Critical Tile Priority

When I move a critical tile so that it creates two matches which match is chosen to have the critical multiplier? Is it whichever would do the most damage as a critical?

Comments

  • When I move a critical tile so that it creates two matches which match is chosen to have the critical multiplier? Is it whichever would do the most damage as a critical?
    I'm pretty sure the priority for just about everything is top left to bottom right. That's how it works with countdown tiles. So if a crit is involved in multiple matches the priority would be up, left, right, down. I think. I'm sure someone will chime in and make me look dumb if I'm wrong, which wouldn't be the first time and certainly wouldn't be the last. icon_razz.gif
  • Thugpatrol wrote:
    When I move a critical tile so that it creates two matches which match is chosen to have the critical multiplier? Is it whichever would do the most damage as a critical?
    I'm pretty sure the priority for just about everything is top left to bottom right. That's how it works with countdown tiles. So if a crit is involved in multiple matches the priority would be up, left, right, down. I think. I'm sure someone will chime in and make me look dumb if I'm wrong, which wouldn't be the first time and certainly wouldn't be the last. icon_razz.gif

    So whichever match has the top most tile gets priority? I didn't record the evidence but I think I have made matches that contradict that.
  • So whichever match has the top most tile gets priority? I didn't record the evidence but I think I have made matches that contradict that.
    So you have your crit tile. There are four directions it could make a match in: the tiles above, below, to the left and to the right. Since the game prioritizes from the top left corner of the board to the bottom right, the first tiles it checks are the ones above the crit tile. If there's no match it moves on, sweeping across the next row it would hit the tiles to the left of the crit, then right, then as it gets to the next row it would lastly check the one below the crit. If there are multiple matches, the one with priority is the one it gets to first. So looking at the tile it's up, left, right, down, in that order. Up and right would prioritize up. Right and down would prioritize right. If the matches would span across the tile in both directions then the vertical match gets preference, because it would have checked the above tile first.

    Or I'm wrong and someone will correct me. But I think that's how it works.
  • I understand what you are saying now. I will try to watch to see if that is the case now.
  • 1537k2d.png
    Info:
    Green Damage per tile, 78
    Blue, 69
    Red 69
    Storm crit 3.5x
    Wolv crit 4.0x

    Moving the crit tile left cause the blue to be a critical match. The green match was chosen as the first match, the red second, and the blue the third match.

    This specific match goes against the theory that the critical match is chosen from top>left>right>bottom. It also shows that the highest damage critical was no chosen. Anyone else have any ideas?
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    1537k2d.png
    Info:
    Green Damage per tile, 78
    Blue, 69
    Red 69
    Storm crit 3.5x
    Wolv crit 4.0x

    Moving the crit tile left cause the blue to be a critical match. The green match was chosen as the first match, the red second, and the blue the third match.

    This specific match goes against the theory that the critical match is chosen from top>left>right>bottom. It also shows that the highest damage critical was no chosen. Anyone else have any ideas?

    Possible explanations:
    -It matches the lowest damage output.
    -The crit is the "top" of the blue match (keeping intact the top/left/right/bottom theory)
    -Blue has the most current AP
    -The crit tile changes colors super rapidly and it depends what color it's on the moment you match it, like that arcade machine with the lights that spin in a circle, you have to match it at exactly the right time
    -Deadpool examines the least help match and gives that one the crit
    -It priorities in order of Ice's favorite colors
  • Kelbris
    Kelbris Posts: 1,051
    edited August 2014
    1537k2d.png
    Info:
    Green Damage per tile, 78
    Blue, 69
    Red 69
    Storm crit 3.5x
    Wolv crit 4.0x

    Moving the crit tile left cause the blue to be a critical match. The green match was chosen as the first match, the red second, and the blue the third match.

    This specific match goes against the theory that the critical match is chosen from top>left>right>bottom. It also shows that the highest damage critical was no chosen. Anyone else have any ideas?

    Highest row is first

    On a tie, left most column gets priority

    There's green in the top row

    No other possible matches touch the top row

    Green gets priority

    Storm owns green

    Storm uses the crit

    Red has third row tiles

    Blue has fourth and fifth row tiles

    Red gets priority over blue
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    I haven't been keeping records either, but I actually think that when making similar matches like the example provided, the Crit is applied to the last non-TU match.

    As is the case any time there are simultaneous matches occur, the matches are still "resolved" in that standard order - and tiles are removed accordingly. We see this all the time when there are large cascades that cause additional matches to occur. However the crit tile is a special tile and doesn't quite behave the same way as basic tiles.

    In this scenario the matches are still worked out in top-down, left-to-right order.
    The crit is counted as the 3rd green tile for the first match and the 2 green tiles are removed for 78 dmg each.
    The crit is counted as the 3rd red tile for the second match and the 2 red tiles are removed for 69 dmg each.
    The crit is counted as the 3rd blue tile for the third & final match and the 2 blue tiles are removed for 69 dmg each and the 1 crit tile is removed for Storm's crit modifier of 3.5x, applied to the tiles in this match.

    This is because the crit tile is not removed after the first match.
  • Kelbris
    Kelbris Posts: 1,051
    How did you move the crit tile? Did you click the crit or the TU tile to swap them?

    I want to run tests on both with Mags
  • I clicked the critical tile and moved it left.

    You idea that the last resolved match is counted as a critical seems most likely. I'll try to watch further matches and confirm this.
  • Kelbris
    Kelbris Posts: 1,051
    usj8k0Q.jpg

    Green match for 122

    Blue 770

    Clicked crit tile and moved left
  • Kelbris
    Kelbris Posts: 1,051
    Got a major outlier

    Didn't screenshot so I have to diagram

    - c -
    gpg
    - b -
    - b -

    Moved the crit down; it made the green match first (patch owned) AND used the critical on that, the enemy died, and then it made the blue with Mags
  • Kelbris
    Kelbris Posts: 1,051
    edited August 2014
    e8SHI0q.jpg

    I'm officially stumped (tried to diagram this one; can't draw)

    The order was yellow (crit DMG), green up top, black
  • This all leaves us with only one possible explanation: Space Magic. Working as intended! icon_razz.gif
  • Kelbris
    Kelbris Posts: 1,051
    the 1 thing I think I'm pulling from this is that the crit tile has priority on whenever it is the top tile of a critical match

    After that clusterkitty yellow green black I immediately stopped caring, sooo
  • So the critical gets used last in the matching priority consistently? I'm really going to have to look for this in battles to get the most damage.

    Has anyone tried when the critical forms a 5L and another match?
  • youzerfriendly did some extensive research on this a while back. If you have two possible crit matches, and they belong to different characters, the one that gets the crit multiplier is the character that has tile priority (middle over left over right). If the two possible crit matches belong to the same character, the one with higher tile damage is the one that gets the crit.

    I haven't tested whether a 4-way or 5-way match affects this (since a 4-way might do more damage than a 3-way with higher base damage).