R59.1 Update (8/22)
Comments
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Phantron wrote:Lyrian wrote:Nonce Equitaur 2 wrote:People that don't get the update and godmode for awhile might have a stratospheric MMR when the forced-update is pushed through.
Going from a base-level Ares to a level 395 Ares will be hard jump for most players.
You are misinterpreting the bug, Nonce.
The scaling is currently correct. The bug is that while enemies match damage correctly for their level, their abilities are always being cast at the minimum level for their star rarity rating. Thus 3***s were casting powers at level 40, 2**s at 15, and 1*s at 1; regardless of their actual level.
That said, I believe event MMR is already crazy inflated because virtually everyone has been cakewalking the first three subs of this event. Everyone will be paying dearly for this for the rest of the event through over-inflated enemy levels.
Pretty sure scaling has reset after every sub since around Prodigal Sun so there wouldn't be any adverse effect except on whatever sub the patch kicks in. It may look like it's constantly going up because later missions tend to start at higher level, especially in an event like The Hunt where Savage Land missions always started with very high levels.
I have only started 1 sub out of 2. My levels are all normal, almost to hard there. The sub I haven't started yet, is still at trivial or easy for the three nodes I can see. I believe every sub starts fresh, with maybe a slight increase in starting point from day to day.0 -
kidicarus wrote:turul wrote:Please fix in next update that TU tiles matched on cascade gains less TUAP
This is working as it should. TUs are already bad enough without an AI game ending TU happening on turn 2 because of crazy cascades.
Not getting the full value of TUAPs tends to hurt humans more because the AI loves to match TUs so they're still getting the full value, while a human will likely try to cascade into a TU at best since it's rarely your first priority. Of course having more TUAPs doesn't do any good if you don't have any TUs loaded because they take too long to select.0 -
HAHAHAHHA I laugh in your face Update reminder! I'm not touching you till the PVE is over!!! MUAHAHHAHAHHA0
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Odd way of fixing things. In the Simulator now after downloading the patch, and facing a lvl 94 C Storm, triggered her Raging Tempest, and got hit for 58 points??? Looking at the AI they are all at the minimal levels, my TUs are fixed though. Looks like this weekend will be quite breezy.0
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dragma wrote:Odd way of fixing things. In the Simulator now after downloading the patch, and facing a lvl 94 C Storm, triggered her Raging Tempest, and got hit for 58 points??? Looking at the AI they are all at the minimal levels, my TUs are fixed though. Looks like this weekend will be quite breezy.
The PvE is fixed, Ares is back to hitting like a tank. Haven't started the season yet, so can't speak to simulator.0 -
Well, after the one battle everything seems to have gone back to normal, weird....0
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kidicarus wrote:turul wrote:Please fix in next update that TU tiles matched on cascade gains less TUAP
This is working as it should. TUs are already bad enough without an AI game ending TU happening on turn 2 because of crazy cascades.
No, wrong, not working as it should. A TU tile is basically the same as any other tile. It should provide the same number of AP as other tiles when broke in a cascade. Please fix.0 -
kidicarus wrote:turul wrote:Please fix in next update that TU tiles matched on cascade gains less TUAP
This is working as it should. TUs are already bad enough without an AI game ending TU happening on turn 2 because of crazy cascades.
I think this bug is a big reason why TEAMUPS are disliked by some players - they cant use abilities as fast as planned0 -
papa07 wrote:dragma wrote:Odd way of fixing things. In the Simulator now after downloading the patch, and facing a lvl 94 C Storm, triggered her Raging Tempest, and got hit for 58 points??? Looking at the AI they are all at the minimal levels, my TUs are fixed though. Looks like this weekend will be quite breezy.
The PvE is fixed, Ares is back to hitting like a tank. Haven't started the season yet, so can't speak to simulator.
Its only fixed if you update the client. I updated mine since I am not interested in this PvE and in PvP well its wall to wall 166's anyhow. But yet again D3 thinks its fine to have a percent of there player base competing with a huge advantage.0 -
Sumilea wrote:Its only fixed if you update the client. I updated mine since I am not interested in this PvE and in PvP well its wall to wall 166's anyhow. But yet again D3 thinks its fine to have a percent of there player base competing with a huge advantage.
I feel like I have had to make this argument 10 times already.
1. Because (unlike many other games) they require you to download the entire game for every patch, I have to do patches from my home wireless. I cannot take a 200mb data hit to update this game, especially when it sucks up about 1gb of data per month (which is double what any game I have played prior has used). For that reason, giving users 12 hours or so before they force is a reasonable amount of time.
2. Were there any threads when the bug came out in R59 complaining about how Steam users had a huge advantage by having earlier access to the buggy game? No, but they had it. For every patch that takes away an advantage, those who are forced to delay their update get an advantage. But for every patch that creates an advantage, those who are forced to delay their update are at a disadvantage.
The simple fact is, if D3 could create patches that only loaded the updated material (say 10mb), then they can force them through. But until they can get that to work, mobile users have a potential advantage or disadvantage in the immediate time after every patch0 -
I don't see why you'd need to download the whole game again to apply a patch. That'd be so unbelievably backwards though it might explain some of the efficiency-related issues in general if that was indeed the case.0
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Phantron wrote:I don't see why you'd need to download the whole game again to apply a patch. That'd be so unbelievably backwards though it might explain some of the efficiency-related issues in general if that was indeed the case.
I don't get it either, but it is a 200mb download for every patch. Most games don't work this way when they release a patch, they are able to just add 10mb (or less) of material to the existing.0 -
Do you think they care about your monthly allowed bandwidth with your phone operator ?
Do you think they care about how MPQ drains your battery ?
I'm not updating till I have no choice. So far, it's pretty cool.0 -
I feel bad for not updating, but unless everyone's forced to do it I kinda have to in order to be competitive. I am worried that something bad might happen to my account, though; does anyone know if there's likely going to be official repercussions for not updating?0
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On Android, you now have no choice but update. The game won't open if you do not...0
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arktos1971 wrote:On Android, you now have no choice but update. The game won't open if you do not...
Which sucks. I was in the middle of a match, had to stop for a minute to take care of something, swipe phone on, that message prevented me from completing said match.0 -
I'm kind of surprised they didn't force this update right away regardless of some people not having wifi that day. This allowed a ton of people to basically cruise through clearing everything taking no damage. Imho, - huge advantage to guys with small newer rosters which might be why they didn't force it right away - most likely though they felt they needed a grace period to force someone to download an update. Would be nice if - due to this major event-changing bug - they trickled down all the rewards 1 tier.
Atleast now that everything is probably scaled through the roof - the guys who grinder cheese-mode for 4 or 5 days now have to deal with high level enemies who can actually do damage back.0 -
iPad now forces update as well.0
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