Daredevil Radar Sense & TU tiles bug
turul
Posts: 1,622 Chairperson of the Boards
Radar sense trap reposition always uses TU tiles instead of random basic tile.
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Comments
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Sounds like yet another thing from rewriting environment tiles as teamup instead of yanking them out and using something more like the color tile code. See also: not triggering strike/protect tiles and AP generation diminishing in cascades.0
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It looks like it places radarsense traps on first use too, on TU tiles.
Also, somehow i got a trap on a crit tile. I think it was through replacement.0 -
Using Daken and DD I ended up with enough red for Ambush and only 2 open red tiles left on the board. I cast Ambush. Opponent casts Ambush, my tile no longer has a trap on it, but I get no notification that trap has been disarmed.
No one matched that tile for the remainder of the match, but I'm curious to know if we both had a trap on that tile, or if mine was gone and the AI remained.0 -
j12601 wrote:Using Daken and DD I ended up with enough red for Ambush and only 2 open red tiles left on the board. I cast Ambush. Opponent casts Ambush, my tile no longer has a trap on it, but I get no notification that trap has been disarmed.
No one matched that tile for the remainder of the match, but I'm curious to know if we both had a trap on that tile, or if mine was gone and the AI remained.0
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