Nonce Equitaur 2 wrote: You've done well against the seed teams and built up some points. But now, your Team-Up roster is choked full with a heap of useless team-ups. There is only one good way to get rid of them. Yes, it's time to go into the Prologue to face some Goon teams, to cut down the heap. Prologue Heaping. By focusing on Team-Up tiles, you can finally get rid of that Control Shift. By using Prologue Heaping between every match, you can maintain a mostly useful heap of Team-Up abilities. Those that don't use Prologue Heaping will have a list of abilities like the following -- easy prey.20 AP -- Ballistic Salvo -- IM40 (also drains 10AP from other colors, or 30 AP total)14 AP -- Smash -- Hulk (often damages teammates, drains up to 10 green, for total cost 24 AP)13 AP -- Unibeam -- IM40 (also drains 10AP from other colors, or 23 AP total)19 AP -- Ultra-Freon Beam -- IM3519 AP -- Sentinel of Liberty -- Captain America18 AP -- Grant Invisibility -- Invisible Woman18 AP -- Murderous Aim -- Bullseye17 AP -- Control Shift -- Moonstone15 AP -- X-Force -- Wolverine X15 AP -- Enraged Slash -- Wolverine X15 AP -- Trickery -- Loki14 AP -- Recharge -- IM4013 AP -- Switcheroo -- Bagman12 AP -- Reprieve -- She Hulk12 AP -- Web Bandages -- Spider Man10 AP -- Recovery -- Wolverine X_9 AP -- Battleplan -- Black Panther_9 AP -- Web-Slinger -- Bagman_7 AP -- Snarky Remark -- Bagman
ZenBrillig wrote: Dammit Nonce, now they're just going to nerf Prologue Heaping, because it isn't fun to spend time grinding away in Prologue
Nonce Equitaur 2 wrote: ZenBrillig wrote: Dammit Nonce, now they're just going to nerf Prologue Heaping, because it isn't fun to spend time grinding away in Prologue We can only hope!
Nonce Equitaur 2 wrote: I was going for the Prologue Healing / Prologue Heaping wordplay. But yes, Prologue Dumping is more descriptive.
mohio wrote: Someone in my alliance said having the 12 AP creates 6 total tiles for a combined 1300 strength strike tiles, which is not how the ability reads to me, but is really ridiculous if that is the intended case.
HailMary wrote: mohio wrote: Someone in my alliance said having the 12 AP creates 6 total tiles for a combined 1300 strength strike tiles, which is not how the ability reads to me, but is really ridiculous if that is the intended case. False. Confirmed it just now with a 5/3/5 max BP: only 3 strikes, each with 260 damage. But, you keep the TUAP, a la Falcon's blue-monitoring passive.
scottee wrote: Multiple people have reported it, including some in my alliance. They say it doesn't always happen, but happens sometimes.
Nellyson wrote: I actually just used Battleplan in a match earlier today and it was AMAZING!!!!! So I had the 12 TUAP and then used Battleplan. What happened next was glorious. My BP has level 5 Yellow and is at level 117, so he created 3 strike tiles at strength 130. But since I also had the 12 TUAP, he created 3 more strike tiles, but these were for 195!! If this stays the way it is and isn't fixed, BP might become the best character in the game!
Nellyson wrote: HailMary wrote: mohio wrote: Someone in my alliance said having the 12 AP creates 6 total tiles for a combined 1300 strength strike tiles, which is not how the ability reads to me, but is really ridiculous if that is the intended case. False. Confirmed it just now with a 5/3/5 max BP: only 3 strikes, each with 260 damage. But, you keep the TUAP, a la Falcon's blue-monitoring passive. I actually just used Battleplan in a match earlier today and it was AMAZING!!!!! So I had the 12 TUAP and then used Battleplan. What happened next was glorious. My BP has level 5 Yellow and is at level 117, so he created 3 strike tiles at strength 130. But since I also had the 12 TUAP, he created 3 more strike tiles, but these were for 195!! If this stays the way it is and isn't fixed, BP might become the best character in the game!