Best characters to send "on patrol"

Basically: characters who you're not going to miss but who give good team-up.

I'm gonna nominate Loki. Illusions is nice and cheap and better than just letting those 5 TU AP go to waste, while Trickery is a handy team-up to bring to certain matchups when you don't have to bring Loki along to use it.

Also Rags. Rags' abilities are cheap and useable, and you're rarely going to find yourself saying "dang, I could have used him!".

Comments

  • I have suggest to my alliance to make extra copy of OBW with 1 2 or 3 cover of Aggressive Recon.

    This skill is extremely good and if you only have cover into her purple you know exactly which skill you will send out.

    Also the skill is level independent so if you keep 2 or 3 OBW with 1 purple cover, you can pretty much have unlimited cheap Aggressive Recon to use as She return pretty fast as well. You also wont be using a lvl 15 OBW with one cover in purple so you wont miss her much when she is out on patrol.

    Roster slot could be an issue but it is not for me and certainly not for a lot of other people.
  • Unknown
    edited August 2014
    Edit...never mind
  • There are several powers that are level independent, and you could keep them low level to shorten patrol time. Single color heroes to ensure the correct Team Up is given out.

    Venom 0-5. Group stun.
    MBW 0-5. Group stun.
    Loki 5-0. Trickery.
    Loki 0-5. Illusions.
    Punisher 0-0-5. 40% health insta downed.
    Daredevil 5-0-0. Trap steals 6 of all AP.
    Spiderman 0-5-0. 1 turn stun for 5 AP.
    Magneto (MN) 0-5-0. Produce 5 blue tiles.
    OBW 1-0-0, 2-0-0, 3-0-0. Steals AP.
    IM40 0-0-1, 0-0-2, 0-0-3. Generates AP.
    Dr. Doom 0-5. Converts Blue to Black.
    Bagman 4-0-0. Switcheroo. Marginally useful.
    Hawkeye (Classic) 5-0. Crit tile.

    All mostly easy to build. Loki and Dr. Doom might pose a challenge. For 1 roster slot you could have a dedicated patrol character guaranteed to hand out useful TUs.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    The idea of sending out a dedicated TU character is brilliant and guaranteed that the devs/designers did not consider it at all. Since it certainly helps players and has no real drawback outside of a "wasted" roster slot, I think this'll get funbalanced pretty quickly.
  • You think so? It's the very first thing I thought of. And "wasted" roster slots means more HP spent means more $$$ so why would D3 discourage it?
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    How many roster slots are you likely to dedicate to Patrol Team-Ups?
    Across the entire player base, how many roster slots are people going to dedicate? On Average? I'd say it works out to be less than 1.
    Remember that you can only send 3 heroes on patrol at a time. If you want to send more, then you need to call back one of the ones you sent by spending HP.

    Now there are plenty of players that already have doubles (or triples) of some heroes. Those players are going to be buying more slots anyway. Are F2Pers going to drop money for that extra slot? Not likely. If they've got HP saved up at the moment, they might buy a few slots now and stick a Purple OBW cover in there - but sooner or later they'll get a new cover and faced with keeping that 1/0/0 OBW or selling it to make room for the new character I know what they'll pick. They might continue that pattern, since they had just proved to themselves that they can spend a little bit of HP, get all the benefit of helping their alliance and then reclaim that space when they need it without having to invest money in the game.

    Personally, I've got 7000HP banked at the moment, so I think I'll grab 2 or 3 slots (although they are 600+ each for me now) and that will keep me in good stead for the next 3 characters to get released.

    The "call back"cost is 255 HP, so I can get 2 heroes back for ~$5 instead of waiting. If demiurge see any increase in profit from this change, this will be where they see it. And quite likely that they'll get a burst at the start when people send their best/favourite character out on patrol only to realise that they can't use them, then they'll spend that 255 HP in a moment of emotional weakness (Gah! If I can't use -X- then I won't get the wins I need to earn that new -Y- cover! Quick, I better call them back!).

    And so those people will stop sending Team Ups, since they have an undeveloped roster and can't afford to be missing heroes. In a week or so the only people sending Team Ups will be people with bigger rosters sending out their B- or C-teams (or Z-teams) and/or people using this method of cherry picking useful Team Ups. Particularly when it gets to that stage, where people are sending a guaranteed power at a guaranteed level, demiurge will step in.
  • A thought: Does being on patrol affect your ability to sell a hero and free up their slot? If not, when buying a slot, you can stuff a useful 1 cover hero in it, send them on patrol, and then sell them and put who you really wanted in there instead.
  • Lerysh wrote:
    There are several powers that are level independent, and you could keep them low level to shorten patrol time. Single color heroes to ensure the correct Team Up is given out.

    Venom 0-5. Group stun.
    MBW 0-5. Group stun.
    Loki 5-0. Trickery.
    Loki 0-5. Illusions.
    Punisher 0-0-5. 40% health insta downed.
    Daredevil 5-0-0. Trap steals 6 of all AP.
    Spiderman 0-5-0. 1 turn stun for 5 AP.
    Magneto (MN) 0-5-0. Produce 5 blue tiles.
    OBW 1-0-0, 2-0-0, 3-0-0. Steals AP.
    IM40 0-0-1, 0-0-2, 0-0-3. Generates AP.
    Dr. Doom 0-5. Converts Blue to Black.
    Bagman 4-0-0. Switcheroo. Marginally useful.
    Hawkeye (Classic) 5-0. Crit tile.

    All mostly easy to build. Loki and Dr. Doom might pose a challenge. For 1 roster slot you could have a dedicated patrol character guaranteed to hand out useful TUs.

    The roster slots to do this (and in the case of the 3* characters, the covers) and the general disdain for team-ups means most alliances aren't going to do this, but you just know that the X-Men will do this. And they'll also build a 2nd copy of The Sentry so they can pass around World Ruptures. But if not for the limit on Roster Slots this would be a wise idea.
  • Considering the lion share of World Ruptures damage comes from strike tiles, I could see a 0-5-0 Sentry at the soft cap getting some action on teams.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    Lazy Cap seems like a good one too. You could go 0/5/5 or go crazy and build an 0/5/0 and an 0/0/5. He won't return as fast as the 2* guys, but doesn't seem too bad.
  • Unknown
    edited August 2014
    Lerysh wrote:
    There are several powers that are level independent, and you could keep them low level to shorten patrol time. Single color heroes to ensure the correct Team Up is given out.

    Venom 0-5. Group stun.
    MBW 0-5. Group stun.
    Loki 5-0. Trickery.
    Loki 0-5. Illusions.
    Punisher 0-0-5. 40% health insta downed.
    Daredevil 5-0-0. Trap steals 6 of all AP.
    Spiderman 0-5-0. 1 turn stun for 5 AP.
    Magneto (MN) 0-5-0. Produce 5 blue tiles.
    OBW 1-0-0, 2-0-0, 3-0-0. Steals AP.
    IM40 0-0-1, 0-0-2, 0-0-3. Generates AP.
    Dr. Doom 0-5. Converts Blue to Black.
    Bagman 4-0-0. Switcheroo. Marginally useful.
    Hawkeye (Classic) 5-0. Crit tile.

    All mostly easy to build. Loki and Dr. Doom might pose a challenge. For 1 roster slot you could have a dedicated patrol character guaranteed to hand out useful TUs.

    I have taken all the possibility into mind and i think if you are going to make extra just for the purpose of team up, OBW is the choice to go.
    Most of your propose hero are not viable. All the 3* are hard to just make, a single cover alone is hard enough for some people let alone 5 cover in a single color(as extra). As most 3 star need 5 cover before their TU become effective this is not really an option.
    IM40 yellow at 1 2 or 3 cover would be really nice but sadly his ability does not qualify as a team up.

    All the other 2 star just not as useful. With most being limited use depend of what you need.
    Out of the 2 star only OBW is easily available and is universally useful and can fit any team you want. Mag is nice but you need a team with useful blue spell, which really limited your team choice. (you cant even use in combination with Cmag so this is a no no as well.

    Most 1* ultility ability are useful but it just does not compare to Aggressive Recon from OBW.
    Lerysh wrote:
    A thought: Does being on patrol affect your ability to sell a hero and free up their slot? If not, when buying a slot, you can stuff a useful 1 cover hero in it, send them on patrol, and then sell them and put who you really wanted in there instead.

    Also you can sell character on patrol and replace it with another one instead. Another good this with OBW is that if you happen to have multiple purple cover pending, you can send one out, sell her and add another one. Also you do not end up with as much ISO deficit as you are only selling a 1 cover which worth 250 iso anyway.
    So TLDR;
    Taken consideration into availability and viability OBW Aggressive Recon at one cover is easily your best option if you want dedicated team up character.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Justdangit wrote:
    I have taken all the possibility into mind and i think if you are going to make extra just for the purpose of team up, OBW is the choice to go.
    <snip>
    So TLDR;
    Taken consideration into availability and viability OBW Aggressive Recon at one cover is easily your best option if you want dedicated team up character.

    I Agree. I don't think it's too hard to imagine 3 OBW Team Ups becoming standard in the meta.
  • Kelbris
    Kelbris Posts: 1,051
    Punisher. Nobody who has Thor is using him, and his abilities are **** great, ESPECIALLY if they're not using colors. Judgment is awesome, but if you've got Thor/Patch out there, you wanna use green on it?

    Same with retribution. Great for wrecking a high level juggs.
  • Ryz-aus
    Ryz-aus Posts: 386
    Any 1* or 2* with a cheap board shakeup or AP generation so both storms and juggs. Super Steve is great too - two good powers and his return time is much better than the other 3*s. Torch and Punisher are good too but their return times are slower. OBW is obviously good as well.

    Faster returns are important for me, because you are limited to 3 characters on patrol at a time - a quick return means I can send out characters twice in a day. Otherwise, I would send out all my best characters every night when I finished playing.