An idea for making this game safer for noobs

ThatOneGuyjp189512
ThatOneGuyjp189512 Posts: 543 Critical Contributor
edited September 2014 in MPQ General Discussion
So i was thinking about my tanking method and i realized that there's a good way to all but eliminate the incentive to tank(yes i know health packs are scarce) my idea is make the level of the enemies factor into the score. Say my climb team of Daken/Patch is facing 20's right now, sure they're at 100 and *should* be worth 28 or 29 points but they're worth....5 because they're wayyyyy below my level, put the featured characters base level into account, so say you have an even score, even teams(hood/sentry an example) but his featured character is maxed(say she hulk) and yours is base(so powered level 60) you'd get 30 points instead of 25 cause of the difference in level of the featured. Granted there would be problems with this cause of Sentry.....Sentry bombing can beat literally any character in the game(save for powered up juggs and hulk) but if they nerf Sentry(not saying how cause that's been discussed ad nauseam) then this system would definitely solve some problems. It would also have the added effect of keeping scores in check, sure you could save a node of someone you know will go high, but chances are they'll have a team that would make it almost not worth the points cause they'd have a low level team. it would also encourage people to use their entire rosters(what a concept!) cause they'd have to start out using low level characters to even climb at first, sure you could start out with your maxed 166's but to get anywhere you'd have to beat level 100+ people.

Comments

  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    If you got like 10% of each opponents level, that would be nice. If you beat 3 level 166, then you would 16.6+16.6+ 16.6 for a total of 49.8, or round up to 50. Then there needs to be a multiplier based on your level. If your enemy is twice your level, then you get twice the points.

    A system like that would solve several problems. Of course it would probably cause a few too.
  • If you got like 10% of each opponents level, that would be nice. If you beat 3 level 166, then you would 16.6+16.6+ 16.6 for a total of 49.8, or round up to 50. Then there needs to be a multiplier based on your level. If your enemy is twice your level, then you get twice the points.

    A system like that would solve several problems. Of course it would probably cause a few too.

    being as x-men r all 166 and that would make like every single match 49 points, you would probably start seeing 3k scores.
  • I suggested a system like this if the team you use and the team you face are determined completely at random. Otherwise it'd not be fair because not every maxed teams are equally strong.
  • It should be a bonus of 10% * (enemy combined levels - your combined levels)
    This way elite players get no bonus & everyone gets an advantage against elite players (which is fair in concept)
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    There are several ways to game this system to rack up a bunch of points. Pretty weak featured char? Just use the loaner for a few bonus points. Nearing the end of your play session? Max boosts with loaner/Sentry/lvl 1 Juggs to max out the number of points you get. You'd almost have to give values to players based on their top X characters. Let's say X=5, I have 4 166s and a 160 as my top 5, so my "score" is like 85 of 100 (since there are 3 4* the max is higher, but maybe the difference shouldn't be so much? I dunno) , whereas guys in 2* land have 5 maxed 2*s and have a score of 50. Then you'd have multipliers based on those scores as opposed to how many points you have in the given tournament. Even this is gameable - Flo98 style with only 2 max guys and a bunch of rubbish, but most rosters don't look like that at all.

    As it is, sharding makes the game "safer" for noobs, since even though they don't score outrageously high, they are still allowed to place well since they aren't fighting against very many maxed out rosters. That and PvE is generally quite easy for new rosters that happen to have the featured 3*, so I'd say the game is doing all right by its noobs.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Newbs are great, newbs learn and get better. Noobs, noobs are just a headache to deal with because they generally can't learn good methods of play. The game is already pretty new player friendly. They don't need even more handicaps in place to do well. They should learn to work for things in a PvP environment and improve gradually.
  • optimiza
    optimiza Posts: 127 Tile Toppler
    Newbies strike back on PVE where they fight people 1/20th of your level and requiring 350-400 points to win their brackets in PVP. Even when you attack them when they have 100-200 points, they only lose about 10 at most. Don't feel sorry about it. Then it keeps them from earning covers that they have no room for anyway. No problems to worry about here. They mainly need to be educated to save HP for roster slots, which I think is something that is pretty widely known at this point.

    It's the 2* middle class that you need to worry about. They're the ones that get completely screwed out of all of this. They get fed on by everyone, sometimes get hit into death brackets, and in general have a long grind up before they get 3*s that have a chance. If at this point I had put say, 100 hours into the game, then all of the sudden hit this slog in the road where I make really small amounts of progress no matter what I do, I'd be pretty discouraged.

    Then again, at that point in the game, heroic 10 packs are pretty fun to open, so there's that.