Method to promote using sub-standard heroes
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Renaldoo
Posts: 114
Separate heroes into several tiers based on the percentage of games they are seen in pvp. Heroes used the most (Sentry/Hulk/Daken) would receive no level boost. Heroes used less would receive progressively larger boosts. If, after an event, the use statistics for a character don't go up, the buff increases, etc.
Pvp is really, really boring and un-interesting at the moment. I recognize the challenge of trying to both balance the characters in this game, as well as continuing to turn a profit. I also see why D3 would hesitate to nerf characters that are severely overused, as there are many people who paid them real money for those characters. The proposed method, however, would surely increase the diversity of play in pvp, as well as possibly making many undesirable heroes at least temporarily appealing.
Pvp is really, really boring and un-interesting at the moment. I recognize the challenge of trying to both balance the characters in this game, as well as continuing to turn a profit. I also see why D3 would hesitate to nerf characters that are severely overused, as there are many people who paid them real money for those characters. The proposed method, however, would surely increase the diversity of play in pvp, as well as possibly making many undesirable heroes at least temporarily appealing.
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