upgrade strike tiles when no new can be generated
Currently my Daken creates a red strike tile that does 17 damage; my Wolverine creates a strike tile that does 67 damage.
When there are no free red tiles left, Wolverine's green ability just does damage. It would be nice if it would "upgrade" an existing strike tile with lower damage (here: 17 dmg) to one of his strike tiles (here: 67 dmg)
Adding the damage (two times creates a 134 strike tile) would also be nice, but is maybe too powerful.
The same could be applied to attack tiles, if the existing and the to-be-created tile are the same.
When there are no free red tiles left, Wolverine's green ability just does damage. It would be nice if it would "upgrade" an existing strike tile with lower damage (here: 17 dmg) to one of his strike tiles (here: 67 dmg)
Adding the damage (two times creates a 134 strike tile) would also be nice, but is maybe too powerful.
The same could be applied to attack tiles, if the existing and the to-be-created tile are the same.
0
Comments
-
No. This is part of the strategy when fighting these characters, to limit their ability to create new tiles.0
-
Although, when my Spidey throws out some web tiles before I make a purple match, it would be nice to replace a weaker protect tile with a stronger one if I can't place a new one. Same thing when you have two characters placing strike tiles and one places stronger ones. It would be nice to upgrade it rather than waste it.0
-
As long as it just replaced the weaker one and not actually increasing damage above current cover potential I think it sounds like a good idea.0
-
Blue Shoes wrote:Although, when my Spidey throws out some web tiles before I make a purple match, it would be nice to replace a weaker protect tile with a stronger one if I can't place a new one. Same thing when you have two characters placing strike tiles and one places stronger ones. It would be nice to upgrade it rather than waste it.Misguided wrote:No. This is part of the strategy when fighting these characters, to limit their ability to create new tiles.
Furthermore the ability to create new tiles would still be limited up to the amount of tiles they could create if there was no other character creating the same tiles.0 -
Misguided wrote:No. This is part of the strategy when fighting these characters, to limit their ability to create new tiles.
Furthermore the ability to create new tiles would still be limited up to the amount of tiles they could create if there was no other character creating the same tiles.[/quote]
He didn't "just say no" -- he gave a reason. And the reason is very valid. A common strategy against characters that place special tiles on a specific color is to deny that color, limiting how much they can place (particularly against Daken and Wolverine, who have no upper cap on the number of tiles that can be placed). You can even do this against minions in PvE.
Similarly I disagree with the protect tile idea. It's part of the strategy AND part of the power limitation -- if you have N tiles on the board already but want to replace one with a higher power version then you have to make a match that destroys one of the existing ones. And it very much is strategy -- do you make early matches to get that AP, which may power up another hero's power, or do you hold off so you can place stronger tiles? If you make early matches then you'll have to get rid of them later if you want more powerful ones.
It's the same thing for strike tiles -- you have to manage having the color available for the tiles against getting the AP for powers.0 -
Zathrus wrote:Similarly I disagree with the protect tile idea. It's part of the strategy AND part of the power limitation -- if you have N tiles on the board already but want to replace one with a higher power version then you have to make a match that destroys one of the existing ones. And it very much is strategy -- do you make early matches to get that AP, which may power up another hero's power, or do you hold off so you can place stronger tiles? If you make early matches then you'll have to get rid of them later if you want more powerful ones.
I disagree. It's not really much of a strategy decision, at least as much as I've used it. Your argument is correct and valid, but in actual gameplay, the decision is only enough to make you consider hesitating slightly. Honestly, I could take it or leave it, but I don't think it would change up the game if it was implemented.0 -
I don't see how it takes away strategy. He's just asking for Daken plus wolvie to not make a poor choice to put together in a team comp. You can still deny the reds all you want.0
-
Sooty wrote:I don't see how it takes away strategy. He's just asking for Daken plus wolvie to not make a poor choice to put together in a team comp. You can still deny the reds all you want.
You can make deliberate green matches if you want, to keep Wolverine's tiles from getting on the board.0 -
Misguided wrote:Sooty wrote:I don't see how it takes away strategy. He's just asking for Daken plus wolvie to not make a poor choice to put together in a team comp. You can still deny the reds all you want.
You can make deliberate green matches if you want, to keep Wolverine's tiles from getting on the board.
Please excuse my previous statement, it might have been a little too harsh. But anyway, of course only your own tiles should be upgraded. I think you misunderstood my idea.
And I can not imagine a scenario where you would want to avoid replacing your own Daken tiles with your own Wolverine tiles.0 -
Ganghofer wrote:Currently my Daken creates a red strike tile that does 17 damage; my Wolverine creates a strike tile that does 67 damage.
When there are no free red tiles left, Wolverine's green ability just does damage. It would be nice if it would "upgrade" an existing strike tile with lower damage (here: 17 dmg) to one of his strike tiles (here: 67 dmg)
Adding the damage (two times creates a 134 strike tile) would also be nice, but is maybe too powerful.
The same could be applied to attack tiles, if the existing and the to-be-created tile are the same.
So finally the devs implemented my idea when they designed Falcon's new yellow!0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements