Why scoring is so high in PVP.
Comments
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eris-wtga wrote:Phantron wrote:Imagine a FPS game where you can pay for special ammo that does double damage. It's different from the usual P2W model where you'd say buy a premium gun that does double damage because your ammo runs out. There are some very successful F2P games that run on this model, but from what I can tell you got to have something that is perceived to be worth a lot of value for this to be sustainable. Sure pride is a motivator but you need more than that, and MPQ doesn't have that at the moment. Usually these games have tournaments with cash prizes, since otherwise it's silly to spend $100 on premium ammo to win $10 worth of stuff. But if it's $100 of premium ammo for $1000, that might seem like a good investment, at least if you win.
Well if that where 100% true, then the top out players would have left ( I'm sure some have but others have not). Yes you have to have something of value to be sustainable, but I wouldn't totally discount gameplay its self as a reward (I've dropped $60 on a console game for nothing more then the enjoyment of playing, I would not doubt you have as well).
But yeh I'm with you that the game does need to be worked on. I'm getting frustrated cus I feel I can't get anywhere no matter what I do (and yet I am still horribly addicted lol)
Of the people who have made quitting posts, I don't think a single person named that as the reasoning why0 -
Spoit wrote:clean_cut_hippie wrote:Spoit wrote:Yeah, after giving almost enough covers to max cover 2 copies of him.
Your veteran slip is showing. Not everybody gets 3-4 covers per PvP. I mean I do of course, but still...
I wasn't around when the patch covers were given so I can't comment.
But for LC, I will say that only the top 5% get all the covers given. Just like in DP, if you get all the covers available, you can get 5/2/3 now without paying a single cent. That doesn't mean that all top players will have that (for example I have been averaging 1k points for last few pvp, but I only have a 3/1/2 DP).
On a related note, I agree with phantron that having a 5 character tourney may help. This will encourage roster diversity and also build up interest in other supporting characters.0 -
Phantron wrote:For those interested I dug up the chart that shows the revenue breakdown back in April: http://venturebeat.com/2014/04/08/marve ... au-part-1/
Hmmmm, I'm calling **** on those figures as an indicator of current spend. Seriously, people aren't spending 3 x as much HP on health packs as shields.
I don't spend HP on health packs, my alliance doesn't spend HP on health packs and yet a whole lot of people (at least 30 in each PvP bracket) spend HP on shields. Spending on shields is seen as essential.
Also, those figures were from an early April article which states 'past two weeks' but almost certainly would have been written in March in order to meet article submission deadlines so we're probably looking at Feb/March data which could have been pre-Season - which we know changed the competitive landscape.0 -
Speaking of sentry... Anyone else seem to get him used a lot as a TU?0
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wymtime wrote:When a 3* team hits a 2* team do you think the 2* team will attack back, nope.
Depending on the actual opponent, a 3* roster is not an autoskip for maxed Mags-CStorm or Ares-OBW.
Sentry-Daken+249? Sure, skip. Patch-Mags-80 Deadpool? Game on. Especially when those matches are worth 35-40 and the typically 2* opponent during the climb tops out at around 25-28. Bring in a TUAP CotS or Adamantium Slash to cover bad boards/additional nukes, and its very winnable. And if it goes bad quick, cut bait, and you lose single digit points. Big whoop.0 -
GrumpySmurf1002 wrote:wymtime wrote:When a 3* team hits a 2* team do you think the 2* team will attack back, nope.
Depending on the actual opponent, a 3* roster is not an autoskip for maxed Mags-CStorm or Ares-OBW.
Sentry-Daken+249? Sure, skip. Patch-Mags-80 Deadpool? Game on. Especially when those matches are worth 35-40 and the typically 2* opponent during the climb tops out at around 25-28. Bring in a TUAP CotS or Adamantium Slash to cover bad boards/additional nukes, and its very winnable. And if it goes bad quick, cut bait, and you lose single digit points. Big whoop.
And almost automatic counter-attack. Also, if it gets you into 3* territory (anything past 500 points it seems like these days), many other attacks coming soon afterwards: any benefit will be offset almost immediately.
Solved by shield-hopping: but that isn't worthwhile with a 2* roster, probably don't have the HP to afford it, and you would be lucky to crack top 25 while trying it.0 -
SnowcaTT wrote:And almost automatic counter-attack. Also, if it gets you into 3* territory (anything past 500 points it seems like these days), many other attacks coming soon afterwards: any benefit will be offset almost immediately.
Solved by shield-hopping: but that isn't worthwhile with a 2* roster, probably don't have the HP to afford it, and you would be lucky to crack top 25 while trying it.
If a match is worth 35-40, you'll lose maybe 7 when he hits back, and then you hit him for 35-40 again. There's no downside there. Usually they wise up after 2-3 times, but if you have someone who doesn't understand that, it's +EV all the way.
It's been a grind, and I have 5-6 lvl 94 three star guys now to help (cause it's funny to stop there, most go to about 100-120 softcapped), but 2* land is no where near the barren wasteland of hope that you tend to identify it as.0
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