Tedious Abilities that require lots of research
Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
Some powers require more research than others.
Wolverine X-Force. Destroys every tile in the enemy team's strongest color.
Nick Fury. Deals 210 damage and creates a 3 turn Countdown that, when activated, steals 3 AP from the enemy's strongest color before converting to a 42 Strike tile.
Black Panther. Deals 194 damage to each enemy, but the enemy team gains 5 AP in their strongest color.
The Punisher. If they are below 30% of their max health, he downs them.
For each of these, there should be some sort of indicator.
With the Strongest color, that color should be indicated somehow.
Health should have a numeric percentage centered within the cross.
EDIT
Patch -- Best There Is -- How many tiles have his icon, and what is that number times 253?
Magneto -- Polarizing Force -- How many Team-up tiles, and what is that times 261?
Hood -- Dormammu’s Aid -- How many of each color are on the board?
(Especially for those using Falcon)
What is the total Strike, Protect, and Attack force on the board, both for and against me?
EDIT2 stolen from Tile / Power disparities -- with some characters it's confusing what their strongest color is.
With most characters, the order of their abilities matches up with their strongest/stronger/strong tile damages. Unfortunately, R59 and R60 has introduced a lot of sloppiness into this. The change to BWGS still hasn't been officially mentioned.
Beast, BWGS, Captain Marvel, Daken, Deadpool, Doctor Doom, Loki, Magneto, Spiderman, and Hawkeye all have tile / power disparities now.
Tile Dam high/med/low .. Power Rankings
_2/__/_1/__/_3/__/3.5 - _3/__/_1/__/_2/__ - 6800 - Beast (Modern)
__/_3/__/_1/_2/__/4.0 - __/_2/__/_3/_1/__ - 5950 - Black Widow (Grey Suit)
_2/_1/__/__/__/_3/4.5 - _3/_1/__/__/__/_2 - 8500 - Captain Marvel (Modern)
__/__/_3/_2/__/_1/4.0 - __/__/_3/_1/__/_2 - 6800 - Daken (Classic)
__/_3/__/_1/__/_2/4.5 - __/_1/__/_2/__/_3 - 6800 - Deadpool (It's Me, Deadpool)
__/__/_1/_3/__/_2/3.0 - __/__/_2/__/__/_1 - 7176 - Doctor Doom (Classic)
__/__/__/_1/_3/_2/3.0 - __/__/__/_2/__/_1 - 5023 - Loki (Dark Reign)
_3/_2/_1/__/__/__/3.2 - _1/_2/_3/__/__/__ - 6800 - Magneto (Classic)
_1/__/_3/_2/__/__/3.0 - _1/__/_2/_3/__/__ - 6800 - Spider-Man (Classic)
__/__/_3/_2/__/_1/4.0 - __/__/_3/_1/__/_2 - 3920 - Daken (Dark Avengers)
__/_3/_2/_1/__/__/4.5 - __/_2/_1/_3/__/__ - 3430 - Hawkeye (Modern)
Wolverine X-Force. Destroys every tile in the enemy team's strongest color.
Nick Fury. Deals 210 damage and creates a 3 turn Countdown that, when activated, steals 3 AP from the enemy's strongest color before converting to a 42 Strike tile.
Black Panther. Deals 194 damage to each enemy, but the enemy team gains 5 AP in their strongest color.
The Punisher. If they are below 30% of their max health, he downs them.
For each of these, there should be some sort of indicator.
With the Strongest color, that color should be indicated somehow.
Health should have a numeric percentage centered within the cross.
EDIT
Patch -- Best There Is -- How many tiles have his icon, and what is that number times 253?
Magneto -- Polarizing Force -- How many Team-up tiles, and what is that times 261?
Hood -- Dormammu’s Aid -- How many of each color are on the board?
(Especially for those using Falcon)
What is the total Strike, Protect, and Attack force on the board, both for and against me?
EDIT2 stolen from Tile / Power disparities -- with some characters it's confusing what their strongest color is.
With most characters, the order of their abilities matches up with their strongest/stronger/strong tile damages. Unfortunately, R59 and R60 has introduced a lot of sloppiness into this. The change to BWGS still hasn't been officially mentioned.
Beast, BWGS, Captain Marvel, Daken, Deadpool, Doctor Doom, Loki, Magneto, Spiderman, and Hawkeye all have tile / power disparities now.
Tile Dam high/med/low .. Power Rankings
_2/__/_1/__/_3/__/3.5 - _3/__/_1/__/_2/__ - 6800 - Beast (Modern)
__/_3/__/_1/_2/__/4.0 - __/_2/__/_3/_1/__ - 5950 - Black Widow (Grey Suit)
_2/_1/__/__/__/_3/4.5 - _3/_1/__/__/__/_2 - 8500 - Captain Marvel (Modern)
__/__/_3/_2/__/_1/4.0 - __/__/_3/_1/__/_2 - 6800 - Daken (Classic)
__/_3/__/_1/__/_2/4.5 - __/_1/__/_2/__/_3 - 6800 - Deadpool (It's Me, Deadpool)
__/__/_1/_3/__/_2/3.0 - __/__/_2/__/__/_1 - 7176 - Doctor Doom (Classic)
__/__/__/_1/_3/_2/3.0 - __/__/__/_2/__/_1 - 5023 - Loki (Dark Reign)
_3/_2/_1/__/__/__/3.2 - _1/_2/_3/__/__/__ - 6800 - Magneto (Classic)
_1/__/_3/_2/__/__/3.0 - _1/__/_2/_3/__/__ - 6800 - Spider-Man (Classic)
__/__/_3/_2/__/_1/4.0 - __/__/_3/_1/__/_2 - 3920 - Daken (Dark Avengers)
__/_3/_2/_1/__/__/4.5 - __/_2/_1/_3/__/__ - 3430 - Hawkeye (Modern)
0
Comments
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I can't agree with this one enough. This is the worst part about dealing with these abilities.0
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The easiest thing would be to just add something in the ability description, like "enemy team's strongest color (currently: green)". That way you could just check the ability itself.0
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It would be really nice if all the ability tooltips were dynamic; in addition to the ones listed in the OP, any ability that does variable damage (Hulk Smash, Magneto Polarizing Force, Ares Onslaught, X-Force Surgical Strike, etc) would be much more pleasant if they did the math for you and just stated how much damage they would do.0
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I completely forgot that BP's black gave AP to the enemy. I've never had a team live through it.0
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There are even more similar ones that make me feel like I need a calculator handy to tell if it will do what I want. Patch's Best There Is comes to mind as does Deadpool's A Little Off the Top.0
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Agreed. When I was playing 2* I had a meowin' shell script that I could paste green AP numbers into to figure out exactly how much damage Ares' green was going to do, because often my mental ballpark math was off by 50 hp or so and that could swing the match.0
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Everything that could be displayed should be easy on PC. There's plenty of real estate to do so. Having an actual tablet UI would be great as well. Mobile, this can become problematic.0
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One solution
When a character is chosen to activate a power, there is a heads-up display showing the 2 or 3 powers.
For example, clicking on Patch's icon brings up Berserker Rage, Best There Is, and Healing Factor, with full text of the ability. In Best There Is, there could be text like
"27 tiles bear his icon. 27x237=6399"
An additional box full of info could be shown when the heads-up display is brought up.
Board Status
8/9/10/10/7/09/11
[Red] Strongest enemy color
Team ............. Enemy ............. Total effect
[Strike] +134 .... [Protect] -47 ...... enemy takes +87 damage
[Protect] +80 ... [Strike] -47 ........ team takes +33 damage
Countdowns/Attack tiles/Impending Enemy
[2] Pistol -- Maggia Thug 356 + 33 = 389
[1] Flame Jet -- (Unowned) 945 + 33 = 978
[Attack] (4 tiles) 245 + 33 = 278
[!] Thunderclap ready 967 + 33 = 1000
"27 tiles bear his icon. 27x237=6399" would become
"27 tiles bear his icon. 27x237 + [Strike] 134 - [Protect] 47 = 6486"0 -
Come on guys, you are not playing this game with phone (mouse, tablet... you name it) in one hand and calculator in the second?0
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I am too lazy, mental math for me. Roll the dice baby are we killing storm or all dying horribly lets go!0
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Has anyone figured out what a goon's "best color" is? I never know what's going to happen when I use XForce on a goon level.0
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The first power of the leftmost goon on the boost select screen determines strongest color (unless there's a character with a higher number, of course).
Credit to Phantron for testing this.0
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