So the game is broken. 2 Star skills only deal baselevel dmg

Currently playing in the Lightning Rounds.

My opponent's abilities are not working properly. Lvl 94 Ares is doing 35 damage per green on Onslaught. Lvl 94 Widow deals 12 Damage on espionage.
My abilities are fine but the opponent seem to have lvl 1 (?) abilities.

Sunders for 400 Damage and so on. Is somebody else experiencing this?

Here is a screenshot. You all know what the ability does, note the numbers.

http://abload.de/img/clipboard01vaicu.jpg
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Comments

  • Unknown
    edited August 2014
    Seeing it in the PvE as well.

    Seems like AI NPCs are fine but AI chars all deal base level damage with their skills.

    If the character is buffed, their abilities do the normal (expected) amount of damage. This means that Combined Arms is unaffected. In the LR, all the buffed heroes are fine, but a 166 CMags only does 235 damage per swap.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    Okay, shield-hopping is about to get *really* profitable then...
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    I noticed this against an ares in LR but didn't think too much of it. Guess there's more to it than I thought.
  • This was reported elsewhere, but I thought it was only a display error. Actual damage done is normal.
  • This was reported elsewhere, but I thought it was only a display error. Actual damage done is normal.
  • Lerysh wrote:
    This was reported elsewhere, but I thought it was only a display error. Actual damage done is normal.
    Nope, All enemy 2 Stars do no damage with their abilities. Just got sundered for 400 Again.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    I have no idea why you guys had to go and mention this... I was loving the PvE without having to worry about cheap spam attacks.
  • simonsez wrote:
    I have no idea why you guys had to go and mention this... I was loving the PvE without having to worry about cheap spam attacks.
    the pve will be over before this is fixed
  • simonsez wrote:
    I have no idea why you guys had to go and mention this... I was loving the PvE without having to worry about cheap spam attacks.
    I thought about not saying anything but if that happens in regular PVP and you only have a 2 Star team you should know that cStorm is doing nothing on defense.
  • Nighthawk81
    Nighthawk81 Posts: 166 Tile Toppler
    I am not so sure that this is just for 2*. I was looking at a roster last night with a maxed Punisher and the stats were base level. Then I noticed it on several different rosters. Not sure what was going on.
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    Not too many defensive wins in the Lightning Rounds then.
  • Nighthawk81
    Nighthawk81 Posts: 166 Tile Toppler
    Jdberia wrote:
    I am not so sure that this is just for 2*. I was looking at a roster last night with a maxed Punisher and the stats were base level. Then I noticed it on several different rosters. Not sure what was going on.

    I also saw this on LR this morning. Max Ares should have done 1200+ damage for Onslaught and it was only 248. I looked and the stats showed the base damage. How the tinykitty could they have screwed this up?
  • GrimSkald
    GrimSkald Posts: 2,685 Chairperson of the Boards
    I noticed this in both the PVP and PVE boards, I filed a bug report:

    viewtopic.php?f=9&t=14395

    It is certainly making things easier, eh? It seems to be affecting the playable characters only, the "thugs" with countdown timers are unaffected. It also seems to be only affecting thier powers, not their match damage. I also saw this in Yelena, so it is probably affecting the 1* characters.

    It is also affecting the Team Ups. A level 94 Wind Storm does 357 on a TU, 94 Blast Arrow does 342, and a devour somewhere in the 100s does 93. A 288 Hulk (I got it from the Hulk PVE) Smash does 920. I think it is affecting all characters.

    So it is clearly a bug. Don't count on your damaging TUs (use "effect" ones instead,) don't count on any defensive wins, and enjoy the kitten claws of your foes.
  • Wetzilla
    Wetzilla Posts: 23 Just Dropped In
    How does something like this even get released? Is there any QA at all? Something like this should get picked up with even a minimal amount of QA. This is completely ridiculous.
  • There was one instance that was really weird for me...

    Was playing against Classic Mag, and he used his Purple power on me (Can't remember the name of it right now), but one move he did well over a few thousand damage, while the next time he pulled the same move, it did less than 1K damage...

    So not sure if this is part of the same bug or not, but have been seeing some weird things going on...
  • Naked-Pimp wrote:
    There was one instance that was really weird for me...

    Was playing against Classic Mag, and he used his Purple power on me (Can't remember the name of it right now), but one move he did well over a few thousand damage, while the next time he pulled the same move, it did less than 1K damage...

    So not sure if this is part of the same bug or not, but have been seeing some weird things going on...

    Polarity Shift converts some number of tiles to blue and the resulting cascade may or may not do a lot of damage since the AI picks those tiles completey at random.
  • But this was a really big difference, from around 600 damage to over 4K damage?

    Is that possible?
  • Naked-Pimp wrote:
    But this was a really big difference, from around 600 damage to over 4K damage?

    Is that possible?

    That seems pretty high but still within the range of what a monster cascade can do. Polarity Shift does no damage by itself so it is unaffected by this bug to begin with. All it does is convert tiles to blue and does damage on whatever cascades, if any, that occurs from the conversion.
  • Unknown
    edited August 2014
    Phantron wrote:
    Naked-Pimp wrote:
    There was one instance that was really weird for me...

    Was playing against Classic Mag, and he used his Purple power on me (Can't remember the name of it right now), but one move he did well over a few thousand damage, while the next time he pulled the same move, it did less than 1K damage...

    So not sure if this is part of the same bug or not, but have been seeing some weird things going on...

    Polarity Shift converts some number of tiles to blue and the resulting cascade may or may not do a lot of damage since the AI picks those tiles completey at random.

    Wait, isn't he referring to Cmags, whose purple power is magnetic translocation? Naked-Pimp(ugh..really?), were the two Cmags you fought of the same level? If not then that obviously explains the damage difference. If they were same level, the difference may be due to the number of blue tiles on the board during the turn he used magnetic translocation. If there was only a single blue tile for instance, magnetic translocation would be pretty weak. In that case, the base level power bug is not related to what you observed.
  • flnn1 wrote:
    Phantron wrote:
    Naked-Pimp wrote:
    There was one instance that was really weird for me...

    Was playing against Classic Mag, and he used his Purple power on me (Can't remember the name of it right now), but one move he did well over a few thousand damage, while the next time he pulled the same move, it did less than 1K damage...

    So not sure if this is part of the same bug or not, but have been seeing some weird things going on...

    Polarity Shift converts some number of tiles to blue and the resulting cascade may or may not do a lot of damage since the AI picks those tiles completey at random.

    Wait, isn't he referring to Cmags, whose purple power is magnetic translocation? Naked-Pimp(ugh..really?), were the two Cmags you fought of the same level? If not then that obviously explains the damage difference. If they were same level, the difference may be due to the number of blue tiles on the board during the turn he used magnetic translocation. If there were only a few blue tiles, say 2, magnetic translocation would be pretty weak.

    I missed the classic part, but if the bug was in effect, even if there were 13 blue and red tiles it wouldn't have done anywhere close to 4K since it'd be using base level ability damage which is why I thought we're talking about Magneto MN.

    It sounds like you don't have the bug at all so the former is a normal MT and the latter case must have been one where there were almost no blue or red tiles left to translocate.