When do 4* characters overtake 3* ones in match damage?
john1620b
Posts: 367
Does anyone know the answer to this? I can't find any data, but based on values filled in on the wiki, I'd guess it's somewhere in the lvl 225-230 range. If anyone has a 4* character in that range, if you could please post their match damage, it would be very helpful. (I'm planning on not leveling my Fury over that point so that more characters can tank for him.)
Edit: As noted below, the answer is: 4* characters can be level 221 without tanking any of their colors (for primary/secondary/tertiary users in those colors) -- at level 222 they start to tank all three of their colors, regardless of position.
Edit: As noted below, the answer is: 4* characters can be level 221 without tanking any of their colors (for primary/secondary/tertiary users in those colors) -- at level 222 they start to tank all three of their colors, regardless of position.
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While we're at it also like to ask the same in regards to 3* over 2*.0
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LnD-Rash wrote:While we're at it also like to ask the same in regards to 3* over 2*.
http://marvelpuzzlequest.wikia.com/wiki ... Quest_Wiki
(For those too lazy to look up the values on their own: 3*'s can be level 103 before their match damage is the same or higher than 2*'s.)0 -
john1620b wrote:Does anyone know the answer to this? I can't find any data, but based on values filled in on the wiki, I'd guess it's somewhere in the lvl 225-230 range. If anyone has a 4* character in that range, if you could please post their match damage, it would be very helpful. (I'm planning on not leveling my Fury over that point so that more characters can tank for him.)
I've been collecting this information here. I'm hoping to land another Fury cover this afternoon, at which point I ought to be able to fill in almost everything up to level 221, but in the meantime, for level 166 3*s:
- Fury will take over yellow from primary yellow characters (Hood, Cap, BP, etc) around level 225, secondary yellow characters (Thor) no earlier than 163, and tertiary yellow characters (Patch, Sentry) no earlier than 122.
- He'll take over blue from secondary blue characters around level 220 and tertiary blue characters around level 150.
- He'll take over purple from tertiary purple characters around 210.
Interestingly, the 4* tile damage scaling for off-colors maxes out lower than 3*, so Fury won't take any off-colors from a maxed 3* with the possible exception of green, which he can only take over from a 3* whose green is tertiary off-color. I think only Hood and BP fall into that category, so it doesn't matter unless you plan on playing Hood/BP/Fury.0 -
Thanks, that's great info0
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mischiefmaker wrote:
- Fury will take over yellow from primary yellow characters (Hood, Cap, BP, etc) around level 225, secondary yellow characters (Thor) no earlier than 163, and tertiary yellow characters (Patch, Sentry) no earlier than 122.
- He'll take over blue from secondary blue characters around level 220 and tertiary blue characters around level 150.
- He'll take over purple from tertiary purple characters around 210.
Fury won't take yellow until after level 221, but it looks like pretty close, maybe 223-225. He'll take blue no earlier than 217, and purple no earlier than 204.
On blue and yellow you might be able to get another level or two without him tanking, but I wouldn't risk it.0 -
Thanks again, that's really helpful.
For purple, wouldn't it be more like lvl 213? He has tile match damage of 60 at that point, and 3* max tile damage is 61.0 -
Ah yes, you're right. I read the wrong line and thought 3* max tertiary damage was 60.x, not 61.x. So Fury will probably take over no earlier than 215.0
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So after some testing by alliance-mates (thanks Ryz, vudu, and Arogntbastrd) it appears the highest level that a 4* can be without tanking is level 221. At level 222, they should start to tank all three of their colors.
If any finds evidence to dispute this, please post.0 -
I don't have evidence (mainly because I'm scared to try it myself) but at level 221 Wolverine's green match damage is 78. I assume that at lvl 222 it hits 79. However, since you can control who tanks tied colors via the roster alignment (middle, left, right), isn't it feasible that you could actually take his level further but slot him behind another green primary (say Hulk) without fear of him tanking? Or is there some unwritten decimals that play into this that makes it such that he always tanks?0
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laughingMAN wrote:I don't have evidence (mainly because I'm scared to try it myself) but at level 221 Wolverine's green match damage is 78. I assume that at lvl 222 it hits 79. However, since you can control who tanks tied colors via the roster alignment (middle, left, right), isn't it feasible that you could actually take his level further but slot him behind another green primary (say Hulk) without fear of him tanking? Or is there some unwritten decimals that play into this that makes it such that he always tanks?
There are unwritten decimal places that will skew this. I know it's come up before even with a difference in 3* characters' primary/secondary/tertiary match damage.0 -
Damn that's really unfortunate. Thanks for the clarification.0
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You can check out mischiefmaker's data to see it, but yes at level 222 X-Force's green match damage hits 79. According to my alliance members, he will then tank green no matter his position. So placement will not matter -- there's no way to get a 4* to tank for a 3* (or vice versa) based on position.
I'm not sure if it is decimals or some other factor, since 4*'s tank their primary color immediately at 79, but not their secondary or tertiary colors when they reach 70 and 61 for those colors. If it was decimals you'd think they wouldn't start tanking their primary color until a few levels after 222, but that doesn't seem to be the case.
Anyway, level 221 is the one to remember. After that, a 4* will tank all of their colors for similar primary/secondary/tertiary characters, regardless of position.0 -
I'm glad this thread came up...I've had a question in the back of my head for a long time:
When do 4* characters = level 94 2* characters(which also equals level 110 3* characters, right?)?0 -
Take a look at mischiefmaker's spreadsheet -- that'll give you the tile match damages, so it'll be right around where it changes. You'll have to do tests to see exactly where it is, or just to be safe, stay at the level where their match damage is at least 1 lower.0
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Thanks! I know it might vary I just want to know when I can actually consider using my 4* in serious battles, the spreadsheet'll help!0
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Upon reaching level 222 my X-Force was able to tank Green for Hulk and Black for HT.
Leveling beyond this point is a major waste of resources.
It costs more ISO than it would take to level a 3* character from 40 to 166 and all you get for it is about 1000hp and skills are buffed about 100 damage each.0 -
Does any or all of this change with the last update?
Or is it just when "boosted" that numbers are now skewed?0 -
I haven't tested it since all my 4*'s are 221, but I'm pretty sure the match-damage update doesn't change anything unless characters are boosted.
However, it *does* mean that if you have your 4*'s at 250 or higher, they'll tank for boosted maxed 3*'s in PvP. (Boosted 166 characters are 249 in PvP.) That could be good or bad depending on the character, but that changes strategy in PvP, and to a more limited extent PvE. (High-boosted 3* characters get 90 levels in PvE, and low-boosted ones get 30 levels.)0
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