Critical Tile Priority
Comments
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D0C70RF4U57 wrote:When I move a critical tile so that it creates two matches which match is chosen to have the critical multiplier? Is it whichever would do the most damage as a critical?0
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Thugpatrol wrote:D0C70RF4U57 wrote:When I move a critical tile so that it creates two matches which match is chosen to have the critical multiplier? Is it whichever would do the most damage as a critical?
So whichever match has the top most tile gets priority? I didn't record the evidence but I think I have made matches that contradict that.0 -
D0C70RF4U57 wrote:So whichever match has the top most tile gets priority? I didn't record the evidence but I think I have made matches that contradict that.
Or I'm wrong and someone will correct me. But I think that's how it works.0 -
I understand what you are saying now. I will try to watch to see if that is the case now.0
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Info:
Green Damage per tile, 78
Blue, 69
Red 69
Storm crit 3.5x
Wolv crit 4.0x
Moving the crit tile left cause the blue to be a critical match. The green match was chosen as the first match, the red second, and the blue the third match.
This specific match goes against the theory that the critical match is chosen from top>left>right>bottom. It also shows that the highest damage critical was no chosen. Anyone else have any ideas?0 -
D0C70RF4U57 wrote:
Info:
Green Damage per tile, 78
Blue, 69
Red 69
Storm crit 3.5x
Wolv crit 4.0x
Moving the crit tile left cause the blue to be a critical match. The green match was chosen as the first match, the red second, and the blue the third match.
This specific match goes against the theory that the critical match is chosen from top>left>right>bottom. It also shows that the highest damage critical was no chosen. Anyone else have any ideas?
Possible explanations:
-It matches the lowest damage output.
-The crit is the "top" of the blue match (keeping intact the top/left/right/bottom theory)
-Blue has the most current AP
-The crit tile changes colors super rapidly and it depends what color it's on the moment you match it, like that arcade machine with the lights that spin in a circle, you have to match it at exactly the right time
-Deadpool examines the least help match and gives that one the crit
-It priorities in order of Ice's favorite colors0 -
D0C70RF4U57 wrote:
Info:
Green Damage per tile, 78
Blue, 69
Red 69
Storm crit 3.5x
Wolv crit 4.0x
Moving the crit tile left cause the blue to be a critical match. The green match was chosen as the first match, the red second, and the blue the third match.
This specific match goes against the theory that the critical match is chosen from top>left>right>bottom. It also shows that the highest damage critical was no chosen. Anyone else have any ideas?
Highest row is first
On a tie, left most column gets priority
There's green in the top row
No other possible matches touch the top row
Green gets priority
Storm owns green
Storm uses the crit
Red has third row tiles
Blue has fourth and fifth row tiles
Red gets priority over blue0 -
I haven't been keeping records either, but I actually think that when making similar matches like the example provided, the Crit is applied to the last non-TU match.
As is the case any time there are simultaneous matches occur, the matches are still "resolved" in that standard order - and tiles are removed accordingly. We see this all the time when there are large cascades that cause additional matches to occur. However the crit tile is a special tile and doesn't quite behave the same way as basic tiles.
In this scenario the matches are still worked out in top-down, left-to-right order.
The crit is counted as the 3rd green tile for the first match and the 2 green tiles are removed for 78 dmg each.
The crit is counted as the 3rd red tile for the second match and the 2 red tiles are removed for 69 dmg each.
The crit is counted as the 3rd blue tile for the third & final match and the 2 blue tiles are removed for 69 dmg each and the 1 crit tile is removed for Storm's crit modifier of 3.5x, applied to the tiles in this match.
This is because the crit tile is not removed after the first match.0 -
How did you move the crit tile? Did you click the crit or the TU tile to swap them?
I want to run tests on both with Mags0 -
I clicked the critical tile and moved it left.
You idea that the last resolved match is counted as a critical seems most likely. I'll try to watch further matches and confirm this.0 -
Green match for 122
Blue 770
Clicked crit tile and moved left0 -
Got a major outlier
Didn't screenshot so I have to diagram
- c -
gpg
- b -
- b -
Moved the crit down; it made the green match first (patch owned) AND used the critical on that, the enemy died, and then it made the blue with Mags0 -
I'm officially stumped (tried to diagram this one; can't draw)
The order was yellow (crit DMG), green up top, black0 -
This all leaves us with only one possible explanation: Space Magic. Working as intended!0
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the 1 thing I think I'm pulling from this is that the crit tile has priority on whenever it is the top tile of a critical match
After that clusterkitty yellow green black I immediately stopped caring, sooo0 -
So the critical gets used last in the matching priority consistently? I'm really going to have to look for this in battles to get the most damage.
Has anyone tried when the critical forms a 5L and another match?0 -
youzerfriendly did some extensive research on this a while back. If you have two possible crit matches, and they belong to different characters, the one that gets the crit multiplier is the character that has tile priority (middle over left over right). If the two possible crit matches belong to the same character, the one with higher tile damage is the one that gets the crit.
I haven't tested whether a 4-way or 5-way match affects this (since a 4-way might do more damage than a 3-way with higher base damage).0
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