D3 better step up & fix AI cheating ASAP

I think we have all noticed in the last few days that the AI has been getting crazy luck in cascades. Every match I play in PvE, the AI gets 1-4 moves PER MATCH of at least 20ap. This in addition to the seemingly unlimited amounts of ap that the goons generate. I have a very full roster of max or near max guys & am using ap boosts & still am struggling to do a "full clear" in PvE right now. It's not cause I'm running crazy lineups or have a young cousins playing for me

IT IS CAUSE THE AI CHEATS NOW MORE THAN EVER

I expect IceX or HiFi to comment on this because this is just a blatant grab for health pack money until I'm told otherwise. I have already spoken to nearly 20-30 people who are experiencing the same thing
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Comments

  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    I haven't seen any differences in the way that the AI plays. This seems like another instance of tinfoil hats being put on.
  • Unknown
    edited September 2014
    I have same problems even if i have 12 heroes at 166 lvl ..this pve is maked to drain health packs and HP of course i spend 1000 HP on health packs so far ..my Lthor is max but i still lose against that Jugg and Daken now is so annoying with his blue..Devs this is **** awesome keep going with great job icon_eek.gificon_evil.gificon_twisted.gif
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    If you're spending 1000HP on health packs, you should have probably stopped. It would have been better to just spend that 1000HP to shield hop in the PvP where you get Colossus.
  • If you're spending 1000HP on health packs, you should have probably stopped. It would have been better to just spend that 1000HP to shield hop in the PvP where you get Colossus.

    I will get him and in pvp for sure but i dont step back now i slow down little but still i grind current have 55k in pve 1 place and 1400 in pvp..HP is not problem ..the problem is if you dont have HP..Lool
  • Zen808
    Zen808 Posts: 260
    Wait, are you implying that AI Omega Cascades are a "NEW" thing?
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    "Observation bias", ... "conformation bias".

    There, I said it before anyone else could this time. Of course there will still be a few that say it anyway.

    Now, I believe it is a real thing, but it does not Always apply!

    Something has changed in the Ai. To say that every person who says the Ai is different is not paying attention reminds me of the Mexico City incident. Hundreds of people saw unidentifiable lights in the sky. The govt said it was mass hallucination. Okay, thats a real thing, i can buy that, but for hundreds to hallucinate the exact same thing? Ok, I'll say thats possible too, but what about the dozens of videos? Did all the cameras have a hallucinatory malfunction all at the same time of the same thing? Just because someone makes a mistake or does not pay attention, does not mean everyone will do the same.

    There is something different about the Ai. I'm not sure what just yet, still too many variables. But I'm video recording every match I play, so I'll know soon enough. Hopefully.

    Of course, even with proof, (since dozens of players reporting the same thing is not enough for some), there will still be those that just have to use the term "conformation bias".
  • I'm fairly convinced that AI cascades have gone up significantly since D3 "improved" the game by adding in "more realistic healing". Also this weekend I've noticed that while I am seeing fewer Sentry teamups, I am seeing the AI get teamups that deal a lot of damage 95% of the time. To date the AI has never used a bagman teamup on me that I can recall.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    I've seen switcheroo, snarky remark and web-slinger in PvP.
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    I've seen switcheroo, snarky remark and web-slinger in PvP.

    I've seen those TU also. But if you meant you have seen Bagman, that was probably me, since it seems I'm the only player in the world that uses him.
  • The AI tends to get these lucky cascades very early or just in time to kill one or more of my characters. In the Loki PVP, AI casting illusions often got several match 3 or 4s along with being able to trigger a skill before making their actual match 3. I'd be lucky if illusions set up a match 4 that would end my turn. This would often lead to trickery screwing me over for the rest of the match and kill off my Loki before I could try to reverse the effect.

    More often than not, full team wipe outs seem to occur when you're down to less than 3 health packs... like it's nudging you to shield.

    The current PVE scaling seems to be cranked up in order to drain health packs while we juggle shield hopping in Falcon PVP & shield simulator.

    Nevertheless, I refuse to give in and buy health packs.
  • Since this update has happened the AI has been killing me a lot faster... There have been a few games just over the ladt two days where the AI gets crazy cascades taking down characters with over 5500 health in one move, then following up with all its powers...

    Even my last game storm pulled her windstorm in 2 moves and then had thor use CotS 2 moves later... So agree definitely somethings up and needs to be addressed...
  • Red Panda wrote:
    The AI tends to get these lucky cascades very early or just in time to kill one or more of my characters. In the Loki PVP, AI casting illusions often got several match 3 or 4s along with being able to trigger a skill before making their actual match 3. I'd be lucky if illusions set up a match 4 that would end my turn. This would often lead to trickery screwing me over for the rest of the match and kill off my Loki before I could try to reverse the effect.

    More often than not, full team wipe outs seem to occur when you're down to less than 3 health packs... like it's nudging you to shield.

    The current PVE scaling seems to be cranked up in order to drain health packs while we juggle shield hopping in Falcon PVP & shield simulator.

    Nevertheless, I refuse to give in and buy health packs.

    That's because the quality of the board gradually declines as the game is played until it either resets or there's a move that shakes up the board. Occasionally it goes up for some particularly lucky moves but in general it's constantly going down. After all that's why the board eventually resets because it gets to a point where the board has no value left (no available matches). So yes if the AI is going to make their move it's usually at the very beginning or after a board shaking move. The AI is extremely good when they get to go first on a fresh board, and while normally they're not allowed to do this, a move like Illusions or Unstoppable Crash is essentially a fresh board.
  • I've definitely been seeing this personally but others I know haven't been seeing it on the scale I have. Early in the PVP, I basically tanked without trying, losing match after match to characters well below my level. In the PVE, I've been having to use boosts to beat some of the levels despite having a significant level advantage (50+, really mainly talking about the Hood/Jugg one).

    The thing that's bugged me the most isn't even the ridiculous cascades the AI has been getting, but the general impossible board state I'm constantly in. It's been nearly impossible for me to target an AP to either collect or deny my opponents because I've been pretty consistently in a state where I have 1-2 possible matches each turn, almost always in either a color that's not red/green (1 purple, then 1 black, then 1 blue, etc). Also annoying that whenever the AI uses a move like Unstoppable Crash, it causes tons of cascades however when I use it as a team-up, I rarely get even one cascade.

    All that being said, I have noticed that my overall luck in this game is cyclical. I'll have a two weeks where the AI seems to be on god-mode, I have all death brackets, and I don't pull ANYTHING from any tokens. Then I'll have one week of great luck, where the AI is ****, I get mediocre brackets, and I get great pulls.
  • KillStormFirst
    KillStormFirst Posts: 140 Tile Toppler
    I agree with what everyone is saying here about the AI and the gameplay after the update. I am without question stepping away after the season finishes until the issue is fixed. The concept of "Unwinnable State" seems to be the new layout for MPQ. enemystrike.png
  • Grizzlegom wrote:
    I've definitely been seeing this personally but others I know haven't been seeing it on the scale I have. Early in the PVP, I basically tanked without trying, losing match after match to characters well below my level. In the PVE, I've been having to use boosts to beat some of the levels despite having a significant level advantage (50+, really mainly talking about the Hood/Jugg one).

    The thing that's bugged me the most isn't even the ridiculous cascades the AI has been getting, but the general impossible board state I'm constantly in. It's been nearly impossible for me to target an AP to either collect or deny my opponents because I've been pretty consistently in a state where I have 1-2 possible matches each turn, almost always in either a color that's not red/green (1 purple, then 1 black, then 1 blue, etc). Also annoying that whenever the AI uses a move like Unstoppable Crash, it causes tons of cascades however when I use it as a team-up, I rarely get even one cascade.

    All that being said, I have noticed that my overall luck in this game is cyclical. I'll have a two weeks where the AI seems to be on god-mode, I have all death brackets, and I don't pull ANYTHING from any tokens. Then I'll have one week of great luck, where the AI is ****, I get mediocre brackets, and I get great pulls.

    For the heroic PvE, just because Thor is level 256 doesn't mean your team is actually any good. The enemy team composition in heroic Jugg far outclassed yours in terms of quality because they have all the right guys with the proper feeder/goon abilities. If you can run Muscle + The Hood + Jugg at level 100 with max covers, I'd feel pretty comfortable fighting a level 256 character + 2 166s too.
  • Level 75 Jugg has killed my level 200+ Lazy Thor multiple times and with ease. Pretty sure Juggernaut is on some type of PEDs or something. He's a cheat. icon_lol.gif
  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    I haven't seen any differences in the way that the AI plays. This seems like another instance of tinfoil hats being put on.

    I agree, though I do feel like there have been more cascades not just for the AI but for me as well. The problem with this is people are more likely to remember when negative cascades happen vs positive ones.
  • Dauthi wrote:
    I haven't seen any differences in the way that the AI plays. This seems like another instance of tinfoil hats being put on.

    I agree, though I do feel like there have been more cascades not just for the AI but for me as well. The problem with this is people are more likely to remember when negative cascades happen vs positive ones.

    At least for the last heroic PvE event, there are definitely more cascades for me because I can't afford those going to the other side so I take more time to study my position.
  • Dauthi wrote:
    I haven't seen any differences in the way that the AI plays. This seems like another instance of tinfoil hats being put on.

    I agree, though I do feel like there have been more cascades not just for the AI but for me as well. The problem with this is people are more likely to remember when negative cascades happen vs positive ones.

    Have to add that I also have not noticed any increase in the enemy cascades of doom. Although I have noticed that alot of my own corresponding cascades tend to happen on the match where I kill the last character, which irks me somewhat.
  • futongus wrote:
    Dauthi wrote:
    I haven't seen any differences in the way that the AI plays. This seems like another instance of tinfoil hats being put on.

    I agree, though I do feel like there have been more cascades not just for the AI but for me as well. The problem with this is people are more likely to remember when negative cascades happen vs positive ones.

    Have to add that I also have not noticed any increase in the enemy cascades of doom. Although I have noticed that alot of my own corresponding cascades tend to happen on the match where I kill the last character, which irks me somewhat.

    I'm quite convinced X Force (the move) only creates a monster cascade that I thought it is capable of if the match ended. Every other time you'll be lucky to have a single chain after it, but if it's the last guy, let the fireworks begin.