How do you like the NEW Team Up ?

13

Comments

  • The whole idea of lending your teammates a team-up and then making you buy your hero back using HP is simply another...

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  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    I can't take this poll seriously. There is no way that TUs are worse than before.
  • Meto5000
    Meto5000 Posts: 583
    I can't take this poll seriously. There is no way that TUs are worse than before.

    If you bothered to read the thread you'd see there are many things about the new loaner hero functionality that detract heavily from gameplay. I'm not sure if this makes it worse than it was before but it's certainly not better.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    I'm actually liking the feature if it does have all the implementation problems that you all guys have mentioned already. I just sent a team-mate my level 93 and 85 BP and LThor and my Loki. I DEFINITELY will not be using those characters in the current event due their low level, but my friend will get to enjoy (hopefully) a buffed Call the Storm or Rage of the Panther, and hell, he might find a use for Trickery. It literally costed me nothing but a few clicks and he might get game-changing stuff. Where's the downside?
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    Meto5000 wrote:
    I can't take this poll seriously. There is no way that TUs are worse than before.

    If you bothered to read the thread you'd see there are many things about the new loaner hero functionality that detract heavily from gameplay. I'm not sure if this makes it worse than it was before but it's certainly not better.
    I don't think anyone has made an argument that it detracts from gameplay. They may not like or use the optional "on patrol" feature, but I do not see how that makes gameplay worse. Are you referring to the chat request message? Quote something for me.
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    Meto5000 wrote:
    I can't take this poll seriously. There is no way that TUs are worse than before.

    If you bothered to read the thread you'd see there are many things about the new loaner hero functionality that detract heavily from gameplay. I'm not sure if this makes it worse than it was before but it's certainly not better.
    I don't think anyone has made an argument that it detracts from gameplay. They may not like or use the optional "on patrol" feature, but I do not see how that makes gameplay worse.

    It certainly makes chat objectively worse. You may not view that as a 'gameplay' detraction or you may not use chat but it's definately a downside and other than the delete button nothing is better.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    FierceKiwi wrote:
    Meto5000 wrote:
    I can't take this poll seriously. There is no way that TUs are worse than before.

    If you bothered to read the thread you'd see there are many things about the new loaner hero functionality that detract heavily from gameplay. I'm not sure if this makes it worse than it was before but it's certainly not better.
    I don't think anyone has made an argument that it detracts from gameplay. They may not like or use the optional "on patrol" feature, but I do not see how that makes gameplay worse.

    It certainly makes chat objectively worse. You may not view that as a 'gameplay' detraction or you may not use chat but it's definately a downside and other than the delete button nothing is better.
    Ok, so it's the chat thing. Fine. They finally went and nerfed chat.

    Look, I think this forum generates lots of good feedback. But it also seems to hate pretty much everything.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    The complaints are certainly warranted but making the AI only have one teamup and giving the option to delete unwanted teamups are at least positive changes.

    Now I'm still not going to use them until they stay equipped from one battle to the next without being reapplied. Such an easy fix since it's the default with boosts, not sure why it couldn't have been in this update.

    I think overall people are probably overreacting to having these changes go down with absolutely no in game instructions on how the features work. Then you use them and it's worse than you were hoping so it leaves a bad taste in the mouth.
  • I cannot believe they didn't make team-ups "sticky" like boosts. Making it so you don't have to select them EVERY SINGLE MATCH was the 2nd most requested thing! ARGH!

    I can believe that they would launch the new features without so much as a word about how they work, because why start communicating well now?
  • [quote Look, I think this forum generates lots of good feedback. But it also seems to hate pretty much everything.[/quote]

    That would be because there are good reasons for the hate, this game is plagued with issues, and the devs come off as bumbling idiots more often than not (I'm sure they are not idiots, it's very difficult to keep the player base happy with monetization and whatnot being their number 1 goal).

    I don't care about team ups, I will just continue to ignore their existence, there is currently no incentive for me to use them, however, the opportunity cost of developing this lousy feature in the first place does annoy me, I can think of a million other things they could've done instead to improve the game, but nope, we get team ups.
  • Punter1
    Punter1 Posts: 729 Critical Contributor
    daveomite wrote:
    When I play, I focus on ending a match as fast as possible. So, I only match TU tiles if there is no better option available. So, rarely would I ever get enough TU to even use them.

    Given that, the only way they would ever be useful...I would have to completely change how I play, which I'm simply not going to do.

    This is the frustration. I choose the characters I want to play with as I want their powers in play so that I win a match. I'm then focussed on using those powers as they are in play for the whole of the match and either compliment each other or nerf the opponent.

    TU powers get in the way, they're single use only so aren't part of the overall strategy in a match. Environment Tiles, like TU tiles were for the most part a last resort play when you weren't making progress with your main strategy. EXCEPT if I chose a character that helped generate them when useful, like taking MStorm into the desert, now MStorm in combined arms is playable so creates TUP opportunity and is a strategy option.

    After combined arms, I'll revert to non-TU strategy as I won't be using MStorm in most regular play. I basically don't need them, before they existed I won matches without them and I'll carry on winning matches without them. Taking time to scroll, select and put them in is slow and boring when my fingers are already clicking fight, after months of skipping boost additions.

    Sure they're a nice addition when you want a Boost (hey just like boosts donchaknow!) in a tough match, but making them integral with the clunky interface is what's creating the forum ire!
  • 5 minute smile :

    Keep on suggesting, you know they are listening !
  • hurcules
    hurcules Posts: 519
    Zhirrzh wrote:
    I cannot believe they didn't make team-ups "sticky" like boosts. Making it so you don't have to select them EVERY SINGLE MATCH was the 2nd most requested thing! ARGH!

    I can believe that they would launch the new features without so much as a word about how they work, because why start communicating well now?
    The sticky bit will come in the next client (R60? R61? I forget) update. I think Demiurge_Will mentioned that.
  • Marty17
    Marty17 Posts: 503 Critical Contributor
    So, am I right to assume that when you send a character to an alliance member (1* = 6hrs, 2* = 12hrs & 3-4* = 24hrs) even if they used the TU, you still got to wait till the timer reaches 0hrs for them to return?
  • I think they nerfed the defense too much by only having 1 team-up. Now I know exactly what power they're going to use with the team-up, and once they use it, I can give them all the team-up ap in the world.

    2 would have been better.
  • daibar wrote:
    I think they nerfed the defense too much by only having 1 team-up. Now I know exactly what power they're going to use with the team-up, and once they use it, I can give them all the team-up ap in the world.

    2 would have been better.
    Except that the ai seems to use its TUs whenever it wants regardless of ap. Because the devs will never admit this, having only 1 ensures that they can only do this once.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    No change for me, yet. Until white tiles act like any other color (which is allegedly coming), the fact you can delete them or have them sent from alliance-mates doesn't change anything. I still forget to set them about 75% of the time. I still think focusing on white is so inferior to other colors, especially when abusing strike tiles, that it's detrimental to gameplay to focus on gathering them.

    After the next update, I'll probably enjoy them more. I do like having Onslaught or Lightning Storm teamups to clear out green, so that your lineup doesn't HAVE to have a green user. (like Rogers as the lead character)
  • Jathro
    Jathro Posts: 323 Mover and Shaker
    Marty17 wrote:
    So, am I right to assume that when you send a character to an alliance member (1* = 6hrs, 2* = 12hrs & 3-4* = 24hrs) even if they used the TU, you still got to wait till the timer reaches 0hrs for them to return?
    Though the times aren't as cut and dry as you're indicating, you're right in the fact that you have to wait after loaning your character.
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    There does seem to be a decent concept behind all of this, but it's just too messy.

    I go back to my usual position - when you have the game of every (ideally just one variant of each) character constructed and balanced in a clear and logical manner with a single intergrated roster / training system and then add a single system of bonuses, let me know.
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    Ok, so it's the chat thing. Fine. They finally went and nerfed chat.

    Look, I think this forum generates lots of good feedback. But it also seems to hate pretty much everything.

    I'll agree the forums to tend to hate just about everything. But there certainly are valid reasons to think the changes made the game worse. I personally think it's slightly better but should still go away. (Although that assumes some of the stuff they claim to have fixed aren't like the Sunder bug that they claimed to fix in R56? and only truely got fixed two patches later.)