinvasion wrote: I have been trying a technique with strangely positive results, I have no quantifiable data but it seems to work. Yes this is all bias, I am probably seeing the results I want but I like to test things out. If I have a team that requires no Purple AP I use my first turn to match purple, which then seems to get me more cascades and more green and red that I do want. or Randomly match an off color mid game which seems to generate big cascades often. Try them out and let me know if you see something similar.
Phantron wrote: That is true but not for the reason you think (e.g. the game somehow knows what color you don't need and put better cascades on off colors). In the absence of board reset or board shaking ability, the quality of the matches steadily goes down as you matches are taken off the board. Further, there's a roughly inverse relationship between the quality of any two consecutive matches. If you made a great match, the next match for the opponent is likely pretty bad. On the other hand, if you made a very bad move your opponent is likely to get a pretty good move after that. Let's say you need red and green, and there are 4 available matches on the board. Assuming you have any ability to evaluate the obviously good moves, you'd always take them. This means you probably left a lot of bad matches for both your opponent, and on the board in the long run. By the time you're down to the last move of the color you need, by the process of elimination it's likely a very bad move for reasons you do not quite comprehend. On the other hand, picking a random color you haven't touched for a while is likely to result an average quality move, and an average move is a lot better than a bad move (e.g. one that hands your opponent a match 4).
homeinvasion wrote: Phantron wrote: That is true but not for the reason you think (e.g. the game somehow knows what color you don't need and put better cascades on off colors). In the absence of board reset or board shaking ability, the quality of the matches steadily goes down as you matches are taken off the board. Further, there's a roughly inverse relationship between the quality of any two consecutive matches. If you made a great match, the next match for the opponent is likely pretty bad. On the other hand, if you made a very bad move your opponent is likely to get a pretty good move after that. Let's say you need red and green, and there are 4 available matches on the board. Assuming you have any ability to evaluate the obviously good moves, you'd always take them. This means you probably left a lot of bad matches for both your opponent, and on the board in the long run. By the time you're down to the last move of the color you need, by the process of elimination it's likely a very bad move for reasons you do not quite comprehend. On the other hand, picking a random color you haven't touched for a while is likely to result an average quality move, and an average move is a lot better than a bad move (e.g. one that hands your opponent a match 4). I love Phantron's posts, always good, always thought out in a positive analytically way. Phan, yes there are diminishing returns, I match green away ergo there is less green available by percentage so less green match possible. There is a few things to that, firstly I seem to get many games with no green match available at all. Like turn 20 and neither the AI or myself have any green, Secondly I tried my match purple a few times and the AI also ignored green and followed suit to match purple, I switch to green and it follows suit, I think either the AI is trying to counter match, predict match or proceedurally generates the board in some predictable way. I have often moaned about the AI matching off colors which makes a match 5 of the color it wants drop out of heaven. The AI will always have some sort of predictable behavior we just need to work out what it is... mwahahahahaa FTW that's also the grand conspiracy why purple is under represented.
Budget Player Cadet wrote: I will say that there's something seriously wrong when I can go into a fight involving three mid/low tier characters a good 30-100 levels below my team and come out limping and bleeding. For this to happen consistently... Yeah. It's not like I'm playing poorly; there's only so much strategy involved in this game. It's sheer dumb luck, match 5 after match 5, scoring 9 red AP in a single turn...
Phantron wrote: In general, it is better to try to maximize the number of total AP you gained regardless of color and if an off-color clearly has potential then you should go for it.
rocketh wrote: The issue I see with cascades is that no game can't possibly be balanced over multiple, different occurrences if those are too widely spread. No matter how the game design may try to balance match damage and powers, you can't really work on anything if Player A gets 3 Red + 100 dmg, and Player B (that lucky bastard) gets 5 of each color because of a single cascade + 1k dmg. My suggestion would be to reduce match efficiency as more matches are made. Yes, that's the exact opposite of how cascades usually work. So first match nets you full colors + damage, but the more matches you automatically get, the less you gain from them. That way, cascades resulting in 10+ matches are not as game breaking as today. I have been on both sides of that ( one character killed by one single match, or pwning my opponent with just one move ) and it feels silly, regardless.