Videocrazy wrote: 2: Regarding TU and PvP, if someone fights your team, how does the game determine what TU you have?
Videocrazy wrote: 3: How is the user of a TU determined?
Videocrazy wrote: 6: What is shield-hopping? I assumed it meant putting a shield up, attacking, then putting a new shield up to avoid retaliation, but I recall someone saying it was an exploit, and I'm not quite sure how.
Videocrazy wrote: I've been since approximately the beginning of January (I remember the first Thick as Thieves event, and was playing the prologue prior to that), and while I've been picking a few things up as I go along (and asked a few questions in the guild chat), I've found my knowledge to be spotty at best in regards to several things. For example, despite having scored over 10k in Season 3, I only discovered in the last week that health packs regenerate if you have less than 5 less than a week ago. I skimmed though the forum and topics, but haven't found the answer to my questions yet. 1: I've heard a lot about MMR, and while I understand it determines what group of players you're competing against in any given event. I've made a few observations, but apparently there have been changes to matchmaking in this time, as well. I'm going to list what I've noticed; I'd appreciate it if someone could explain or clarify them and mention what I've missed. 1a: When I was forced to take a two-week hiatus due to a busted iPad (around the time alliances started being able to place in events), I noticed I was going from being set upon by strong 3* teams immediately to fighting nothing but strong 1* teams for 3-4 weeks. Still not sure why that affected me. 1b: I've heard that taking damage in fights, as well as losing them, can pit you against lower strength opponents, but I've never seen it in happen, either in the same event or future ones. 1c: If I fight a chain of opponents at a high point rank, it seems that I keep ending up with 2* opponents next (usually at 15-20 point value). If I hit the skip button, I'm cycling between half a dozen 3* max teams. 1d: When the Lighting rounds come up, I've tried fighting and retreating (placing at 0 points) and winning once (placing at 25 points, and neither seem to affect my overall bracket. 1e: Finally, in an event about 3 weeks ago, I tried breaking my shield 15 minutes early to place in the top 25, and hadn't been attacked for a while. I used 2* Magneto/Storm, and I'm beset upon by about a dozen assailants within the last 15 minutes. It was a miracle I even managed to stay above the 100 mark. That being said, after that event I seem to be fighting less high-powered teams (generally only near the top 30-35 mark or so). 2: Regarding TU and PvP, if someone fights your team, how does the game determine what TU you have? 3: How is the user of a TU determined? 4: Why is it in PvE that I can bea really low rank in a sub-event but a good rank in the main event, or vice versa? 5: How do I buy boosts? Do I need to be out of a particular boost before I can buy it? 6: What is shield-hopping? I assumed it meant putting a shield up, attacking, then putting a new shield up to avoid retaliation, but I recall someone saying it was an exploit, and I'm not quite sure how. I think I had a couple more questions, but they're lost to the fog of sleepiness. I'll post them here if I remember them, and thanks in advance to anyone who answers!
Chaotic Ryu wrote: 4. Brackets. Brackets are determined by when you enter the event (Complete one node). If you join a PvE event really late, you also join a bracket with other late starters. Subevents are subject to the same thing. The reason why it is possible is the leaderboard/bracket you got put into in the subevent might already of been filled with players who have already been playing the event for some time. However, since you just started, the people in your main bracket probably did too. Because they did not have as much time to accumulate as many points as one who started early, the top rankings have lower required score
atomzed wrote: Chaotic ryu has answered all the questions excellently. I just want to add on about shield hopping. Shields have 2 purpose. It makes you (1) "invisible", so that people can not target you in the nodes and (2) unable to lose points if people win you. When you are invisible, you have no risk of being attacked unless you are already in someone node, or it's due to retaliation. So when you shield hop, you are playing 1 to 3 games quickly after your shield is dropped. That 1 to 3 games worth of time is the time which you can be targeted. The faster you are, the less time people have to attack you. Generally speaking, if you only play 1 game during shield hops, people don't have enough time to finish their game against you. Hence you are "safe"
Videocrazy wrote: Though, that does remind me. I keep hearing the term "sharding", but I have no idea what that means.