Cascades with environment tiles and criticals
So, I've seen this a lot. When purposefully matching environment tiles and criticals there is usually a bonus of base environment value times the critical value that's added to the environment bucket. However, I've noticed lately that a cascade gets triggered and environment tiles get matched with a critical it awards no critical bonus and often ignores the actual regular matching value for the tile. I've seen it award as little as 2 or 3 environment points rather than the normal which would be 6 or 9 times the critical for unbuffed characters.
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Comments
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I've noticed this bug too, and I'd like to add a similar bug:
When matching an L shape with a critical tile where the two branches of the L are environment and coloured tiles (looks like so:)
B
B
C E E where B is blue, C is critical, E is environment
You get the bonus damage on the blue match, and lose your environment bonus match (this should not be the case considering how rare it happens).
I think this bug is part of a larger bug, where any 5 match with a critical such as B B C G G, the leftmost match seems to take priority on the bonus, instead of the higher damaging match. This is silly.0 -
OmegaSyrus wrote:I've noticed this bug too, and I'd like to add a similar bug:
When matching an L shape with a critical tile where the two branches of the L are environment and coloured tiles (looks like so:)
B
B
C E E where B is blue, C is critical, E is environment
You get the bonus damage on the blue match, and lose your environment bonus match (this should not be the case considering how rare it happens).
I think this bug is part of a larger bug, where any 5 match with a critical such as B B C G G, the leftmost match seems to take priority on the bonus, instead of the higher damaging match. This is silly.0 -
I believe this is a feature, rather than a bug. Successive matches in cascades have decreased value. Been this way for a while.0
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what does that chime mean, after getting like 5 matches in a row?0
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