Team Ups
Haxis
Posts: 41 Just Dropped In
Why is the AI allowed to use a Team Up for a character on its own team? If the player cannot accomplish this, the AI should be held to the same standard.
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Comments
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Yeah, we know. Just one more way for the ai to cheat0
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As it is TU thread, ill continue TU bugs here.
Now two times has AI launched World rupture on me, it costed only five TU, (ai had five, and the litle notice tag showed that -5 TU) But after the first tile goes off and does damage, all others just disppear too. Without damage. No one died. And couple times AI has cast rupture without the animation. On the other time of that happened, only two countdown tiles appeared, even there would have been room for more.0 -
I've submitted tickets and screenshots to customer support for this issue the moment it became apparent that somehow the AI can do this.. they replied back with "No, they don't do that and can't do that. Problem Solved." They stopped talking to me once I sent them 8 screenshots from different games as proof. So I think it's safe to say that D3 knows and are possibly working to fix the situation.0
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I also think about one bug.
presumed that all TUs are casted by hero with highest counter (3-4.5) and could be dismissed by killing this hero.
then I consider bug that countdowns should stopped by stunning such enemy.
I hsd only one enemy left, I stunned him but countdowns continued to explode what I consider to be a bug.0 -
I've seen an issue with world rupture (TU only so far) where the first tile will activate then the others will just mysteriously vanish. No characters downed by that tile. This has happened a couple times now.0
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This is definitely an issue. On a single turn I was hit with a wind storm from the power, then immediately followed by a wind storm from the team up. Given my roster is still primary 2* things were over almost immediately.0
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